| Index: src/core/SkXfermode.cpp
|
| diff --git a/src/core/SkXfermode.cpp b/src/core/SkXfermode.cpp
|
| index 7608b79cbc3039743287e935ddffe3f70319fbff..b10b5e13280bd3326290425a336ae0077a4e0c8b 100644
|
| --- a/src/core/SkXfermode.cpp
|
| +++ b/src/core/SkXfermode.cpp
|
| @@ -783,7 +783,7 @@ void SkXfermode::xferA8(SkAlpha* SK_RESTRICT dst,
|
| #include "GrEffectUnitTest.h"
|
| #include "GrTBackendEffectFactory.h"
|
| #include "gl/GrGLEffect.h"
|
| -#include "gl/GrGLShaderBuilder.h"
|
| +#include "gl/builders/GrGLProgramBuilder.h"
|
|
|
| /**
|
| * GrEffect that implements the all the separable xfer modes that cannot be expressed as Coeffs.
|
| @@ -821,7 +821,7 @@ public:
|
| GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
|
| : GrGLEffect(factory) {
|
| }
|
| - virtual void emitCode(GrGLShaderBuilder* builder,
|
| + virtual void emitCode(GrGLProgramBuilder* builder,
|
| const GrDrawEffect& drawEffect,
|
| const GrEffectKey& key,
|
| const char* outputColor,
|
| @@ -830,82 +830,83 @@ public:
|
| const TextureSamplerArray& samplers) SK_OVERRIDE {
|
| SkXfermode::Mode mode = drawEffect.castEffect<XferEffect>().mode();
|
| const GrTexture* backgroundTex = drawEffect.castEffect<XferEffect>().backgroundAccess().getTexture();
|
| + GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| const char* dstColor;
|
| if (backgroundTex) {
|
| dstColor = "bgColor";
|
| - builder->fsCodeAppendf("\t\tvec4 %s = ", dstColor);
|
| - builder->fsAppendTextureLookup(samplers[0], coords[0].c_str(), coords[0].type());
|
| - builder->fsCodeAppendf(";\n");
|
| + fsBuilder->codeAppendf("\t\tvec4 %s = ", dstColor);
|
| + fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].type());
|
| + fsBuilder->codeAppendf(";\n");
|
| } else {
|
| - dstColor = builder->dstColor();
|
| + dstColor = fsBuilder->dstColor();
|
| }
|
| SkASSERT(NULL != dstColor);
|
|
|
| // We don't try to optimize for this case at all
|
| if (NULL == inputColor) {
|
| - builder->fsCodeAppendf("\t\tconst vec4 ones = vec4(1);\n");
|
| + fsBuilder->codeAppendf("\t\tconst vec4 ones = vec4(1);\n");
|
| inputColor = "ones";
|
| }
|
| - builder->fsCodeAppendf("\t\t// SkXfermode::Mode: %s\n", SkXfermode::ModeName(mode));
|
| + fsBuilder->codeAppendf("\t\t// SkXfermode::Mode: %s\n", SkXfermode::ModeName(mode));
|
|
|
| // These all perform src-over on the alpha channel.
|
| - builder->fsCodeAppendf("\t\t%s.a = %s.a + (1.0 - %s.a) * %s.a;\n",
|
| + fsBuilder->codeAppendf("\t\t%s.a = %s.a + (1.0 - %s.a) * %s.a;\n",
|
| outputColor, inputColor, inputColor, dstColor);
|
|
|
| switch (mode) {
|
| case SkXfermode::kOverlay_Mode:
|
| // Overlay is Hard-Light with the src and dst reversed
|
| - HardLight(builder, outputColor, dstColor, inputColor);
|
| + HardLight(fsBuilder, outputColor, dstColor, inputColor);
|
| break;
|
| case SkXfermode::kDarken_Mode:
|
| - builder->fsCodeAppendf("\t\t%s.rgb = min((1.0 - %s.a) * %s.rgb + %s.rgb, "
|
| + fsBuilder->codeAppendf("\t\t%s.rgb = min((1.0 - %s.a) * %s.rgb + %s.rgb, "
|
| "(1.0 - %s.a) * %s.rgb + %s.rgb);\n",
|
| outputColor,
|
| inputColor, dstColor, inputColor,
|
| dstColor, inputColor, dstColor);
|
| break;
|
| case SkXfermode::kLighten_Mode:
|
| - builder->fsCodeAppendf("\t\t%s.rgb = max((1.0 - %s.a) * %s.rgb + %s.rgb, "
|
| + fsBuilder->codeAppendf("\t\t%s.rgb = max((1.0 - %s.a) * %s.rgb + %s.rgb, "
|
| "(1.0 - %s.a) * %s.rgb + %s.rgb);\n",
|
| outputColor,
|
| inputColor, dstColor, inputColor,
|
| dstColor, inputColor, dstColor);
|
| break;
|
| case SkXfermode::kColorDodge_Mode:
|
| - ColorDodgeComponent(builder, outputColor, inputColor, dstColor, 'r');
|
| - ColorDodgeComponent(builder, outputColor, inputColor, dstColor, 'g');
|
| - ColorDodgeComponent(builder, outputColor, inputColor, dstColor, 'b');
|
| + ColorDodgeComponent(fsBuilder, outputColor, inputColor, dstColor, 'r');
|
| + ColorDodgeComponent(fsBuilder, outputColor, inputColor, dstColor, 'g');
|
| + ColorDodgeComponent(fsBuilder, outputColor, inputColor, dstColor, 'b');
|
| break;
|
| case SkXfermode::kColorBurn_Mode:
|
| - ColorBurnComponent(builder, outputColor, inputColor, dstColor, 'r');
|
| - ColorBurnComponent(builder, outputColor, inputColor, dstColor, 'g');
|
| - ColorBurnComponent(builder, outputColor, inputColor, dstColor, 'b');
|
| + ColorBurnComponent(fsBuilder, outputColor, inputColor, dstColor, 'r');
|
| + ColorBurnComponent(fsBuilder, outputColor, inputColor, dstColor, 'g');
|
| + ColorBurnComponent(fsBuilder, outputColor, inputColor, dstColor, 'b');
|
| break;
|
| case SkXfermode::kHardLight_Mode:
|
| - HardLight(builder, outputColor, inputColor, dstColor);
|
| + HardLight(fsBuilder, outputColor, inputColor, dstColor);
|
| break;
|
| case SkXfermode::kSoftLight_Mode:
|
| - builder->fsCodeAppendf("\t\tif (0.0 == %s.a) {\n", dstColor);
|
| - builder->fsCodeAppendf("\t\t\t%s.rgba = %s;\n", outputColor, inputColor);
|
| - builder->fsCodeAppendf("\t\t} else {\n");
|
| - SoftLightComponentPosDstAlpha(builder, outputColor, inputColor, dstColor, 'r');
|
| - SoftLightComponentPosDstAlpha(builder, outputColor, inputColor, dstColor, 'g');
|
| - SoftLightComponentPosDstAlpha(builder, outputColor, inputColor, dstColor, 'b');
|
| - builder->fsCodeAppendf("\t\t}\n");
|
| + fsBuilder->codeAppendf("\t\tif (0.0 == %s.a) {\n", dstColor);
|
| + fsBuilder->codeAppendf("\t\t\t%s.rgba = %s;\n", outputColor, inputColor);
|
| + fsBuilder->codeAppendf("\t\t} else {\n");
|
| + SoftLightComponentPosDstAlpha(fsBuilder, outputColor, inputColor, dstColor, 'r');
|
| + SoftLightComponentPosDstAlpha(fsBuilder, outputColor, inputColor, dstColor, 'g');
|
| + SoftLightComponentPosDstAlpha(fsBuilder, outputColor, inputColor, dstColor, 'b');
|
| + fsBuilder->codeAppendf("\t\t}\n");
|
| break;
|
| case SkXfermode::kDifference_Mode:
|
| - builder->fsCodeAppendf("\t\t%s.rgb = %s.rgb + %s.rgb -"
|
| + fsBuilder->codeAppendf("\t\t%s.rgb = %s.rgb + %s.rgb -"
|
| "2.0 * min(%s.rgb * %s.a, %s.rgb * %s.a);\n",
|
| outputColor, inputColor, dstColor, inputColor, dstColor,
|
| dstColor, inputColor);
|
| break;
|
| case SkXfermode::kExclusion_Mode:
|
| - builder->fsCodeAppendf("\t\t%s.rgb = %s.rgb + %s.rgb - "
|
| + fsBuilder->codeAppendf("\t\t%s.rgb = %s.rgb + %s.rgb - "
|
| "2.0 * %s.rgb * %s.rgb;\n",
|
| outputColor, dstColor, inputColor, dstColor, inputColor);
|
| break;
|
| case SkXfermode::kMultiply_Mode:
|
| - builder->fsCodeAppendf("\t\t%s.rgb = (1.0 - %s.a) * %s.rgb + "
|
| + fsBuilder->codeAppendf("\t\t%s.rgb = (1.0 - %s.a) * %s.rgb + "
|
| "(1.0 - %s.a) * %s.rgb + "
|
| "%s.rgb * %s.rgb;\n",
|
| outputColor, inputColor, dstColor, dstColor, inputColor,
|
| @@ -914,52 +915,52 @@ public:
|
| case SkXfermode::kHue_Mode: {
|
| // SetLum(SetSat(S * Da, Sat(D * Sa)), Sa*Da, D*Sa) + (1 - Sa) * D + (1 - Da) * S
|
| SkString setSat, setLum;
|
| - AddSatFunction(builder, &setSat);
|
| - AddLumFunction(builder, &setLum);
|
| - builder->fsCodeAppendf("\t\tvec4 dstSrcAlpha = %s * %s.a;\n",
|
| + AddSatFunction(fsBuilder, &setSat);
|
| + AddLumFunction(fsBuilder, &setLum);
|
| + fsBuilder->codeAppendf("\t\tvec4 dstSrcAlpha = %s * %s.a;\n",
|
| dstColor, inputColor);
|
| - builder->fsCodeAppendf("\t\t%s.rgb = %s(%s(%s.rgb * %s.a, dstSrcAlpha.rgb), dstSrcAlpha.a, dstSrcAlpha.rgb);\n",
|
| + fsBuilder->codeAppendf("\t\t%s.rgb = %s(%s(%s.rgb * %s.a, dstSrcAlpha.rgb), dstSrcAlpha.a, dstSrcAlpha.rgb);\n",
|
| outputColor, setLum.c_str(), setSat.c_str(), inputColor,
|
| dstColor);
|
| - builder->fsCodeAppendf("\t\t%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;\n",
|
| + fsBuilder->codeAppendf("\t\t%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;\n",
|
| outputColor, inputColor, dstColor, dstColor, inputColor);
|
| break;
|
| }
|
| case SkXfermode::kSaturation_Mode: {
|
| // SetLum(SetSat(D * Sa, Sat(S * Da)), Sa*Da, D*Sa)) + (1 - Sa) * D + (1 - Da) * S
|
| SkString setSat, setLum;
|
| - AddSatFunction(builder, &setSat);
|
| - AddLumFunction(builder, &setLum);
|
| - builder->fsCodeAppendf("\t\tvec4 dstSrcAlpha = %s * %s.a;\n",
|
| + AddSatFunction(fsBuilder, &setSat);
|
| + AddLumFunction(fsBuilder, &setLum);
|
| + fsBuilder->codeAppendf("\t\tvec4 dstSrcAlpha = %s * %s.a;\n",
|
| dstColor, inputColor);
|
| - builder->fsCodeAppendf("\t\t%s.rgb = %s(%s(dstSrcAlpha.rgb, %s.rgb * %s.a), dstSrcAlpha.a, dstSrcAlpha.rgb);\n",
|
| + fsBuilder->codeAppendf("\t\t%s.rgb = %s(%s(dstSrcAlpha.rgb, %s.rgb * %s.a), dstSrcAlpha.a, dstSrcAlpha.rgb);\n",
|
| outputColor, setLum.c_str(), setSat.c_str(), inputColor,
|
| dstColor);
|
| - builder->fsCodeAppendf("\t\t%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;\n",
|
| + fsBuilder->codeAppendf("\t\t%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;\n",
|
| outputColor, inputColor, dstColor, dstColor, inputColor);
|
| break;
|
| }
|
| case SkXfermode::kColor_Mode: {
|
| // SetLum(S * Da, Sa* Da, D * Sa) + (1 - Sa) * D + (1 - Da) * S
|
| SkString setLum;
|
| - AddLumFunction(builder, &setLum);
|
| - builder->fsCodeAppendf("\t\tvec4 srcDstAlpha = %s * %s.a;\n",
|
| + AddLumFunction(fsBuilder, &setLum);
|
| + fsBuilder->codeAppendf("\t\tvec4 srcDstAlpha = %s * %s.a;\n",
|
| inputColor, dstColor);
|
| - builder->fsCodeAppendf("\t\t%s.rgb = %s(srcDstAlpha.rgb, srcDstAlpha.a, %s.rgb * %s.a);\n",
|
| + fsBuilder->codeAppendf("\t\t%s.rgb = %s(srcDstAlpha.rgb, srcDstAlpha.a, %s.rgb * %s.a);\n",
|
| outputColor, setLum.c_str(), dstColor, inputColor);
|
| - builder->fsCodeAppendf("\t\t%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;\n",
|
| + fsBuilder->codeAppendf("\t\t%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;\n",
|
| outputColor, inputColor, dstColor, dstColor, inputColor);
|
| break;
|
| }
|
| case SkXfermode::kLuminosity_Mode: {
|
| // SetLum(D * Sa, Sa* Da, S * Da) + (1 - Sa) * D + (1 - Da) * S
|
| SkString setLum;
|
| - AddLumFunction(builder, &setLum);
|
| - builder->fsCodeAppendf("\t\tvec4 srcDstAlpha = %s * %s.a;\n",
|
| + AddLumFunction(fsBuilder, &setLum);
|
| + fsBuilder->codeAppendf("\t\tvec4 srcDstAlpha = %s * %s.a;\n",
|
| inputColor, dstColor);
|
| - builder->fsCodeAppendf("\t\t%s.rgb = %s(%s.rgb * %s.a, srcDstAlpha.a, srcDstAlpha.rgb);\n",
|
| + fsBuilder->codeAppendf("\t\t%s.rgb = %s(%s.rgb * %s.a, srcDstAlpha.a, srcDstAlpha.rgb);\n",
|
| outputColor, setLum.c_str(), dstColor, inputColor);
|
| - builder->fsCodeAppendf("\t\t%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;\n",
|
| + fsBuilder->codeAppendf("\t\t%s.rgb += (1.0 - %s.a) * %s.rgb + (1.0 - %s.a) * %s.rgb;\n",
|
| outputColor, inputColor, dstColor, dstColor, inputColor);
|
| break;
|
| }
|
| @@ -979,116 +980,116 @@ public:
|
| }
|
|
|
| private:
|
| - static void HardLight(GrGLShaderBuilder* builder,
|
| + static void HardLight(GrGLFragmentShaderBuilder* fsBuilder,
|
| const char* final,
|
| const char* src,
|
| const char* dst) {
|
| static const char kComponents[] = {'r', 'g', 'b'};
|
| for (size_t i = 0; i < SK_ARRAY_COUNT(kComponents); ++i) {
|
| char component = kComponents[i];
|
| - builder->fsCodeAppendf("\t\tif (2.0 * %s.%c <= %s.a) {\n", src, component, src);
|
| - builder->fsCodeAppendf("\t\t\t%s.%c = 2.0 * %s.%c * %s.%c;\n", final, component, src, component, dst, component);
|
| - builder->fsCodeAppend("\t\t} else {\n");
|
| - builder->fsCodeAppendf("\t\t\t%s.%c = %s.a * %s.a - 2.0 * (%s.a - %s.%c) * (%s.a - %s.%c);\n",
|
| + fsBuilder->codeAppendf("\t\tif (2.0 * %s.%c <= %s.a) {\n", src, component, src);
|
| + fsBuilder->codeAppendf("\t\t\t%s.%c = 2.0 * %s.%c * %s.%c;\n", final, component, src, component, dst, component);
|
| + fsBuilder->codeAppend("\t\t} else {\n");
|
| + fsBuilder->codeAppendf("\t\t\t%s.%c = %s.a * %s.a - 2.0 * (%s.a - %s.%c) * (%s.a - %s.%c);\n",
|
| final, component, src, dst, dst, dst, component, src, src, component);
|
| - builder->fsCodeAppend("\t\t}\n");
|
| + fsBuilder->codeAppend("\t\t}\n");
|
| }
|
| - builder->fsCodeAppendf("\t\t%s.rgb += %s.rgb * (1.0 - %s.a) + %s.rgb * (1.0 - %s.a);\n",
|
| + fsBuilder->codeAppendf("\t\t%s.rgb += %s.rgb * (1.0 - %s.a) + %s.rgb * (1.0 - %s.a);\n",
|
| final, src, dst, dst, src);
|
| }
|
|
|
| // Does one component of color-dodge
|
| - static void ColorDodgeComponent(GrGLShaderBuilder* builder,
|
| + static void ColorDodgeComponent(GrGLFragmentShaderBuilder* fsBuilder,
|
| const char* final,
|
| const char* src,
|
| const char* dst,
|
| const char component) {
|
| - builder->fsCodeAppendf("\t\tif (0.0 == %s.%c) {\n", dst, component);
|
| - builder->fsCodeAppendf("\t\t\t%s.%c = %s.%c * (1.0 - %s.a);\n",
|
| + fsBuilder->codeAppendf("\t\tif (0.0 == %s.%c) {\n", dst, component);
|
| + fsBuilder->codeAppendf("\t\t\t%s.%c = %s.%c * (1.0 - %s.a);\n",
|
| final, component, src, component, dst);
|
| - builder->fsCodeAppend("\t\t} else {\n");
|
| - builder->fsCodeAppendf("\t\t\tfloat d = %s.a - %s.%c;\n", src, src, component);
|
| - builder->fsCodeAppend("\t\t\tif (0.0 == d) {\n");
|
| - builder->fsCodeAppendf("\t\t\t\t%s.%c = %s.a * %s.a + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);\n",
|
| + fsBuilder->codeAppend("\t\t} else {\n");
|
| + fsBuilder->codeAppendf("\t\t\tfloat d = %s.a - %s.%c;\n", src, src, component);
|
| + fsBuilder->codeAppend("\t\t\tif (0.0 == d) {\n");
|
| + fsBuilder->codeAppendf("\t\t\t\t%s.%c = %s.a * %s.a + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);\n",
|
| final, component, src, dst, src, component, dst, dst, component,
|
| src);
|
| - builder->fsCodeAppend("\t\t\t} else {\n");
|
| - builder->fsCodeAppendf("\t\t\t\td = min(%s.a, %s.%c * %s.a / d);\n",
|
| + fsBuilder->codeAppend("\t\t\t} else {\n");
|
| + fsBuilder->codeAppendf("\t\t\t\td = min(%s.a, %s.%c * %s.a / d);\n",
|
| dst, dst, component, src);
|
| - builder->fsCodeAppendf("\t\t\t\t%s.%c = d * %s.a + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);\n",
|
| + fsBuilder->codeAppendf("\t\t\t\t%s.%c = d * %s.a + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);\n",
|
| final, component, src, src, component, dst, dst, component, src);
|
| - builder->fsCodeAppend("\t\t\t}\n");
|
| - builder->fsCodeAppend("\t\t}\n");
|
| + fsBuilder->codeAppend("\t\t\t}\n");
|
| + fsBuilder->codeAppend("\t\t}\n");
|
| }
|
|
|
| // Does one component of color-burn
|
| - static void ColorBurnComponent(GrGLShaderBuilder* builder,
|
| + static void ColorBurnComponent(GrGLFragmentShaderBuilder* fsBuilder,
|
| const char* final,
|
| const char* src,
|
| const char* dst,
|
| const char component) {
|
| - builder->fsCodeAppendf("\t\tif (%s.a == %s.%c) {\n", dst, dst, component);
|
| - builder->fsCodeAppendf("\t\t\t%s.%c = %s.a * %s.a + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);\n",
|
| + fsBuilder->codeAppendf("\t\tif (%s.a == %s.%c) {\n", dst, dst, component);
|
| + fsBuilder->codeAppendf("\t\t\t%s.%c = %s.a * %s.a + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);\n",
|
| final, component, src, dst, src, component, dst, dst, component,
|
| src);
|
| - builder->fsCodeAppendf("\t\t} else if (0.0 == %s.%c) {\n", src, component);
|
| - builder->fsCodeAppendf("\t\t\t%s.%c = %s.%c * (1.0 - %s.a);\n",
|
| + fsBuilder->codeAppendf("\t\t} else if (0.0 == %s.%c) {\n", src, component);
|
| + fsBuilder->codeAppendf("\t\t\t%s.%c = %s.%c * (1.0 - %s.a);\n",
|
| final, component, dst, component, src);
|
| - builder->fsCodeAppend("\t\t} else {\n");
|
| - builder->fsCodeAppendf("\t\t\tfloat d = max(0.0, %s.a - (%s.a - %s.%c) * %s.a / %s.%c);\n",
|
| + fsBuilder->codeAppend("\t\t} else {\n");
|
| + fsBuilder->codeAppendf("\t\t\tfloat d = max(0.0, %s.a - (%s.a - %s.%c) * %s.a / %s.%c);\n",
|
| dst, dst, dst, component, src, src, component);
|
| - builder->fsCodeAppendf("\t\t\t%s.%c = %s.a * d + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);\n",
|
| + fsBuilder->codeAppendf("\t\t\t%s.%c = %s.a * d + %s.%c * (1.0 - %s.a) + %s.%c * (1.0 - %s.a);\n",
|
| final, component, src, src, component, dst, dst, component, src);
|
| - builder->fsCodeAppend("\t\t}\n");
|
| + fsBuilder->codeAppend("\t\t}\n");
|
| }
|
|
|
| // Does one component of soft-light. Caller should have already checked that dst alpha > 0.
|
| - static void SoftLightComponentPosDstAlpha(GrGLShaderBuilder* builder,
|
| + static void SoftLightComponentPosDstAlpha(GrGLFragmentShaderBuilder* fsBuilder,
|
| const char* final,
|
| const char* src,
|
| const char* dst,
|
| const char component) {
|
| // if (2S < Sa)
|
| - builder->fsCodeAppendf("\t\t\tif (2.0 * %s.%c <= %s.a) {\n", src, component, src);
|
| + fsBuilder->codeAppendf("\t\t\tif (2.0 * %s.%c <= %s.a) {\n", src, component, src);
|
| // (D^2 (Sa-2 S))/Da+(1-Da) S+D (-Sa+2 S+1)
|
| - builder->fsCodeAppendf("\t\t\t\t%s.%c = (%s.%c*%s.%c*(%s.a - 2.0*%s.%c)) / %s.a + (1.0 - %s.a) * %s.%c + %s.%c*(-%s.a + 2.0*%s.%c + 1.0);\n",
|
| + fsBuilder->codeAppendf("\t\t\t\t%s.%c = (%s.%c*%s.%c*(%s.a - 2.0*%s.%c)) / %s.a + (1.0 - %s.a) * %s.%c + %s.%c*(-%s.a + 2.0*%s.%c + 1.0);\n",
|
| final, component, dst, component, dst, component, src, src,
|
| component, dst, dst, src, component, dst, component, src, src,
|
| component);
|
| // else if (4D < Da)
|
| - builder->fsCodeAppendf("\t\t\t} else if (4.0 * %s.%c <= %s.a) {\n",
|
| + fsBuilder->codeAppendf("\t\t\t} else if (4.0 * %s.%c <= %s.a) {\n",
|
| dst, component, dst);
|
| - builder->fsCodeAppendf("\t\t\t\tfloat DSqd = %s.%c * %s.%c;\n",
|
| + fsBuilder->codeAppendf("\t\t\t\tfloat DSqd = %s.%c * %s.%c;\n",
|
| dst, component, dst, component);
|
| - builder->fsCodeAppendf("\t\t\t\tfloat DCub = DSqd * %s.%c;\n", dst, component);
|
| - builder->fsCodeAppendf("\t\t\t\tfloat DaSqd = %s.a * %s.a;\n", dst, dst);
|
| - builder->fsCodeAppendf("\t\t\t\tfloat DaCub = DaSqd * %s.a;\n", dst);
|
| + fsBuilder->codeAppendf("\t\t\t\tfloat DCub = DSqd * %s.%c;\n", dst, component);
|
| + fsBuilder->codeAppendf("\t\t\t\tfloat DaSqd = %s.a * %s.a;\n", dst, dst);
|
| + fsBuilder->codeAppendf("\t\t\t\tfloat DaCub = DaSqd * %s.a;\n", dst);
|
| // (Da^3 (-S)+Da^2 (S-D (3 Sa-6 S-1))+12 Da D^2 (Sa-2 S)-16 D^3 (Sa-2 S))/Da^2
|
| - builder->fsCodeAppendf("\t\t\t\t%s.%c = (-DaCub*%s.%c + DaSqd*(%s.%c - %s.%c * (3.0*%s.a - 6.0*%s.%c - 1.0)) + 12.0*%s.a*DSqd*(%s.a - 2.0*%s.%c) - 16.0*DCub * (%s.a - 2.0*%s.%c)) / DaSqd;\n",
|
| + fsBuilder->codeAppendf("\t\t\t\t%s.%c = (-DaCub*%s.%c + DaSqd*(%s.%c - %s.%c * (3.0*%s.a - 6.0*%s.%c - 1.0)) + 12.0*%s.a*DSqd*(%s.a - 2.0*%s.%c) - 16.0*DCub * (%s.a - 2.0*%s.%c)) / DaSqd;\n",
|
| final, component, src, component, src, component, dst, component,
|
| src, src, component, dst, src, src, component, src, src,
|
| component);
|
| - builder->fsCodeAppendf("\t\t\t} else {\n");
|
| + fsBuilder->codeAppendf("\t\t\t} else {\n");
|
| // -sqrt(Da * D) (Sa-2 S)-Da S+D (Sa-2 S+1)+S
|
| - builder->fsCodeAppendf("\t\t\t\t%s.%c = -sqrt(%s.a*%s.%c)*(%s.a - 2.0*%s.%c) - %s.a*%s.%c + %s.%c*(%s.a - 2.0*%s.%c + 1.0) + %s.%c;\n",
|
| + fsBuilder->codeAppendf("\t\t\t\t%s.%c = -sqrt(%s.a*%s.%c)*(%s.a - 2.0*%s.%c) - %s.a*%s.%c + %s.%c*(%s.a - 2.0*%s.%c + 1.0) + %s.%c;\n",
|
| final, component, dst, dst, component, src, src, component, dst,
|
| src, component, dst, component, src, src, component, src,
|
| component);
|
| - builder->fsCodeAppendf("\t\t\t}\n");
|
| + fsBuilder->codeAppendf("\t\t\t}\n");
|
| }
|
|
|
| // Adds a function that takes two colors and an alpha as input. It produces a color with the
|
| // hue and saturation of the first color, the luminosity of the second color, and the input
|
| // alpha. It has this signature:
|
| // vec3 set_luminance(vec3 hueSatColor, float alpha, vec3 lumColor).
|
| - static void AddLumFunction(GrGLShaderBuilder* builder, SkString* setLumFunction) {
|
| + static void AddLumFunction(GrGLFragmentShaderBuilder* fsBuilder, SkString* setLumFunction) {
|
| // Emit a helper that gets the luminance of a color.
|
| SkString getFunction;
|
| GrGLShaderVar getLumArgs[] = {
|
| GrGLShaderVar("color", kVec3f_GrSLType),
|
| };
|
| SkString getLumBody("\treturn dot(vec3(0.3, 0.59, 0.11), color);\n");
|
| - builder->fsEmitFunction(kFloat_GrSLType,
|
| + fsBuilder->emitFunction(kFloat_GrSLType,
|
| "luminance",
|
| SK_ARRAY_COUNT(getLumArgs), getLumArgs,
|
| getLumBody.c_str(),
|
| @@ -1113,7 +1114,7 @@ public:
|
| "\t\toutColor = outLum + ((outColor - vec3(outLum, outLum, outLum)) * (alpha - outLum)) / (maxComp - outLum);\n"
|
| "\t}\n"
|
| "\treturn outColor;\n");
|
| - builder->fsEmitFunction(kVec3f_GrSLType,
|
| + fsBuilder->emitFunction(kVec3f_GrSLType,
|
| "set_luminance",
|
| SK_ARRAY_COUNT(setLumArgs), setLumArgs,
|
| setLumBody.c_str(),
|
| @@ -1123,14 +1124,14 @@ public:
|
| // Adds a function that creates a color with the hue and luminosity of one input color and
|
| // the saturation of another color. It will have this signature:
|
| // float set_saturation(vec3 hueLumColor, vec3 satColor)
|
| - static void AddSatFunction(GrGLShaderBuilder* builder, SkString* setSatFunction) {
|
| + static void AddSatFunction(GrGLFragmentShaderBuilder* fsBuilder, SkString* setSatFunction) {
|
| // Emit a helper that gets the saturation of a color
|
| SkString getFunction;
|
| GrGLShaderVar getSatArgs[] = { GrGLShaderVar("color", kVec3f_GrSLType) };
|
| SkString getSatBody;
|
| getSatBody.printf("\treturn max(max(color.r, color.g), color.b) - "
|
| "min(min(color.r, color.g), color.b);\n");
|
| - builder->fsEmitFunction(kFloat_GrSLType,
|
| + fsBuilder->emitFunction(kFloat_GrSLType,
|
| "saturation",
|
| SK_ARRAY_COUNT(getSatArgs), getSatArgs,
|
| getSatBody.c_str(),
|
| @@ -1156,7 +1157,7 @@ public:
|
| "\t} else {\n"
|
| "\t\treturn vec3(0, 0, 0);\n"
|
| "\t}\n";
|
| - builder->fsEmitFunction(kVec3f_GrSLType,
|
| + fsBuilder->emitFunction(kVec3f_GrSLType,
|
| "set_saturation_helper",
|
| SK_ARRAY_COUNT(helperArgs), helperArgs,
|
| kHelperBody,
|
| @@ -1187,7 +1188,7 @@ public:
|
| "\treturn hueLumColor;\n",
|
| getFunction.c_str(), helpFunc, helpFunc, helpFunc, helpFunc,
|
| helpFunc, helpFunc);
|
| - builder->fsEmitFunction(kVec3f_GrSLType,
|
| + fsBuilder->emitFunction(kVec3f_GrSLType,
|
| "set_saturation",
|
| SK_ARRAY_COUNT(setSatArgs), setSatArgs,
|
| setSatBody.c_str(),
|
|
|