| Index: src/gpu/gl/GrGLShaderBuilder.cpp | 
| diff --git a/src/gpu/gl/GrGLShaderBuilder.cpp b/src/gpu/gl/GrGLShaderBuilder.cpp | 
| deleted file mode 100644 | 
| index 9fffd26145d9fd299ffa0e4785b4bbe0af8cdaae..0000000000000000000000000000000000000000 | 
| --- a/src/gpu/gl/GrGLShaderBuilder.cpp | 
| +++ /dev/null | 
| @@ -1,1071 +0,0 @@ | 
| -/* | 
| - * Copyright 2012 Google Inc. | 
| - * | 
| - * Use of this source code is governed by a BSD-style license that can be | 
| - * found in the LICENSE file. | 
| - */ | 
| - | 
| -#include "gl/GrGLShaderBuilder.h" | 
| -#include "gl/GrGLProgram.h" | 
| -#include "gl/GrGLSLPrettyPrint.h" | 
| -#include "gl/GrGLUniformHandle.h" | 
| -#include "GrCoordTransform.h" | 
| -#include "GrDrawEffect.h" | 
| -#include "GrGpuGL.h" | 
| -#include "GrTexture.h" | 
| -#include "SkRTConf.h" | 
| -#include "SkTraceEvent.h" | 
| - | 
| -#define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) | 
| -#define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X) | 
| - | 
| -// number of each input/output type in a single allocation block | 
| -static const int kVarsPerBlock = 8; | 
| - | 
| -// except FS outputs where we expect 2 at most. | 
| -static const int kMaxFSOutputs = 2; | 
| - | 
| -// ES2 FS only guarantees mediump and lowp support | 
| -static const GrGLShaderVar::Precision kDefaultFragmentPrecision = GrGLShaderVar::kMedium_Precision; | 
| - | 
| -typedef GrGLProgramDataManager::UniformHandle UniformHandle; | 
| - | 
| -SK_CONF_DECLARE(bool, c_PrintShaders, "gpu.printShaders", false, | 
| -                "Print the source code for all shaders generated."); | 
| - | 
| -/////////////////////////////////////////////////////////////////////////////// | 
| - | 
| -namespace { | 
| - | 
| -inline const char* color_attribute_name() { return "aColor"; } | 
| -inline const char* coverage_attribute_name() { return "aCoverage"; } | 
| -inline const char* declared_color_output_name() { return "fsColorOut"; } | 
| -inline const char* dual_source_output_name() { return "dualSourceOut"; } | 
| -inline const char* sample_function_name(GrSLType type, GrGLSLGeneration glslGen) { | 
| -    if (kVec2f_GrSLType == type) { | 
| -        return glslGen >= k130_GrGLSLGeneration ? "texture" : "texture2D"; | 
| -    } else { | 
| -        SkASSERT(kVec3f_GrSLType == type); | 
| -        return glslGen >= k130_GrGLSLGeneration ? "textureProj" : "texture2DProj"; | 
| -    } | 
| -} | 
| - | 
| -void append_texture_lookup(SkString* out, | 
| -                           GrGpuGL* gpu, | 
| -                           const char* samplerName, | 
| -                           const char* coordName, | 
| -                           uint32_t configComponentMask, | 
| -                           const char* swizzle, | 
| -                           GrSLType varyingType = kVec2f_GrSLType) { | 
| -    SkASSERT(NULL != coordName); | 
| - | 
| -    out->appendf("%s(%s, %s)", | 
| -                 sample_function_name(varyingType, gpu->glslGeneration()), | 
| -                 samplerName, | 
| -                 coordName); | 
| - | 
| -    char mangledSwizzle[5]; | 
| - | 
| -    // The swizzling occurs using texture params instead of shader-mangling if ARB_texture_swizzle | 
| -    // is available. | 
| -    if (!gpu->glCaps().textureSwizzleSupport() && | 
| -        (kA_GrColorComponentFlag == configComponentMask)) { | 
| -        char alphaChar = gpu->glCaps().textureRedSupport() ? 'r' : 'a'; | 
| -        int i; | 
| -        for (i = 0; '\0' != swizzle[i]; ++i) { | 
| -            mangledSwizzle[i] = alphaChar; | 
| -        } | 
| -        mangledSwizzle[i] ='\0'; | 
| -        swizzle = mangledSwizzle; | 
| -    } | 
| -    // For shader prettiness we omit the swizzle rather than appending ".rgba". | 
| -    if (memcmp(swizzle, "rgba", 4)) { | 
| -        out->appendf(".%s", swizzle); | 
| -    } | 
| -} | 
| - | 
| -} | 
| - | 
| -static const char kDstCopyColorName[] = "_dstColor"; | 
| - | 
| -/////////////////////////////////////////////////////////////////////////////// | 
| - | 
| -bool GrGLShaderBuilder::genProgram(const GrEffectStage* colorStages[], | 
| -                                   const GrEffectStage* coverageStages[]) { | 
| -    const GrGLProgramDesc::KeyHeader& header = this->desc().getHeader(); | 
| - | 
| -    /////////////////////////////////////////////////////////////////////////// | 
| -    // emit code to read the dst copy texture, if necessary | 
| -    if (kNoDstRead_DstReadKey != header.fDstReadKey && !fGpu->glCaps().fbFetchSupport()) { | 
| -        bool topDown = SkToBool(kTopLeftOrigin_DstReadKeyBit & header.fDstReadKey); | 
| -        const char* dstCopyTopLeftName; | 
| -        const char* dstCopyCoordScaleName; | 
| -        const char* dstCopySamplerName; | 
| -        uint32_t configMask; | 
| -        if (SkToBool(kUseAlphaConfig_DstReadKeyBit & header.fDstReadKey)) { | 
| -            configMask = kA_GrColorComponentFlag; | 
| -        } else { | 
| -            configMask = kRGBA_GrColorComponentFlags; | 
| -        } | 
| -        fUniformHandles.fDstCopySamplerUni = | 
| -            this->addUniform(kFragment_Visibility, kSampler2D_GrSLType, "DstCopySampler", | 
| -                             &dstCopySamplerName); | 
| -        fUniformHandles.fDstCopyTopLeftUni = | 
| -            this->addUniform(kFragment_Visibility, kVec2f_GrSLType, "DstCopyUpperLeft", | 
| -                             &dstCopyTopLeftName); | 
| -        fUniformHandles.fDstCopyScaleUni = | 
| -            this->addUniform(kFragment_Visibility, kVec2f_GrSLType, "DstCopyCoordScale", | 
| -                             &dstCopyCoordScaleName); | 
| -        const char* fragPos = this->fragmentPosition(); | 
| -        this->fsCodeAppend("\t// Read color from copy of the destination.\n"); | 
| -        this->fsCodeAppendf("\tvec2 _dstTexCoord = (%s.xy - %s) * %s;\n", | 
| -                            fragPos, dstCopyTopLeftName, dstCopyCoordScaleName); | 
| -        if (!topDown) { | 
| -            this->fsCodeAppend("\t_dstTexCoord.y = 1.0 - _dstTexCoord.y;\n"); | 
| -        } | 
| -        this->fsCodeAppendf("\tvec4 %s = ", kDstCopyColorName); | 
| -        append_texture_lookup(&fFSCode, | 
| -                              fGpu, | 
| -                              dstCopySamplerName, | 
| -                              "_dstTexCoord", | 
| -                              configMask, | 
| -                              "rgba"); | 
| -        this->fsCodeAppend(";\n\n"); | 
| -    } | 
| - | 
| -    /////////////////////////////////////////////////////////////////////////// | 
| -    // get the initial color and coverage to feed into the first effect in each effect chain | 
| - | 
| -    GrGLSLExpr4 inputColor; | 
| -    GrGLSLExpr4 inputCoverage; | 
| - | 
| -    if (GrGLProgramDesc::kUniform_ColorInput == header.fColorInput) { | 
| -        const char* name; | 
| -        fUniformHandles.fColorUni = | 
| -            this->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec4f_GrSLType, "Color", | 
| -                             &name); | 
| -        inputColor = GrGLSLExpr4(name); | 
| -    } | 
| - | 
| -    if (GrGLProgramDesc::kUniform_ColorInput == header.fCoverageInput) { | 
| -        const char* name; | 
| -        fUniformHandles.fCoverageUni = | 
| -            this->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec4f_GrSLType, "Coverage", | 
| -                             &name); | 
| -        inputCoverage = GrGLSLExpr4(name); | 
| -    } else if (GrGLProgramDesc::kSolidWhite_ColorInput == header.fCoverageInput) { | 
| -        inputCoverage = GrGLSLExpr4(1); | 
| -    } | 
| - | 
| -    if (k110_GrGLSLGeneration != fGpu->glslGeneration()) { | 
| -        fFSOutputs.push_back().set(kVec4f_GrSLType, | 
| -                                   GrGLShaderVar::kOut_TypeModifier, | 
| -                                   declared_color_output_name()); | 
| -        fHasCustomColorOutput = true; | 
| -    } | 
| - | 
| -    this->emitCodeBeforeEffects(&inputColor, &inputCoverage); | 
| - | 
| -    /////////////////////////////////////////////////////////////////////////// | 
| -    // emit the per-effect code for both color and coverage effects | 
| - | 
| -    GrGLProgramDesc::EffectKeyProvider colorKeyProvider( | 
| -        &this->desc(), GrGLProgramDesc::EffectKeyProvider::kColor_EffectType); | 
| -    fColorEffects.reset(this->createAndEmitEffects(colorStages, | 
| -                                                   this->desc().numColorEffects(), | 
| -                                                   colorKeyProvider, | 
| -                                                   &inputColor)); | 
| - | 
| -    GrGLProgramDesc::EffectKeyProvider coverageKeyProvider( | 
| -        &this->desc(), GrGLProgramDesc::EffectKeyProvider::kCoverage_EffectType); | 
| -    fCoverageEffects.reset(this->createAndEmitEffects(coverageStages, | 
| -                                                      this->desc().numCoverageEffects(), | 
| -                                                      coverageKeyProvider, | 
| -                                                      &inputCoverage)); | 
| - | 
| -    this->emitCodeAfterEffects(); | 
| - | 
| -    /////////////////////////////////////////////////////////////////////////// | 
| -    // write the secondary color output if necessary | 
| -    if (GrGLProgramDesc::CoverageOutputUsesSecondaryOutput(header.fCoverageOutput)) { | 
| -        const char* secondaryOutputName = this->enableSecondaryOutput(); | 
| - | 
| -        // default coeff to ones for kCoverage_DualSrcOutput | 
| -        GrGLSLExpr4 coeff(1); | 
| -        if (GrGLProgramDesc::kSecondaryCoverageISA_CoverageOutput == header.fCoverageOutput) { | 
| -            // Get (1-A) into coeff | 
| -            coeff = GrGLSLExpr4::VectorCast(GrGLSLExpr1(1) - inputColor.a()); | 
| -        } else if (GrGLProgramDesc::kSecondaryCoverageISC_CoverageOutput == | 
| -                   header.fCoverageOutput){ | 
| -            // Get (1-RGBA) into coeff | 
| -            coeff = GrGLSLExpr4(1) - inputColor; | 
| -        } | 
| -        // Get coeff * coverage into modulate and then write that to the dual source output. | 
| -        this->fsCodeAppendf("\t%s = %s;\n", secondaryOutputName, (coeff * inputCoverage).c_str()); | 
| -    } | 
| - | 
| -    /////////////////////////////////////////////////////////////////////////// | 
| -    // combine color and coverage as frag color | 
| - | 
| -    // Get "color * coverage" into fragColor | 
| -    GrGLSLExpr4 fragColor = inputColor * inputCoverage; | 
| -    // Now tack on "+(1-coverage)dst onto the frag color if we were asked to do so. | 
| -    if (GrGLProgramDesc::kCombineWithDst_CoverageOutput == header.fCoverageOutput) { | 
| -        GrGLSLExpr4 dstCoeff = GrGLSLExpr4(1) - inputCoverage; | 
| - | 
| -        GrGLSLExpr4 dstContribution = dstCoeff * GrGLSLExpr4(this->dstColor()); | 
| - | 
| -        fragColor = fragColor + dstContribution; | 
| -    } | 
| -    this->fsCodeAppendf("\t%s = %s;\n", this->getColorOutputName(), fragColor.c_str()); | 
| - | 
| -    if (!this->finish()) { | 
| -        return false; | 
| -    } | 
| - | 
| -    return true; | 
| -} | 
| - | 
| -////////////////////////////////////////////////////////////////////////////// | 
| - | 
| -GrGLShaderBuilder::GrGLShaderBuilder(GrGpuGL* gpu, | 
| -                                     const GrGLProgramDesc& desc) | 
| -    : fHasVertexShader(false) | 
| -    , fTexCoordSetCnt(0) | 
| -    , fProgramID(0) | 
| -    , fDesc(desc) | 
| -    , fGpu(gpu) | 
| -    , fFSFeaturesAddedMask(0) | 
| -    , fFSInputs(kVarsPerBlock) | 
| -    , fFSOutputs(kMaxFSOutputs) | 
| -    , fUniforms(kVarsPerBlock) | 
| -    , fSetupFragPosition(false) | 
| -    , fTopLeftFragPosRead(kTopLeftFragPosRead_FragPosKey == desc.getHeader().fFragPosKey) | 
| -    , fHasCustomColorOutput(false) | 
| -    , fHasSecondaryOutput(false) { | 
| -} | 
| - | 
| -bool GrGLShaderBuilder::enableFeature(GLSLFeature feature) { | 
| -    switch (feature) { | 
| -        case kStandardDerivatives_GLSLFeature: | 
| -            if (!fGpu->glCaps().shaderDerivativeSupport()) { | 
| -                return false; | 
| -            } | 
| -            if (kGLES_GrGLStandard == fGpu->glStandard()) { | 
| -                this->addFSFeature(1 << kStandardDerivatives_GLSLFeature, | 
| -                                   "GL_OES_standard_derivatives"); | 
| -            } | 
| -            return true; | 
| -        default: | 
| -            SkFAIL("Unexpected GLSLFeature requested."); | 
| -            return false; | 
| -    } | 
| -} | 
| - | 
| -void GrGLShaderBuilder::addFSFeature(uint32_t featureBit, const char* extensionName) { | 
| -    if (!(featureBit & fFSFeaturesAddedMask)) { | 
| -        fFSExtensions.appendf("#extension %s: require\n", extensionName); | 
| -        fFSFeaturesAddedMask |= featureBit; | 
| -    } | 
| -} | 
| - | 
| -void GrGLShaderBuilder::nameVariable(SkString* out, char prefix, const char* name) { | 
| -    if ('\0' == prefix) { | 
| -        *out = name; | 
| -    } else { | 
| -        out->printf("%c%s", prefix, name); | 
| -    } | 
| -    if (fCodeStage.inStageCode()) { | 
| -        if (out->endsWith('_')) { | 
| -            // Names containing "__" are reserved. | 
| -            out->append("x"); | 
| -        } | 
| -        out->appendf("_Stage%d", fCodeStage.stageIndex()); | 
| -    } | 
| -} | 
| - | 
| -const char* GrGLShaderBuilder::dstColor() { | 
| -    if (fCodeStage.inStageCode()) { | 
| -        const GrEffect* effect = fCodeStage.effectStage()->getEffect(); | 
| -        if (!effect->willReadDstColor()) { | 
| -            SkDEBUGFAIL("GrGLEffect asked for dst color but its generating GrEffect " | 
| -                         "did not request access."); | 
| -            return ""; | 
| -        } | 
| -    } | 
| - | 
| -    if (fGpu->glCaps().fbFetchSupport()) { | 
| -        this->addFSFeature(1 << (kLastGLSLPrivateFeature + 1), | 
| -                           fGpu->glCaps().fbFetchExtensionString()); | 
| -        return fGpu->glCaps().fbFetchColorName(); | 
| -    } else if (fUniformHandles.fDstCopySamplerUni.isValid()) { | 
| -        return kDstCopyColorName; | 
| -    } else { | 
| -        return ""; | 
| -    } | 
| -} | 
| - | 
| -void GrGLShaderBuilder::appendTextureLookup(SkString* out, | 
| -                                            const GrGLShaderBuilder::TextureSampler& sampler, | 
| -                                            const char* coordName, | 
| -                                            GrSLType varyingType) const { | 
| -    append_texture_lookup(out, | 
| -                          fGpu, | 
| -                          this->getUniformCStr(sampler.samplerUniform()), | 
| -                          coordName, | 
| -                          sampler.configComponentMask(), | 
| -                          sampler.swizzle(), | 
| -                          varyingType); | 
| -} | 
| - | 
| -void GrGLShaderBuilder::fsAppendTextureLookup(const GrGLShaderBuilder::TextureSampler& sampler, | 
| -                                              const char* coordName, | 
| -                                              GrSLType varyingType) { | 
| -    this->appendTextureLookup(&fFSCode, sampler, coordName, varyingType); | 
| -} | 
| - | 
| -void GrGLShaderBuilder::fsAppendTextureLookupAndModulate( | 
| -                                            const char* modulation, | 
| -                                            const GrGLShaderBuilder::TextureSampler& sampler, | 
| -                                            const char* coordName, | 
| -                                            GrSLType varyingType) { | 
| -    SkString lookup; | 
| -    this->appendTextureLookup(&lookup, sampler, coordName, varyingType); | 
| -    fFSCode.append((GrGLSLExpr4(modulation) * GrGLSLExpr4(lookup)).c_str()); | 
| -} | 
| - | 
| -GrGLShaderBuilder::DstReadKey GrGLShaderBuilder::KeyForDstRead(const GrTexture* dstCopy, | 
| -                                                               const GrGLCaps& caps) { | 
| -    uint32_t key = kYesDstRead_DstReadKeyBit; | 
| -    if (caps.fbFetchSupport()) { | 
| -        return key; | 
| -    } | 
| -    SkASSERT(NULL != dstCopy); | 
| -    if (!caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(dstCopy->config())) { | 
| -        // The fact that the config is alpha-only must be considered when generating code. | 
| -        key |= kUseAlphaConfig_DstReadKeyBit; | 
| -    } | 
| -    if (kTopLeft_GrSurfaceOrigin == dstCopy->origin()) { | 
| -        key |= kTopLeftOrigin_DstReadKeyBit; | 
| -    } | 
| -    SkASSERT(static_cast<DstReadKey>(key) == key); | 
| -    return static_cast<DstReadKey>(key); | 
| -} | 
| - | 
| -GrGLShaderBuilder::FragPosKey GrGLShaderBuilder::KeyForFragmentPosition(const GrRenderTarget* dst, | 
| -                                                                        const GrGLCaps&) { | 
| -    if (kTopLeft_GrSurfaceOrigin == dst->origin()) { | 
| -        return kTopLeftFragPosRead_FragPosKey; | 
| -    } else { | 
| -        return kBottomLeftFragPosRead_FragPosKey; | 
| -    } | 
| -} | 
| - | 
| - | 
| -const GrGLenum* GrGLShaderBuilder::GetTexParamSwizzle(GrPixelConfig config, const GrGLCaps& caps) { | 
| -    if (caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(config)) { | 
| -        if (caps.textureRedSupport()) { | 
| -            static const GrGLenum gRedSmear[] = { GR_GL_RED, GR_GL_RED, GR_GL_RED, GR_GL_RED }; | 
| -            return gRedSmear; | 
| -        } else { | 
| -            static const GrGLenum gAlphaSmear[] = { GR_GL_ALPHA, GR_GL_ALPHA, | 
| -                                                    GR_GL_ALPHA, GR_GL_ALPHA }; | 
| -            return gAlphaSmear; | 
| -        } | 
| -    } else { | 
| -        static const GrGLenum gStraight[] = { GR_GL_RED, GR_GL_GREEN, GR_GL_BLUE, GR_GL_ALPHA }; | 
| -        return gStraight; | 
| -    } | 
| -} | 
| - | 
| -GrGLProgramDataManager::UniformHandle GrGLShaderBuilder::addUniformArray(uint32_t visibility, | 
| -                                                                         GrSLType type, | 
| -                                                                         const char* name, | 
| -                                                                         int count, | 
| -                                                                         const char** outName) { | 
| -    SkASSERT(name && strlen(name)); | 
| -    SkDEBUGCODE(static const uint32_t kVisibilityMask = kVertex_Visibility | kFragment_Visibility); | 
| -    SkASSERT(0 == (~kVisibilityMask & visibility)); | 
| -    SkASSERT(0 != visibility); | 
| - | 
| -    UniformInfo& uni = fUniforms.push_back(); | 
| -    uni.fVariable.setType(type); | 
| -    uni.fVariable.setTypeModifier(GrGLShaderVar::kUniform_TypeModifier); | 
| -    this->nameVariable(uni.fVariable.accessName(), 'u', name); | 
| -    uni.fVariable.setArrayCount(count); | 
| -    uni.fVisibility = visibility; | 
| - | 
| -    // If it is visible in both the VS and FS, the precision must match. | 
| -    // We declare a default FS precision, but not a default VS. So set the var | 
| -    // to use the default FS precision. | 
| -    if ((kVertex_Visibility | kFragment_Visibility) == visibility) { | 
| -        // the fragment and vertex precisions must match | 
| -        uni.fVariable.setPrecision(kDefaultFragmentPrecision); | 
| -    } | 
| - | 
| -    if (NULL != outName) { | 
| -        *outName = uni.fVariable.c_str(); | 
| -    } | 
| -    return GrGLProgramDataManager::UniformHandle::CreateFromUniformIndex(fUniforms.count() - 1); | 
| -} | 
| - | 
| -SkString GrGLShaderBuilder::ensureFSCoords2D(const TransformedCoordsArray& coords, int index) { | 
| -    if (kVec3f_GrSLType != coords[index].type()) { | 
| -        SkASSERT(kVec2f_GrSLType == coords[index].type()); | 
| -        return coords[index].getName(); | 
| -    } | 
| - | 
| -    SkString coords2D("coords2D"); | 
| -    if (0 != index) { | 
| -        coords2D.appendf("_%i", index); | 
| -    } | 
| -    this->fsCodeAppendf("\tvec2 %s = %s.xy / %s.z;", | 
| -                        coords2D.c_str(), coords[index].c_str(), coords[index].c_str()); | 
| -    return coords2D; | 
| -} | 
| - | 
| -const char* GrGLShaderBuilder::fragmentPosition() { | 
| -    if (fCodeStage.inStageCode()) { | 
| -        const GrEffect* effect = fCodeStage.effectStage()->getEffect(); | 
| -        if (!effect->willReadFragmentPosition()) { | 
| -            SkDEBUGFAIL("GrGLEffect asked for frag position but its generating GrEffect " | 
| -                         "did not request access."); | 
| -            return ""; | 
| -        } | 
| -    } | 
| -    // We only declare "gl_FragCoord" when we're in the case where we want to use layout qualifiers | 
| -    // to reverse y. Otherwise it isn't necessary and whether the "in" qualifier appears in the | 
| -    // declaration varies in earlier GLSL specs. So it is simpler to omit it. | 
| -    if (fTopLeftFragPosRead) { | 
| -        fSetupFragPosition = true; | 
| -        return "gl_FragCoord"; | 
| -    } else if (fGpu->glCaps().fragCoordConventionsSupport()) { | 
| -        if (!fSetupFragPosition) { | 
| -            if (fGpu->glslGeneration() < k150_GrGLSLGeneration) { | 
| -                this->addFSFeature(1 << kFragCoordConventions_GLSLPrivateFeature, | 
| -                                   "GL_ARB_fragment_coord_conventions"); | 
| -            } | 
| -            fFSInputs.push_back().set(kVec4f_GrSLType, | 
| -                                      GrGLShaderVar::kIn_TypeModifier, | 
| -                                      "gl_FragCoord", | 
| -                                      GrGLShaderVar::kDefault_Precision, | 
| -                                      GrGLShaderVar::kUpperLeft_Origin); | 
| -            fSetupFragPosition = true; | 
| -        } | 
| -        return "gl_FragCoord"; | 
| -    } else { | 
| -        static const char* kCoordName = "fragCoordYDown"; | 
| -        if (!fSetupFragPosition) { | 
| -            // temporarily change the stage index because we're inserting non-stage code. | 
| -            CodeStage::AutoStageRestore csar(&fCodeStage, NULL); | 
| - | 
| -            SkASSERT(!fUniformHandles.fRTHeightUni.isValid()); | 
| -            const char* rtHeightName; | 
| - | 
| -            fUniformHandles.fRTHeightUni = | 
| -                this->addUniform(kFragment_Visibility, kFloat_GrSLType, "RTHeight", &rtHeightName); | 
| - | 
| -            // Using glFragCoord.zw for the last two components tickles an Adreno driver bug that | 
| -            // causes programs to fail to link. Making this function return a vec2() didn't fix the | 
| -            // problem but using 1.0 for the last two components does. | 
| -            this->fFSCode.prependf("\tvec4 %s = vec4(gl_FragCoord.x, %s - gl_FragCoord.y, 1.0, " | 
| -                                   "1.0);\n", kCoordName, rtHeightName); | 
| -            fSetupFragPosition = true; | 
| -        } | 
| -        SkASSERT(fUniformHandles.fRTHeightUni.isValid()); | 
| -        return kCoordName; | 
| -    } | 
| -} | 
| - | 
| -void GrGLShaderBuilder::fsEmitFunction(GrSLType returnType, | 
| -                                       const char* name, | 
| -                                       int argCnt, | 
| -                                       const GrGLShaderVar* args, | 
| -                                       const char* body, | 
| -                                       SkString* outName) { | 
| -    fFSFunctions.append(GrGLSLTypeString(returnType)); | 
| -    this->nameVariable(outName, '\0', name); | 
| -    fFSFunctions.appendf(" %s", outName->c_str()); | 
| -    fFSFunctions.append("("); | 
| -    for (int i = 0; i < argCnt; ++i) { | 
| -        args[i].appendDecl(this->ctxInfo(), &fFSFunctions); | 
| -        if (i < argCnt - 1) { | 
| -            fFSFunctions.append(", "); | 
| -        } | 
| -    } | 
| -    fFSFunctions.append(") {\n"); | 
| -    fFSFunctions.append(body); | 
| -    fFSFunctions.append("}\n\n"); | 
| -} | 
| - | 
| -namespace { | 
| - | 
| -inline void append_default_precision_qualifier(GrGLShaderVar::Precision p, | 
| -                                               GrGLStandard standard, | 
| -                                               SkString* str) { | 
| -    // Desktop GLSL has added precision qualifiers but they don't do anything. | 
| -    if (kGLES_GrGLStandard == standard) { | 
| -        switch (p) { | 
| -            case GrGLShaderVar::kHigh_Precision: | 
| -                str->append("precision highp float;\n"); | 
| -                break; | 
| -            case GrGLShaderVar::kMedium_Precision: | 
| -                str->append("precision mediump float;\n"); | 
| -                break; | 
| -            case GrGLShaderVar::kLow_Precision: | 
| -                str->append("precision lowp float;\n"); | 
| -                break; | 
| -            case GrGLShaderVar::kDefault_Precision: | 
| -                SkFAIL("Default precision now allowed."); | 
| -            default: | 
| -                SkFAIL("Unknown precision value."); | 
| -        } | 
| -    } | 
| -} | 
| -} | 
| - | 
| -void GrGLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const { | 
| -    for (int i = 0; i < vars.count(); ++i) { | 
| -        vars[i].appendDecl(this->ctxInfo(), out); | 
| -        out->append(";\n"); | 
| -    } | 
| -} | 
| - | 
| -void GrGLShaderBuilder::appendUniformDecls(ShaderVisibility visibility, | 
| -                                           SkString* out) const { | 
| -    for (int i = 0; i < fUniforms.count(); ++i) { | 
| -        if (fUniforms[i].fVisibility & visibility) { | 
| -            fUniforms[i].fVariable.appendDecl(this->ctxInfo(), out); | 
| -            out->append(";\n"); | 
| -        } | 
| -    } | 
| -} | 
| - | 
| -void GrGLShaderBuilder::createAndEmitEffects(GrGLProgramEffectsBuilder* programEffectsBuilder, | 
| -                                             const GrEffectStage* effectStages[], | 
| -                                             int effectCnt, | 
| -                                             const GrGLProgramDesc::EffectKeyProvider& keyProvider, | 
| -                                             GrGLSLExpr4* fsInOutColor) { | 
| -    bool effectEmitted = false; | 
| - | 
| -    GrGLSLExpr4 inColor = *fsInOutColor; | 
| -    GrGLSLExpr4 outColor; | 
| - | 
| -    for (int e = 0; e < effectCnt; ++e) { | 
| -        SkASSERT(NULL != effectStages[e] && NULL != effectStages[e]->getEffect()); | 
| -        const GrEffectStage& stage = *effectStages[e]; | 
| - | 
| -        CodeStage::AutoStageRestore csar(&fCodeStage, &stage); | 
| - | 
| -        if (inColor.isZeros()) { | 
| -            SkString inColorName; | 
| - | 
| -            // Effects have no way to communicate zeros, they treat an empty string as ones. | 
| -            this->nameVariable(&inColorName, '\0', "input"); | 
| -            this->fsCodeAppendf("\tvec4 %s = %s;\n", inColorName.c_str(), inColor.c_str()); | 
| -            inColor = inColorName; | 
| -        } | 
| - | 
| -        // create var to hold stage result | 
| -        SkString outColorName; | 
| -        this->nameVariable(&outColorName, '\0', "output"); | 
| -        this->fsCodeAppendf("\tvec4 %s;\n", outColorName.c_str()); | 
| -        outColor = outColorName; | 
| - | 
| - | 
| -        programEffectsBuilder->emitEffect(stage, | 
| -                                          keyProvider.get(e), | 
| -                                          outColor.c_str(), | 
| -                                          inColor.isOnes() ? NULL : inColor.c_str(), | 
| -                                          fCodeStage.stageIndex()); | 
| - | 
| -        inColor = outColor; | 
| -        effectEmitted = true; | 
| -    } | 
| - | 
| -    if (effectEmitted) { | 
| -        *fsInOutColor = outColor; | 
| -    } | 
| -} | 
| - | 
| -const char* GrGLShaderBuilder::getColorOutputName() const { | 
| -    return fHasCustomColorOutput ? declared_color_output_name() : "gl_FragColor"; | 
| -} | 
| - | 
| -const char* GrGLShaderBuilder::enableSecondaryOutput() { | 
| -    if (!fHasSecondaryOutput) { | 
| -        fFSOutputs.push_back().set(kVec4f_GrSLType, | 
| -                                   GrGLShaderVar::kOut_TypeModifier, | 
| -                                   dual_source_output_name()); | 
| -        fHasSecondaryOutput = true; | 
| -    } | 
| -    return dual_source_output_name(); | 
| -} | 
| - | 
| -bool GrGLShaderBuilder::finish() { | 
| -    SkASSERT(0 == fProgramID); | 
| -    GL_CALL_RET(fProgramID, CreateProgram()); | 
| -    if (!fProgramID) { | 
| -        return false; | 
| -    } | 
| - | 
| -    SkTDArray<GrGLuint> shadersToDelete; | 
| - | 
| -    if (!this->compileAndAttachShaders(fProgramID, &shadersToDelete)) { | 
| -        GL_CALL(DeleteProgram(fProgramID)); | 
| -        return false; | 
| -    } | 
| - | 
| -    this->bindProgramLocations(fProgramID); | 
| - | 
| -    GL_CALL(LinkProgram(fProgramID)); | 
| - | 
| -    // Calling GetProgramiv is expensive in Chromium. Assume success in release builds. | 
| -    bool checkLinked = !fGpu->ctxInfo().isChromium(); | 
| -#ifdef SK_DEBUG | 
| -    checkLinked = true; | 
| -#endif | 
| -    if (checkLinked) { | 
| -        GrGLint linked = GR_GL_INIT_ZERO; | 
| -        GL_CALL(GetProgramiv(fProgramID, GR_GL_LINK_STATUS, &linked)); | 
| -        if (!linked) { | 
| -            GrGLint infoLen = GR_GL_INIT_ZERO; | 
| -            GL_CALL(GetProgramiv(fProgramID, GR_GL_INFO_LOG_LENGTH, &infoLen)); | 
| -            SkAutoMalloc log(sizeof(char)*(infoLen+1));  // outside if for debugger | 
| -            if (infoLen > 0) { | 
| -                // retrieve length even though we don't need it to workaround | 
| -                // bug in chrome cmd buffer param validation. | 
| -                GrGLsizei length = GR_GL_INIT_ZERO; | 
| -                GL_CALL(GetProgramInfoLog(fProgramID, | 
| -                                          infoLen+1, | 
| -                                          &length, | 
| -                                          (char*)log.get())); | 
| -                GrPrintf((char*)log.get()); | 
| -            } | 
| -            SkDEBUGFAIL("Error linking program"); | 
| -            GL_CALL(DeleteProgram(fProgramID)); | 
| -            fProgramID = 0; | 
| -            return false; | 
| -        } | 
| -    } | 
| - | 
| -    this->resolveProgramLocations(fProgramID); | 
| - | 
| -    for (int i = 0; i < shadersToDelete.count(); ++i) { | 
| -      GL_CALL(DeleteShader(shadersToDelete[i])); | 
| -    } | 
| - | 
| -    return true; | 
| -} | 
| - | 
| -// Compiles a GL shader and attaches it to a program. Returns the shader ID if | 
| -// successful, or 0 if not. | 
| -static GrGLuint attach_shader(const GrGLContext& glCtx, | 
| -                              GrGLuint programId, | 
| -                              GrGLenum type, | 
| -                              const SkString& shaderSrc) { | 
| -    const GrGLInterface* gli = glCtx.interface(); | 
| - | 
| -    GrGLuint shaderId; | 
| -    GR_GL_CALL_RET(gli, shaderId, CreateShader(type)); | 
| -    if (0 == shaderId) { | 
| -        return 0; | 
| -    } | 
| - | 
| -#ifdef SK_DEBUG | 
| -    SkString prettySource = GrGLSLPrettyPrint::PrettyPrintGLSL(shaderSrc, false); | 
| -    const GrGLchar* sourceStr = prettySource.c_str(); | 
| -    GrGLint sourceLength = static_cast<GrGLint>(prettySource.size()); | 
| -#else | 
| -    GrGLint sourceLength = static_cast<GrGLint>(shaderSrc.size()); | 
| -    const GrGLchar* sourceStr = shaderSrc.c_str(); | 
| -#endif | 
| -    GR_GL_CALL(gli, ShaderSource(shaderId, 1, &sourceStr, &sourceLength)); | 
| -    GR_GL_CALL(gli, CompileShader(shaderId)); | 
| - | 
| -    // Calling GetShaderiv in Chromium is quite expensive. Assume success in release builds. | 
| -    bool checkCompiled = !glCtx.isChromium(); | 
| -#ifdef SK_DEBUG | 
| -    checkCompiled = true; | 
| -#endif | 
| -    if (checkCompiled) { | 
| -        GrGLint compiled = GR_GL_INIT_ZERO; | 
| -        GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled)); | 
| - | 
| -        if (!compiled) { | 
| -            GrGLint infoLen = GR_GL_INIT_ZERO; | 
| -            GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLen)); | 
| -            SkAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugger | 
| -            if (infoLen > 0) { | 
| -                // retrieve length even though we don't need it to workaround bug in Chromium cmd | 
| -                // buffer param validation. | 
| -                GrGLsizei length = GR_GL_INIT_ZERO; | 
| -                GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1, | 
| -                                                 &length, (char*)log.get())); | 
| -                GrPrintf(GrGLSLPrettyPrint::PrettyPrintGLSL(shaderSrc, true).c_str()); | 
| -                GrPrintf("\n%s", log.get()); | 
| -            } | 
| -            SkDEBUGFAIL("Shader compilation failed!"); | 
| -            GR_GL_CALL(gli, DeleteShader(shaderId)); | 
| -            return 0; | 
| -        } | 
| -    } | 
| - | 
| -    TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("skia.gpu"), "skia_gpu::GLShader", | 
| -                         TRACE_EVENT_SCOPE_THREAD, "shader", TRACE_STR_COPY(shaderSrc.c_str())); | 
| -    if (c_PrintShaders) { | 
| -        GrPrintf(GrGLSLPrettyPrint::PrettyPrintGLSL(shaderSrc, true).c_str()); | 
| -        GrPrintf("\n"); | 
| -    } | 
| - | 
| -    // Attach the shader, but defer deletion until after we have linked the program. | 
| -    // This works around a bug in the Android emulator's GLES2 wrapper which | 
| -    // will immediately delete the shader object and free its memory even though it's | 
| -    // attached to a program, which then causes glLinkProgram to fail. | 
| -    GR_GL_CALL(gli, AttachShader(programId, shaderId)); | 
| - | 
| -    return shaderId; | 
| -} | 
| - | 
| -bool GrGLShaderBuilder::compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds) const { | 
| -    SkString fragShaderSrc(GrGetGLSLVersionDecl(this->ctxInfo())); | 
| -    fragShaderSrc.append(fFSExtensions); | 
| -    append_default_precision_qualifier(kDefaultFragmentPrecision, | 
| -                                       fGpu->glStandard(), | 
| -                                       &fragShaderSrc); | 
| -    this->appendUniformDecls(kFragment_Visibility, &fragShaderSrc); | 
| -    this->appendDecls(fFSInputs, &fragShaderSrc); | 
| -    // We shouldn't have declared outputs on 1.10 | 
| -    SkASSERT(k110_GrGLSLGeneration != fGpu->glslGeneration() || fFSOutputs.empty()); | 
| -    this->appendDecls(fFSOutputs, &fragShaderSrc); | 
| -    fragShaderSrc.append(fFSFunctions); | 
| -    fragShaderSrc.append("void main() {\n"); | 
| -    fragShaderSrc.append(fFSCode); | 
| -    fragShaderSrc.append("}\n"); | 
| - | 
| -    GrGLuint fragShaderId = attach_shader(fGpu->glContext(), programId, GR_GL_FRAGMENT_SHADER, fragShaderSrc); | 
| -    if (!fragShaderId) { | 
| -        return false; | 
| -    } | 
| - | 
| -    *shaderIds->append() = fragShaderId; | 
| - | 
| -    return true; | 
| -} | 
| - | 
| -void GrGLShaderBuilder::bindProgramLocations(GrGLuint programId) { | 
| -    if (fHasCustomColorOutput) { | 
| -        GL_CALL(BindFragDataLocation(programId, 0, declared_color_output_name())); | 
| -    } | 
| -    if (fHasSecondaryOutput) { | 
| -        GL_CALL(BindFragDataLocationIndexed(programId, 0, 1, dual_source_output_name())); | 
| -    } | 
| -    // skbug.com/2056 | 
| -    bool usingBindUniform = fGpu->glInterface()->fFunctions.fBindUniformLocation != NULL; | 
| -    if (usingBindUniform) { | 
| -        int count = fUniforms.count(); | 
| -        for (int i = 0; i < count; ++i) { | 
| -            GL_CALL(BindUniformLocation(programId, i, fUniforms[i].fVariable.c_str())); | 
| -            fUniforms[i].fLocation = i; | 
| -        } | 
| -    } | 
| -} | 
| - | 
| -void GrGLShaderBuilder::resolveProgramLocations(GrGLuint programId) { | 
| -    bool usingBindUniform = fGpu->glInterface()->fFunctions.fBindUniformLocation != NULL; | 
| -    if (!usingBindUniform) { | 
| -        int count = fUniforms.count(); | 
| -        for (int i = 0; i < count; ++i) { | 
| -            GrGLint location; | 
| -            GL_CALL_RET(location, | 
| -                        GetUniformLocation(programId, fUniforms[i].fVariable.c_str())); | 
| -            fUniforms[i].fLocation = location; | 
| -        } | 
| -    } | 
| -} | 
| - | 
| -const GrGLContextInfo& GrGLShaderBuilder::ctxInfo() const { | 
| -    return fGpu->ctxInfo(); | 
| -} | 
| - | 
| -//////////////////////////////////////////////////////////////////////////////// | 
| - | 
| -GrGLFullShaderBuilder::GrGLFullShaderBuilder(GrGpuGL* gpu, | 
| -                                             const GrGLProgramDesc& desc) | 
| -    : INHERITED(gpu, desc) | 
| -    , fVSAttrs(kVarsPerBlock) | 
| -    , fVSOutputs(kVarsPerBlock) | 
| -    , fGSInputs(kVarsPerBlock) | 
| -    , fGSOutputs(kVarsPerBlock) { | 
| -} | 
| - | 
| -void GrGLFullShaderBuilder::emitCodeBeforeEffects(GrGLSLExpr4* color, GrGLSLExpr4* coverage) { | 
| -    const GrGLProgramDesc::KeyHeader& header = this->desc().getHeader(); | 
| - | 
| -    fHasVertexShader = true; | 
| - | 
| -    fPositionVar = &fVSAttrs.push_back(); | 
| -    fPositionVar->set(kVec2f_GrSLType, GrGLShaderVar::kAttribute_TypeModifier, "aPosition"); | 
| -    if (-1 != header.fLocalCoordAttributeIndex) { | 
| -        fLocalCoordsVar = &fVSAttrs.push_back(); | 
| -        fLocalCoordsVar->set(kVec2f_GrSLType, | 
| -                             GrGLShaderVar::kAttribute_TypeModifier, | 
| -                             "aLocalCoords"); | 
| -    } else { | 
| -        fLocalCoordsVar = fPositionVar; | 
| -    } | 
| - | 
| -    const char* viewMName; | 
| -    fUniformHandles.fViewMatrixUni = | 
| -        this->addUniform(GrGLShaderBuilder::kVertex_Visibility, kMat33f_GrSLType, "ViewM", | 
| -                          &viewMName); | 
| - | 
| -    // Transform the position into Skia's device coords. | 
| -    this->vsCodeAppendf("\tvec3 pos3 = %s * vec3(%s, 1);\n", | 
| -                        viewMName, fPositionVar->c_str()); | 
| - | 
| -    // we output point size in the GS if present | 
| -    if (header.fEmitsPointSize | 
| -#if GR_GL_EXPERIMENTAL_GS | 
| -        && !header.fExperimentalGS | 
| -#endif | 
| -        ) { | 
| -        this->vsCodeAppend("\tgl_PointSize = 1.0;\n"); | 
| -    } | 
| - | 
| -    if (GrGLProgramDesc::kAttribute_ColorInput == header.fColorInput) { | 
| -        this->addAttribute(kVec4f_GrSLType, color_attribute_name()); | 
| -        const char *vsName, *fsName; | 
| -        this->addVarying(kVec4f_GrSLType, "Color", &vsName, &fsName); | 
| -        this->vsCodeAppendf("\t%s = %s;\n", vsName, color_attribute_name()); | 
| -        *color = fsName; | 
| -    } | 
| - | 
| -    if (GrGLProgramDesc::kAttribute_ColorInput == header.fCoverageInput) { | 
| -        this->addAttribute(kVec4f_GrSLType, coverage_attribute_name()); | 
| -        const char *vsName, *fsName; | 
| -        this->addVarying(kVec4f_GrSLType, "Coverage", &vsName, &fsName); | 
| -        this->vsCodeAppendf("\t%s = %s;\n", vsName, coverage_attribute_name()); | 
| -        *coverage = fsName; | 
| -    } | 
| -} | 
| - | 
| -void GrGLFullShaderBuilder::emitCodeAfterEffects() { | 
| -    const char* rtAdjustName; | 
| -    fUniformHandles.fRTAdjustmentUni = | 
| -        this->addUniform(GrGLShaderBuilder::kVertex_Visibility, kVec4f_GrSLType, "rtAdjustment", | 
| -                         &rtAdjustName); | 
| - | 
| -    // Transform from Skia's device coords to GL's normalized device coords. | 
| -    this->vsCodeAppendf( | 
| -        "\tgl_Position = vec4(dot(pos3.xz, %s.xy), dot(pos3.yz, %s.zw), 0, pos3.z);\n", | 
| -        rtAdjustName, rtAdjustName); | 
| -} | 
| - | 
| -bool GrGLFullShaderBuilder::addAttribute(GrSLType type, const char* name) { | 
| -    for (int i = 0; i < fVSAttrs.count(); ++i) { | 
| -        const GrGLShaderVar& attr = fVSAttrs[i]; | 
| -        // if attribute already added, don't add it again | 
| -        if (attr.getName().equals(name)) { | 
| -            SkASSERT(attr.getType() == type); | 
| -            return false; | 
| -        } | 
| -    } | 
| -    fVSAttrs.push_back().set(type, | 
| -                             GrGLShaderVar::kAttribute_TypeModifier, | 
| -                             name); | 
| -    return true; | 
| -} | 
| - | 
| -bool GrGLFullShaderBuilder::addEffectAttribute(int attributeIndex, | 
| -                                               GrSLType type, | 
| -                                               const SkString& name) { | 
| -    if (!this->addAttribute(type, name.c_str())) { | 
| -        return false; | 
| -    } | 
| - | 
| -    fEffectAttributes.push_back().set(attributeIndex, name); | 
| -    return true; | 
| -} | 
| - | 
| -void GrGLFullShaderBuilder::addVarying(GrSLType type, | 
| -                                       const char* name, | 
| -                                       const char** vsOutName, | 
| -                                       const char** fsInName) { | 
| -    fVSOutputs.push_back(); | 
| -    fVSOutputs.back().setType(type); | 
| -    fVSOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifier); | 
| -    this->nameVariable(fVSOutputs.back().accessName(), 'v', name); | 
| - | 
| -    if (vsOutName) { | 
| -        *vsOutName = fVSOutputs.back().getName().c_str(); | 
| -    } | 
| -    // input to FS comes either from VS or GS | 
| -    const SkString* fsName; | 
| -#if GR_GL_EXPERIMENTAL_GS | 
| -    if (this->desc().getHeader().fExperimentalGS) { | 
| -        // if we have a GS take each varying in as an array | 
| -        // and output as non-array. | 
| -        fGSInputs.push_back(); | 
| -        fGSInputs.back().setType(type); | 
| -        fGSInputs.back().setTypeModifier(GrGLShaderVar::kVaryingIn_TypeModifier); | 
| -        fGSInputs.back().setUnsizedArray(); | 
| -        *fGSInputs.back().accessName() = fVSOutputs.back().getName(); | 
| -        fGSOutputs.push_back(); | 
| -        fGSOutputs.back().setType(type); | 
| -        fGSOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifier); | 
| -        this->nameVariable(fGSOutputs.back().accessName(), 'g', name); | 
| -        fsName = fGSOutputs.back().accessName(); | 
| -    } else | 
| -#endif | 
| -    { | 
| -        fsName = fVSOutputs.back().accessName(); | 
| -    } | 
| -    this->fsInputAppend().set(type, GrGLShaderVar::kVaryingIn_TypeModifier, *fsName); | 
| -    if (fsInName) { | 
| -        *fsInName = fsName->c_str(); | 
| -    } | 
| -} | 
| - | 
| -const SkString* GrGLFullShaderBuilder::getEffectAttributeName(int attributeIndex) const { | 
| -    const AttributePair* attribEnd = fEffectAttributes.end(); | 
| -    for (const AttributePair* attrib = fEffectAttributes.begin(); attrib != attribEnd; ++attrib) { | 
| -        if (attrib->fIndex == attributeIndex) { | 
| -            return &attrib->fName; | 
| -        } | 
| -    } | 
| - | 
| -    return NULL; | 
| -} | 
| - | 
| -GrGLProgramEffects* GrGLFullShaderBuilder::createAndEmitEffects( | 
| -        const GrEffectStage* effectStages[], | 
| -        int effectCnt, | 
| -        const GrGLProgramDesc::EffectKeyProvider& keyProvider, | 
| -        GrGLSLExpr4* inOutFSColor) { | 
| - | 
| -    GrGLVertexProgramEffectsBuilder programEffectsBuilder(this, effectCnt); | 
| -    this->INHERITED::createAndEmitEffects(&programEffectsBuilder, | 
| -                                          effectStages, | 
| -                                          effectCnt, | 
| -                                          keyProvider, | 
| -                                          inOutFSColor); | 
| -    return programEffectsBuilder.finish(); | 
| -} | 
| - | 
| -bool GrGLFullShaderBuilder::compileAndAttachShaders(GrGLuint programId, | 
| -                                                    SkTDArray<GrGLuint>* shaderIds) const { | 
| -    const GrGLContext& glCtx = this->gpu()->glContext(); | 
| -    SkString vertShaderSrc(GrGetGLSLVersionDecl(this->ctxInfo())); | 
| -    this->appendUniformDecls(kVertex_Visibility, &vertShaderSrc); | 
| -    this->appendDecls(fVSAttrs, &vertShaderSrc); | 
| -    this->appendDecls(fVSOutputs, &vertShaderSrc); | 
| -    vertShaderSrc.append("void main() {\n"); | 
| -    vertShaderSrc.append(fVSCode); | 
| -    vertShaderSrc.append("}\n"); | 
| -    GrGLuint vertShaderId = attach_shader(glCtx, programId, GR_GL_VERTEX_SHADER, vertShaderSrc); | 
| -    if (!vertShaderId) { | 
| -        return false; | 
| -    } | 
| -    *shaderIds->append() = vertShaderId; | 
| - | 
| -#if GR_GL_EXPERIMENTAL_GS | 
| -    if (this->desc().getHeader().fExperimentalGS) { | 
| -        SkASSERT(this->ctxInfo().glslGeneration() >= k150_GrGLSLGeneration); | 
| -        SkString geomShaderSrc(GrGetGLSLVersionDecl(this->ctxInfo())); | 
| -        geomShaderSrc.append("layout(triangles) in;\n" | 
| -                             "layout(triangle_strip, max_vertices = 6) out;\n"); | 
| -        this->appendDecls(fGSInputs, &geomShaderSrc); | 
| -        this->appendDecls(fGSOutputs, &geomShaderSrc); | 
| -        geomShaderSrc.append("void main() {\n"); | 
| -        geomShaderSrc.append("\tfor (int i = 0; i < 3; ++i) {\n" | 
| -                             "\t\tgl_Position = gl_in[i].gl_Position;\n"); | 
| -        if (this->desc().getHeader().fEmitsPointSize) { | 
| -            geomShaderSrc.append("\t\tgl_PointSize = 1.0;\n"); | 
| -        } | 
| -        SkASSERT(fGSInputs.count() == fGSOutputs.count()); | 
| -        for (int i = 0; i < fGSInputs.count(); ++i) { | 
| -            geomShaderSrc.appendf("\t\t%s = %s[i];\n", | 
| -                                  fGSOutputs[i].getName().c_str(), | 
| -                                  fGSInputs[i].getName().c_str()); | 
| -        } | 
| -        geomShaderSrc.append("\t\tEmitVertex();\n" | 
| -                             "\t}\n" | 
| -                             "\tEndPrimitive();\n"); | 
| -        geomShaderSrc.append("}\n"); | 
| -        GrGLuint geomShaderId = attach_shader(glCtx, programId, GR_GL_GEOMETRY_SHADER, geomShaderSrc); | 
| -        if (!geomShaderId) { | 
| -            return false; | 
| -        } | 
| -        *shaderIds->append() = geomShaderId; | 
| -    } | 
| -#endif | 
| - | 
| -    return this->INHERITED::compileAndAttachShaders(programId, shaderIds); | 
| -} | 
| - | 
| -void GrGLFullShaderBuilder::bindProgramLocations(GrGLuint programId) { | 
| -    this->INHERITED::bindProgramLocations(programId); | 
| - | 
| -    const GrGLProgramDesc::KeyHeader& header = this->desc().getHeader(); | 
| - | 
| -    // Bind the attrib locations to same values for all shaders | 
| -    SkASSERT(-1 != header.fPositionAttributeIndex); | 
| -    GL_CALL(BindAttribLocation(programId, | 
| -                               header.fPositionAttributeIndex, | 
| -                               fPositionVar->c_str())); | 
| -    if (-1 != header.fLocalCoordAttributeIndex) { | 
| -        GL_CALL(BindAttribLocation(programId, | 
| -                                   header.fLocalCoordAttributeIndex, | 
| -                                   fLocalCoordsVar->c_str())); | 
| -    } | 
| -    if (-1 != header.fColorAttributeIndex) { | 
| -        GL_CALL(BindAttribLocation(programId, | 
| -                                   header.fColorAttributeIndex, | 
| -                                   color_attribute_name())); | 
| -    } | 
| -    if (-1 != header.fCoverageAttributeIndex) { | 
| -        GL_CALL(BindAttribLocation(programId, | 
| -                                   header.fCoverageAttributeIndex, | 
| -                                   coverage_attribute_name())); | 
| -    } | 
| - | 
| -    const AttributePair* attribEnd = fEffectAttributes.end(); | 
| -    for (const AttributePair* attrib = fEffectAttributes.begin(); attrib != attribEnd; ++attrib) { | 
| -         GL_CALL(BindAttribLocation(programId, attrib->fIndex, attrib->fName.c_str())); | 
| -    } | 
| -} | 
| - | 
| -//////////////////////////////////////////////////////////////////////////////// | 
| - | 
| -GrGLFragmentOnlyShaderBuilder::GrGLFragmentOnlyShaderBuilder(GrGpuGL* gpu, | 
| -                                                             const GrGLProgramDesc& desc) | 
| -    : INHERITED(gpu, desc) { | 
| -    SkASSERT(!desc.getHeader().fHasVertexCode); | 
| -    SkASSERT(gpu->glCaps().pathRenderingSupport()); | 
| -    SkASSERT(GrGLProgramDesc::kAttribute_ColorInput != desc.getHeader().fColorInput); | 
| -    SkASSERT(GrGLProgramDesc::kAttribute_ColorInput != desc.getHeader().fCoverageInput); | 
| -} | 
| - | 
| -int GrGLFragmentOnlyShaderBuilder::addTexCoordSets(int count) { | 
| -    int firstFreeCoordSet = fTexCoordSetCnt; | 
| -    fTexCoordSetCnt += count; | 
| -    SkASSERT(gpu()->glCaps().maxFixedFunctionTextureCoords() >= fTexCoordSetCnt); | 
| -    return firstFreeCoordSet; | 
| -} | 
| - | 
| -GrGLProgramEffects* GrGLFragmentOnlyShaderBuilder::createAndEmitEffects( | 
| -        const GrEffectStage* effectStages[], | 
| -        int effectCnt, | 
| -        const GrGLProgramDesc::EffectKeyProvider& keyProvider, | 
| -        GrGLSLExpr4* inOutFSColor) { | 
| - | 
| -    GrGLPathTexGenProgramEffectsBuilder pathTexGenEffectsBuilder(this, | 
| -                                                                 effectCnt); | 
| -    this->INHERITED::createAndEmitEffects(&pathTexGenEffectsBuilder, | 
| -                                          effectStages, | 
| -                                          effectCnt, | 
| -                                          keyProvider, | 
| -                                          inOutFSColor); | 
| -    return pathTexGenEffectsBuilder.finish(); | 
| -} | 
|  |