Chromium Code Reviews| Index: content/browser/compositor/io_surface_layer_mac.mm |
| diff --git a/content/browser/compositor/io_surface_layer_mac.mm b/content/browser/compositor/io_surface_layer_mac.mm |
| index 6693dc19b3d9ba9d4f55ea033eb2a2ffaa97bcc5..1262386d41e544e367754db266939bec00d6b511 100644 |
| --- a/content/browser/compositor/io_surface_layer_mac.mm |
| +++ b/content/browser/compositor/io_surface_layer_mac.mm |
| @@ -5,32 +5,67 @@ |
| #include "content/browser/compositor/io_surface_layer_mac.h" |
| #include <CoreFoundation/CoreFoundation.h> |
| -#include <OpenGL/gl.h> |
| +#include <OpenGL/CGLIOSurface.h> |
| +#include <OpenGL/CGLRenderers.h> |
| +#include <OpenGL/OpenGL.h> |
| #include "base/mac/mac_util.h" |
| #include "base/mac/sdk_forward_declarations.h" |
| #include "content/browser/renderer_host/render_widget_host_impl.h" |
| #include "content/browser/renderer_host/render_widget_host_view_mac.h" |
| -#include "content/browser/renderer_host/compositing_iosurface_context_mac.h" |
| -#include "content/browser/renderer_host/compositing_iosurface_mac.h" |
| #include "ui/base/cocoa/animation_utils.h" |
| #include "ui/gfx/size_conversions.h" |
| +#include "ui/gl/scoped_cgl.h" |
| #include "ui/gl/gpu_switching_manager.h" |
| +// Convenience macro for checking errors in the below code. |
| +#define CHECK_GL_ERROR() do { \ |
| + GLenum gl_error = glGetError(); \ |
| + LOG_IF(ERROR, gl_error != GL_NO_ERROR) << "GL Error: " << gl_error; \ |
| + } while (0) |
| + |
| +//////////////////////////////////////////////////////////////////////////////// |
| +// IOSurfaceLayer(Private) |
| + |
| +@interface IOSurfaceLayer(Private) |
| +// Force a draw immediately, but only if one was requested. |
| +- (void)displayIfNeededAndAck; |
| + |
| +// Called when it has been a fixed interval of time and a frame has yet to be |
| +// drawn. |
| +- (void)timerFired; |
| +@end |
| + |
| //////////////////////////////////////////////////////////////////////////////// |
| // IOSurfaceLayerHelper |
| namespace content { |
| +// IOSurfaceLayerHelper provides C++ functionality needed for the |
| +// IOSurfaceLayer class (interfacing with base::DelayTimer). |
| +class IOSurfaceLayerHelper { |
| + public: |
| + IOSurfaceLayerHelper(IOSurfaceLayer* layer); |
| + ~IOSurfaceLayerHelper(); |
| + void ResetTimer(); |
| + |
| + private: |
| + void TimerFired(); |
| + |
| + // The layer that owns this helper. |
| + IOSurfaceLayer* const layer_; |
| + |
| + // The browser places back-pressure on the GPU by not acknowledging swap |
| + // calls until they appear on the screen. This can lead to hangs if the |
| + // view is moved offscreen (among other things). Prevent hangs by always |
| + // acknowledging the frame after timeout of 1/6th of a second has passed. |
| + base::DelayTimer<IOSurfaceLayerHelper> timer_; |
| +}; |
| + |
| + |
| IOSurfaceLayerHelper::IOSurfaceLayerHelper( |
| - IOSurfaceLayerClient* client, |
| IOSurfaceLayer* layer) |
| - : client_(client), |
| - layer_(layer), |
| - needs_display_(false), |
| - has_pending_frame_(false), |
| - did_not_draw_counter_(0), |
| - is_pumping_frames_(false), |
| + : layer_(layer), |
| timer_( |
| FROM_HERE, |
| base::TimeDelta::FromSeconds(1) / 6, |
| @@ -38,37 +73,115 @@ IOSurfaceLayerHelper::IOSurfaceLayerHelper( |
| &IOSurfaceLayerHelper::TimerFired) {} |
| IOSurfaceLayerHelper::~IOSurfaceLayerHelper() { |
| +} |
| + |
| +void IOSurfaceLayerHelper::ResetTimer() { |
| + timer_.Reset(); |
| +} |
| + |
| +void IOSurfaceLayerHelper::TimerFired() { |
| + [layer_ timerFired]; |
| +} |
| + |
| +} // namespace content |
| + |
| +//////////////////////////////////////////////////////////////////////////////// |
| +// IOSurfaceLayer |
| + |
| +@implementation IOSurfaceLayer |
| + |
| +- (id)initWithClient:(content::IOSurfaceLayerClient*)client |
| + withScaleFactor:(float)scale_factor { |
| + if (self = [super init]) { |
| + client_ = client; |
| + helper_.reset(new content::IOSurfaceLayerHelper(self)); |
| + needs_display_ = false; |
| + has_pending_frame_ = false; |
| + did_not_draw_counter_ = 0; |
| + is_pumping_frames_ = false; |
| + io_surface_texture_ = 0; |
| + io_surface_texture_dirty_ = false; |
| + cgl_renderer_id_ = 0; |
| + |
| + [self setBackgroundColor:CGColorGetConstantColor(kCGColorWhite)]; |
| + [self setAnchorPoint:CGPointMake(0, 0)]; |
| + // Setting contents gravity is necessary to prevent the layer from being |
| + // scaled during dyanmic resizes (especially with devtools open). |
| + [self setContentsGravity:kCAGravityTopLeft]; |
| + if ([self respondsToSelector:(@selector(setContentsScale:))]) |
| + [self setContentsScale:scale_factor]; |
| + } |
| + return self; |
| +} |
| + |
| +- (void)dealloc { |
| + DCHECK(!helper_ && !client_); |
| + [super dealloc]; |
| +} |
| + |
| +- (float)scaleFactor { |
| + if ([self respondsToSelector:(@selector(contentsScale))]) |
| + return [self contentsScale]; |
| + return 1; |
| +} |
| + |
| +- (int)rendererID { |
| + return cgl_renderer_id_; |
| +} |
| + |
| +- (void)timerFired { |
| + [self displayIfNeededAndAck]; |
| +} |
| + |
| +- (void)resetClient { |
| // Any acks that were waiting on this layer to draw will not occur, so ack |
| // them now to prevent blocking the renderer. |
| - AckPendingFrame(true); |
| + [self ackPendingFrame]; |
| + helper_.reset(); |
| + client_ = NULL; |
| } |
| -void IOSurfaceLayerHelper::GotNewFrame() { |
| +- (void)gotFrameWithIOSurface:(IOSurfaceID)io_surface_id |
| + withPixelSize:(gfx::Size)pixel_size |
| + withScaleFactor:(float)scale_factor { |
| // A trace value of 2 indicates that there is a pending swap ack. See |
| // canDrawInCGLContext for other value meanings. |
| - TRACE_COUNTER_ID1("browser", "PendingSwapAck", this, 2); |
| - |
| + TRACE_COUNTER_ID1("browser", "PendingSwapAck", self, 2); |
| has_pending_frame_ = true; |
| needs_display_ = true; |
| - timer_.Reset(); |
| + helper_->ResetTimer(); |
| + |
| + frame_pixel_size_ = pixel_size; |
| + |
| + // If this is a new IOSurface, open the IOSurface and mark that the |
| + // GL texture needs to bind to the new surface. |
| + if (!io_surface_ || io_surface_id != IOSurfaceGetID(io_surface_)) { |
| + io_surface_.reset(IOSurfaceLookup(io_surface_id)); |
| + io_surface_texture_dirty_ = true; |
| + if (!io_surface_) { |
| + LOG(ERROR) << "Failed to open IOSurface for frame"; |
| + if (client_) |
| + client_->IOSurfaceLayerHitError(); |
| + } |
| + } |
| // If reqested, draw immediately and don't bother trying to use the |
| // isAsynchronous property to ensure smooth animation. If this is while |
| // frames are being pumped then ack and display immediately to get a |
| // correct-sized frame displayed as soon as possible. |
| - if (is_pumping_frames_ || client_->IOSurfaceLayerShouldAckImmediately()) { |
| - SetNeedsDisplayAndDisplayAndAck(); |
| + if (is_pumping_frames_ || |
| + (client_ && client_->IOSurfaceLayerShouldAckImmediately())) { |
| + [self setNeedsDisplayAndDisplayAndAck]; |
| } else { |
| - if (![layer_ isAsynchronous]) |
| - [layer_ setAsynchronous:YES]; |
| + if (![self isAsynchronous]) |
| + [self setAsynchronous:YES]; |
| } |
| } |
| -void IOSurfaceLayerHelper::SetNeedsDisplay() { |
| - needs_display_ = true; |
| -} |
| - |
| -bool IOSurfaceLayerHelper::CanDraw() { |
| +- (BOOL)canDrawInCGLContext:(CGLContextObj)glContext |
| + pixelFormat:(CGLPixelFormatObj)pixelFormat |
| + forLayerTime:(CFTimeInterval)timeInterval |
| + displayTime:(const CVTimeStamp*)timeStamp { |
| // If we return NO 30 times in a row, switch to being synchronous to avoid |
| // burning CPU cycles on this callback. |
| if (needs_display_) { |
| @@ -76,7 +189,7 @@ bool IOSurfaceLayerHelper::CanDraw() { |
| } else { |
| did_not_draw_counter_ += 1; |
| if (did_not_draw_counter_ == 30) |
| - [layer_ setAsynchronous:NO]; |
| + [self setAsynchronous:NO]; |
| } |
| // Add an instantaneous blip to the PendingSwapAck state to indicate |
| @@ -86,239 +199,222 @@ bool IOSurfaceLayerHelper::CanDraw() { |
| // pending swap ack) indicates that we did not request a draw. This would |
| // be more natural to do with a tracing pseudo-thread |
| // http://crbug.com/366300 |
| - TRACE_COUNTER_ID1("browser", "PendingSwapAck", this, needs_display_ ? 3 : 1); |
| - TRACE_COUNTER_ID1("browser", "PendingSwapAck", this, |
| + TRACE_COUNTER_ID1("browser", "PendingSwapAck", self, needs_display_ ? 3 : 1); |
| + TRACE_COUNTER_ID1("browser", "PendingSwapAck", self, |
| has_pending_frame_ ? 2 : 0); |
| return needs_display_; |
| } |
| -void IOSurfaceLayerHelper::DidDraw(bool success) { |
| - needs_display_ = false; |
| - AckPendingFrame(success); |
| -} |
| - |
| -void IOSurfaceLayerHelper::AckPendingFrame(bool success) { |
| +- (void)ackPendingFrame { |
| if (!has_pending_frame_) |
| return; |
| has_pending_frame_ = false; |
| - if (success) |
| + if (client_) |
| client_->IOSurfaceLayerDidDrawFrame(); |
| - else |
| - client_->IOSurfaceLayerHitError(); |
| // A trace value of 0 indicates that there is no longer a pending swap ack. |
| - TRACE_COUNTER_ID1("browser", "PendingSwapAck", this, 0); |
| + TRACE_COUNTER_ID1("browser", "PendingSwapAck", self, 0); |
| } |
| -void IOSurfaceLayerHelper::SetNeedsDisplayAndDisplayAndAck() { |
| +- (void)setNeedsDisplayAndDisplayAndAck { |
| // Drawing using setNeedsDisplay and displayIfNeeded will result in |
| // subsequent canDrawInCGLContext callbacks getting dropped, and jerky |
| // animation. Disable asynchronous drawing before issuing these calls as a |
| // workaround. |
| // http://crbug.com/395827 |
| - if ([layer_ isAsynchronous]) |
| - [layer_ setAsynchronous:NO]; |
| + if ([self isAsynchronous]) |
| + [self setAsynchronous:NO]; |
| - [layer_ setNeedsDisplay]; |
| - DisplayIfNeededAndAck(); |
| + [self setNeedsDisplay]; |
| + [self displayIfNeededAndAck]; |
| } |
| -void IOSurfaceLayerHelper::DisplayIfNeededAndAck() { |
| +- (void)displayIfNeededAndAck { |
| if (!needs_display_) |
| return; |
| // As in SetNeedsDisplayAndDisplayAndAck, disable asynchronous drawing before |
| // issuing displayIfNeeded. |
| // http://crbug.com/395827 |
| - if ([layer_ isAsynchronous]) |
| - [layer_ setAsynchronous:NO]; |
| + if ([self isAsynchronous]) |
| + [self setAsynchronous:NO]; |
| // Do not bother drawing while pumping new frames -- wait until the waiting |
| // block ends to draw any of the new frames. |
| if (!is_pumping_frames_) |
| - [layer_ displayIfNeeded]; |
| + [self displayIfNeeded]; |
| // Calls to setNeedsDisplay can sometimes be ignored, especially if issued |
| // rapidly (e.g, with vsync off). This is unacceptable because the failure |
| // to ack a single frame will hang the renderer. Ensure that the renderer |
| // not be blocked by lying and claiming that we drew the frame. |
| - AckPendingFrame(true); |
| -} |
| - |
| -void IOSurfaceLayerHelper::TimerFired() { |
| - SetNeedsDisplayAndDisplayAndAck(); |
|
ccameron
2014/09/21 09:16:59
*** this is wrong -- it needs to be DisplayIfNeede
|
| -} |
| - |
| -void IOSurfaceLayerHelper::BeginPumpingFrames() { |
| - is_pumping_frames_ = true; |
| -} |
| - |
| -void IOSurfaceLayerHelper::EndPumpingFrames() { |
| - is_pumping_frames_ = false; |
| - DisplayIfNeededAndAck(); |
| -} |
| - |
| -} // namespace content |
| - |
| -//////////////////////////////////////////////////////////////////////////////// |
| -// IOSurfaceLayer |
| - |
| -@implementation IOSurfaceLayer |
| - |
| -- (content::CompositingIOSurfaceMac*)iosurface { |
| - return iosurface_.get(); |
| -} |
| - |
| -- (content::CompositingIOSurfaceContext*)context { |
| - return context_.get(); |
| -} |
| - |
| -- (id)initWithClient:(content::IOSurfaceLayerClient*)client |
| - withScaleFactor:(float)scale_factor { |
| - if (self = [super init]) { |
| - helper_.reset(new content::IOSurfaceLayerHelper(client, self)); |
| - |
| - iosurface_ = content::CompositingIOSurfaceMac::Create(); |
| - context_ = content::CompositingIOSurfaceContext::Get( |
| - content::CompositingIOSurfaceContext::kCALayerContextWindowNumber); |
| - if (!iosurface_ || !context_) { |
| - LOG(ERROR) << "Failed create CompositingIOSurface or context"; |
| - [self resetClient]; |
| - [self release]; |
| - return nil; |
| - } |
| - |
| - [self setBackgroundColor:CGColorGetConstantColor(kCGColorWhite)]; |
| - [self setAnchorPoint:CGPointMake(0, 0)]; |
| - // Setting contents gravity is necessary to prevent the layer from being |
| - // scaled during dyanmic resizes (especially with devtools open). |
| - [self setContentsGravity:kCAGravityTopLeft]; |
| - if ([self respondsToSelector:(@selector(setContentsScale:))]) { |
| - [self setContentsScale:scale_factor]; |
| - } |
| - } |
| - return self; |
| -} |
| - |
| -- (void)dealloc { |
| - DCHECK(!helper_); |
| - [super dealloc]; |
| -} |
| - |
| -- (bool)gotFrameWithIOSurface:(IOSurfaceID)io_surface_id |
| - withPixelSize:(gfx::Size)pixel_size |
| - withScaleFactor:(float)scale_factor { |
| - bool result = true; |
| - gfx::ScopedCGLSetCurrentContext scoped_set_current_context( |
| - context_->cgl_context()); |
| - result = iosurface_->SetIOSurfaceWithContextCurrent( |
| - context_, io_surface_id, pixel_size, scale_factor); |
| - return result; |
| -} |
| - |
| -- (void)poisonContextAndSharegroup { |
| - context_->PoisonContextAndSharegroup(); |
| -} |
| - |
| -- (bool)hasBeenPoisoned { |
| - return context_->HasBeenPoisoned(); |
| -} |
| - |
| -- (float)scaleFactor { |
| - return iosurface_->scale_factor(); |
| -} |
| - |
| -- (int)rendererID { |
| - return iosurface_->GetRendererID(); |
| -} |
| - |
| -- (void)resetClient { |
| - helper_.reset(); |
| -} |
| - |
| -- (void)gotNewFrame { |
| - helper_->GotNewFrame(); |
| -} |
| - |
| -- (void)setNeedsDisplayAndDisplayAndAck { |
| - helper_->SetNeedsDisplayAndDisplayAndAck(); |
| -} |
| - |
| -- (void)displayIfNeededAndAck { |
| - helper_->DisplayIfNeededAndAck(); |
| + [self ackPendingFrame]; |
| } |
| - (void)beginPumpingFrames { |
| - helper_->BeginPumpingFrames(); |
| + is_pumping_frames_ = true; |
| } |
| - (void)endPumpingFrames { |
| - helper_->EndPumpingFrames(); |
| + is_pumping_frames_ = false; |
| + [self displayIfNeededAndAck]; |
| } |
| // The remaining methods implement the CAOpenGLLayer interface. |
| - (CGLPixelFormatObj)copyCGLPixelFormatForDisplayMask:(uint32_t)mask { |
| - if (!context_) |
| - return [super copyCGLPixelFormatForDisplayMask:mask]; |
| - return CGLRetainPixelFormat(CGLGetPixelFormat(context_->cgl_context())); |
| + // Create the pixel format object for the context. |
| + std::vector<CGLPixelFormatAttribute> attribs; |
| + attribs.push_back(kCGLPFADepthSize); |
| + attribs.push_back(static_cast<CGLPixelFormatAttribute>(0)); |
| + if (ui::GpuSwitchingManager::GetInstance()->SupportsDualGpus()) { |
| + attribs.push_back(kCGLPFAAllowOfflineRenderers); |
| + attribs.push_back(static_cast<CGLPixelFormatAttribute>(1)); |
| + } |
| + attribs.push_back(static_cast<CGLPixelFormatAttribute>(0)); |
| + GLint number_virtual_screens = 0; |
| + base::ScopedTypeRef<CGLPixelFormatObj> pixel_format; |
| + CGLError error = CGLChoosePixelFormat( |
| + &attribs.front(), pixel_format.InitializeInto(), &number_virtual_screens); |
| + if (error != kCGLNoError) { |
| + LOG(ERROR) << "Failed to create pixel format object."; |
| + return NULL; |
| + } |
| + return CGLRetainPixelFormat(pixel_format); |
| } |
| -- (CGLContextObj)copyCGLContextForPixelFormat:(CGLPixelFormatObj)pixelFormat { |
| - if (!context_) |
| - return [super copyCGLContextForPixelFormat:pixelFormat]; |
| - return CGLRetainContext(context_->cgl_context()); |
| +- (void)releaseCGLContext:(CGLContextObj)glContext { |
| + // The GL context is being destroyed, so mark the resources as needing to be |
| + // recreated. |
| + io_surface_texture_ = 0; |
| + io_surface_texture_dirty_ = true; |
| + cgl_renderer_id_ = 0; |
| + [super releaseCGLContext:glContext]; |
| } |
| - (void)setNeedsDisplay { |
| - if (helper_) |
| - helper_->SetNeedsDisplay(); |
| + needs_display_ = true; |
| [super setNeedsDisplay]; |
| } |
| -- (BOOL)canDrawInCGLContext:(CGLContextObj)glContext |
| - pixelFormat:(CGLPixelFormatObj)pixelFormat |
| - forLayerTime:(CFTimeInterval)timeInterval |
| - displayTime:(const CVTimeStamp*)timeStamp { |
| - if (helper_) |
| - return helper_->CanDraw(); |
| - return NO; |
| -} |
| - |
| - (void)drawInCGLContext:(CGLContextObj)glContext |
| pixelFormat:(CGLPixelFormatObj)pixelFormat |
| forLayerTime:(CFTimeInterval)timeInterval |
| displayTime:(const CVTimeStamp*)timeStamp { |
| TRACE_EVENT0("browser", "IOSurfaceLayer::drawInCGLContext"); |
| - if (!iosurface_->HasIOSurface() || context_->cgl_context() != glContext) { |
| + // Create the texture if it has not been created in this context yet. |
| + if (!io_surface_texture_) { |
| + glGenTextures(1, &io_surface_texture_); |
| + glBindTexture(GL_TEXTURE_RECTANGLE_ARB, io_surface_texture_); |
| + glTexParameteri( |
| + GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| + glTexParameteri( |
| + GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| + glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0); |
| + io_surface_texture_dirty_ = true; |
| + } |
| + |
| + // Associate the IOSurface with this texture, if the underlying IOSurface has |
| + // been changed. |
| + if (io_surface_texture_dirty_ && io_surface_) { |
| + glBindTexture(GL_TEXTURE_RECTANGLE_ARB, io_surface_texture_); |
| + CGLError cgl_error = CGLTexImageIOSurface2D( |
| + glContext, |
| + GL_TEXTURE_RECTANGLE_ARB, |
| + GL_RGBA, |
| + IOSurfaceGetWidth(io_surface_), |
| + IOSurfaceGetHeight(io_surface_), |
| + GL_BGRA, |
| + GL_UNSIGNED_INT_8_8_8_8_REV, |
| + io_surface_.get(), |
| + 0 /* plane */); |
| + glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0); |
| + if (cgl_error != kCGLNoError) { |
| + LOG(ERROR) << "CGLTexImageIOSurface2D failed with " << cgl_error; |
| + glDeleteTextures(1, &io_surface_texture_); |
| + io_surface_texture_ = 0; |
| + if (client_) |
| + client_->IOSurfaceLayerHitError(); |
| + } |
| + } else if (io_surface_texture_) { |
| + glDeleteTextures(1, &io_surface_texture_); |
| + io_surface_texture_ = 0; |
| + } |
| + |
| + // Fill the viewport with the texture. The viewport must be smaller or equal |
| + // than the texture, because it is resized as frames arrive. |
| + if (io_surface_texture_) { |
| + GLint viewport[4]; |
| + glGetIntegerv(GL_VIEWPORT, viewport); |
| + gfx::Size viewport_pixel_size(viewport[2], viewport[3]); |
| + DCHECK_LE( |
| + viewport_pixel_size.width(), |
| + frame_pixel_size_.width()); |
| + DCHECK_LE( |
| + viewport_pixel_size.height(), |
| + frame_pixel_size_.height()); |
| + |
| + glMatrixMode(GL_PROJECTION); |
| + glLoadIdentity(); |
| + glOrtho(0, viewport_pixel_size.width(), |
| + 0, viewport_pixel_size.height(), -1, 1); |
| + glMatrixMode(GL_MODELVIEW); |
| + glLoadIdentity(); |
| + |
| + glColor4f(1, 1, 1, 1); |
| + glEnable(GL_TEXTURE_RECTANGLE_ARB); |
| + glBindTexture(GL_TEXTURE_RECTANGLE_ARB, io_surface_texture_); |
| + glBegin(GL_QUADS); |
| + glTexCoord2f(0, 0); |
| + glVertex2f(0, 0); |
| + glTexCoord2f(viewport[2], 0); |
| + glVertex2f(frame_pixel_size_.width(), 0); |
| + glTexCoord2f(viewport[2], viewport[3]); |
| + glVertex2f(frame_pixel_size_.width(), frame_pixel_size_.height()); |
| + glTexCoord2f(0, viewport[3]); |
| + glVertex2f(0, frame_pixel_size_.height()); |
| + glEnd(); |
| + glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0); |
| + glDisable(GL_TEXTURE_RECTANGLE_ARB); |
| + |
| + // Workaround for issue 158469. Issue a dummy draw call with |
| + // io_surface_texture_ not bound to a texture, in order to shake all |
| + // references to the IOSurface out of the driver. |
| + glBegin(GL_TRIANGLES); |
| + glEnd(); |
| + } else { |
| glClearColor(1, 1, 1, 1); |
| glClear(GL_COLOR_BUFFER_BIT); |
| - return; |
| } |
| - // The correct viewport to cover the layer will be set up by the caller. |
| - // Transform this into a window size for DrawIOSurface, where it will be |
| - // transformed back into this viewport. |
| - GLint viewport[4]; |
| - glGetIntegerv(GL_VIEWPORT, viewport); |
| - gfx::Rect window_rect(viewport[0], viewport[1], viewport[2], viewport[3]); |
| - float window_scale_factor = 1.f; |
| - if ([self respondsToSelector:(@selector(contentsScale))]) |
| - window_scale_factor = [self contentsScale]; |
| - window_rect = ToNearestRect( |
| - gfx::ScaleRect(window_rect, 1.f/window_scale_factor)); |
| - |
| - bool draw_succeeded = iosurface_->DrawIOSurface( |
| - context_, window_rect, window_scale_factor); |
| + // Query the current GL renderer to send back to the GPU process. |
| + { |
| + CGLError cgl_error = CGLGetParameter( |
| + glContext, kCGLCPCurrentRendererID, &cgl_renderer_id_); |
| + if (cgl_error == kCGLNoError) { |
| + cgl_renderer_id_ &= kCGLRendererIDMatchingMask; |
| + } else { |
| + LOG(ERROR) << "CGLGetParameter for kCGLCPCurrentRendererID failed with " |
| + << cgl_error; |
| + cgl_renderer_id_ = 0; |
| + } |
| + } |
| - if (helper_) |
| - helper_->DidDraw(draw_succeeded); |
| + // If we hit any errors, tell the client. |
| + while (GLenum gl_error = glGetError()) { |
| + LOG(ERROR) << "Hit GL error " << gl_error; |
| + if (client_) |
| + client_->IOSurfaceLayerHitError(); |
| + } |
| + needs_display_ = false; |
| [super drawInCGLContext:glContext |
| pixelFormat:pixelFormat |
| forLayerTime:timeInterval |
| displayTime:timeStamp]; |
| + |
| + [self ackPendingFrame]; |
| } |
| @end |