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Issue 490393002: Simplify IOSurface CoreAnimation code: Part 2 (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Without the extra bit Created 6 years, 3 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/browser/compositor/io_surface_layer_mac.h" 5 #include "content/browser/compositor/io_surface_layer_mac.h"
6 6
7 #include <CoreFoundation/CoreFoundation.h> 7 #include <CoreFoundation/CoreFoundation.h>
8 #include <OpenGL/gl.h> 8 #include <OpenGL/CGLIOSurface.h>
9 #include <OpenGL/CGLRenderers.h>
10 #include <OpenGL/OpenGL.h>
9 11
10 #include "base/mac/mac_util.h" 12 #include "base/mac/mac_util.h"
11 #include "base/mac/sdk_forward_declarations.h" 13 #include "base/mac/sdk_forward_declarations.h"
12 #include "content/browser/renderer_host/render_widget_host_impl.h" 14 #include "content/browser/renderer_host/render_widget_host_impl.h"
13 #include "content/browser/renderer_host/render_widget_host_view_mac.h" 15 #include "content/browser/renderer_host/render_widget_host_view_mac.h"
14 #include "content/browser/renderer_host/compositing_iosurface_context_mac.h"
15 #include "content/browser/renderer_host/compositing_iosurface_mac.h"
16 #include "ui/base/cocoa/animation_utils.h" 16 #include "ui/base/cocoa/animation_utils.h"
17 #include "ui/gfx/size_conversions.h" 17 #include "ui/gfx/size_conversions.h"
18 #include "ui/gl/scoped_cgl.h"
18 #include "ui/gl/gpu_switching_manager.h" 19 #include "ui/gl/gpu_switching_manager.h"
19 20
21 // Convenience macro for checking errors in the below code.
22 #define CHECK_GL_ERROR() do { \
23 GLenum gl_error = glGetError(); \
24 LOG_IF(ERROR, gl_error != GL_NO_ERROR) << "GL Error: " << gl_error; \
25 } while (0)
26
27 ////////////////////////////////////////////////////////////////////////////////
28 // IOSurfaceLayer(Private)
29
30 @interface IOSurfaceLayer(Private)
31 // Force a draw immediately, but only if one was requested.
32 - (void)displayIfNeededAndAck;
33
34 // Called when it has been a fixed interval of time and a frame has yet to be
35 // drawn.
36 - (void)timerFired;
37 @end
38
20 //////////////////////////////////////////////////////////////////////////////// 39 ////////////////////////////////////////////////////////////////////////////////
21 // IOSurfaceLayerHelper 40 // IOSurfaceLayerHelper
22 41
23 namespace content { 42 namespace content {
24 43
44 // IOSurfaceLayerHelper provides C++ functionality needed for the
45 // IOSurfaceLayer class (interfacing with base::DelayTimer).
46 class IOSurfaceLayerHelper {
47 public:
48 IOSurfaceLayerHelper(IOSurfaceLayer* layer);
49 ~IOSurfaceLayerHelper();
50 void ResetTimer();
51
52 private:
53 void TimerFired();
54
55 // The layer that owns this helper.
56 IOSurfaceLayer* const layer_;
57
58 // The browser places back-pressure on the GPU by not acknowledging swap
59 // calls until they appear on the screen. This can lead to hangs if the
60 // view is moved offscreen (among other things). Prevent hangs by always
61 // acknowledging the frame after timeout of 1/6th of a second has passed.
62 base::DelayTimer<IOSurfaceLayerHelper> timer_;
63 };
64
65
25 IOSurfaceLayerHelper::IOSurfaceLayerHelper( 66 IOSurfaceLayerHelper::IOSurfaceLayerHelper(
26 IOSurfaceLayerClient* client,
27 IOSurfaceLayer* layer) 67 IOSurfaceLayer* layer)
28 : client_(client), 68 : layer_(layer),
29 layer_(layer),
30 needs_display_(false),
31 has_pending_frame_(false),
32 did_not_draw_counter_(0),
33 is_pumping_frames_(false),
34 timer_( 69 timer_(
35 FROM_HERE, 70 FROM_HERE,
36 base::TimeDelta::FromSeconds(1) / 6, 71 base::TimeDelta::FromSeconds(1) / 6,
37 this, 72 this,
38 &IOSurfaceLayerHelper::TimerFired) {} 73 &IOSurfaceLayerHelper::TimerFired) {}
39 74
40 IOSurfaceLayerHelper::~IOSurfaceLayerHelper() { 75 IOSurfaceLayerHelper::~IOSurfaceLayerHelper() {
76 }
77
78 void IOSurfaceLayerHelper::ResetTimer() {
79 timer_.Reset();
80 }
81
82 void IOSurfaceLayerHelper::TimerFired() {
83 [layer_ timerFired];
84 }
85
86 } // namespace content
87
88 ////////////////////////////////////////////////////////////////////////////////
89 // IOSurfaceLayer
90
91 @implementation IOSurfaceLayer
92
93 - (id)initWithClient:(content::IOSurfaceLayerClient*)client
94 withScaleFactor:(float)scale_factor {
95 if (self = [super init]) {
96 client_ = client;
97 helper_.reset(new content::IOSurfaceLayerHelper(self));
98 needs_display_ = false;
99 has_pending_frame_ = false;
100 did_not_draw_counter_ = 0;
101 is_pumping_frames_ = false;
102 io_surface_texture_ = 0;
103 io_surface_texture_dirty_ = false;
104 cgl_renderer_id_ = 0;
105
106 [self setBackgroundColor:CGColorGetConstantColor(kCGColorWhite)];
107 [self setAnchorPoint:CGPointMake(0, 0)];
108 // Setting contents gravity is necessary to prevent the layer from being
109 // scaled during dyanmic resizes (especially with devtools open).
110 [self setContentsGravity:kCAGravityTopLeft];
111 if ([self respondsToSelector:(@selector(setContentsScale:))])
112 [self setContentsScale:scale_factor];
113 }
114 return self;
115 }
116
117 - (void)dealloc {
118 DCHECK(!helper_ && !client_);
119 [super dealloc];
120 }
121
122 - (float)scaleFactor {
123 if ([self respondsToSelector:(@selector(contentsScale))])
124 return [self contentsScale];
125 return 1;
126 }
127
128 - (int)rendererID {
129 return cgl_renderer_id_;
130 }
131
132 - (void)timerFired {
133 [self displayIfNeededAndAck];
134 }
135
136 - (void)resetClient {
41 // Any acks that were waiting on this layer to draw will not occur, so ack 137 // Any acks that were waiting on this layer to draw will not occur, so ack
42 // them now to prevent blocking the renderer. 138 // them now to prevent blocking the renderer.
43 AckPendingFrame(true); 139 [self ackPendingFrame];
140 helper_.reset();
141 client_ = NULL;
44 } 142 }
45 143
46 void IOSurfaceLayerHelper::GotNewFrame() { 144 - (void)gotFrameWithIOSurface:(IOSurfaceID)io_surface_id
145 withPixelSize:(gfx::Size)pixel_size
146 withScaleFactor:(float)scale_factor {
47 // A trace value of 2 indicates that there is a pending swap ack. See 147 // A trace value of 2 indicates that there is a pending swap ack. See
48 // canDrawInCGLContext for other value meanings. 148 // canDrawInCGLContext for other value meanings.
49 TRACE_COUNTER_ID1("browser", "PendingSwapAck", this, 2); 149 TRACE_COUNTER_ID1("browser", "PendingSwapAck", self, 2);
50
51 has_pending_frame_ = true; 150 has_pending_frame_ = true;
52 needs_display_ = true; 151 needs_display_ = true;
53 timer_.Reset(); 152 helper_->ResetTimer();
153
154 frame_pixel_size_ = pixel_size;
155
156 // If this is a new IOSurface, open the IOSurface and mark that the
157 // GL texture needs to bind to the new surface.
158 if (!io_surface_ || io_surface_id != IOSurfaceGetID(io_surface_)) {
159 io_surface_.reset(IOSurfaceLookup(io_surface_id));
160 io_surface_texture_dirty_ = true;
161 if (!io_surface_) {
162 LOG(ERROR) << "Failed to open IOSurface for frame";
163 if (client_)
164 client_->IOSurfaceLayerHitError();
165 }
166 }
54 167
55 // If reqested, draw immediately and don't bother trying to use the 168 // If reqested, draw immediately and don't bother trying to use the
56 // isAsynchronous property to ensure smooth animation. If this is while 169 // isAsynchronous property to ensure smooth animation. If this is while
57 // frames are being pumped then ack and display immediately to get a 170 // frames are being pumped then ack and display immediately to get a
58 // correct-sized frame displayed as soon as possible. 171 // correct-sized frame displayed as soon as possible.
59 if (is_pumping_frames_ || client_->IOSurfaceLayerShouldAckImmediately()) { 172 if (is_pumping_frames_ ||
60 SetNeedsDisplayAndDisplayAndAck(); 173 (client_ && client_->IOSurfaceLayerShouldAckImmediately())) {
174 [self setNeedsDisplayAndDisplayAndAck];
61 } else { 175 } else {
62 if (![layer_ isAsynchronous]) 176 if (![self isAsynchronous])
63 [layer_ setAsynchronous:YES]; 177 [self setAsynchronous:YES];
64 } 178 }
65 } 179 }
66 180
67 void IOSurfaceLayerHelper::SetNeedsDisplay() { 181 - (BOOL)canDrawInCGLContext:(CGLContextObj)glContext
68 needs_display_ = true; 182 pixelFormat:(CGLPixelFormatObj)pixelFormat
69 } 183 forLayerTime:(CFTimeInterval)timeInterval
70 184 displayTime:(const CVTimeStamp*)timeStamp {
71 bool IOSurfaceLayerHelper::CanDraw() {
72 // If we return NO 30 times in a row, switch to being synchronous to avoid 185 // If we return NO 30 times in a row, switch to being synchronous to avoid
73 // burning CPU cycles on this callback. 186 // burning CPU cycles on this callback.
74 if (needs_display_) { 187 if (needs_display_) {
75 did_not_draw_counter_ = 0; 188 did_not_draw_counter_ = 0;
76 } else { 189 } else {
77 did_not_draw_counter_ += 1; 190 did_not_draw_counter_ += 1;
78 if (did_not_draw_counter_ == 30) 191 if (did_not_draw_counter_ == 30)
79 [layer_ setAsynchronous:NO]; 192 [self setAsynchronous:NO];
80 } 193 }
81 194
82 // Add an instantaneous blip to the PendingSwapAck state to indicate 195 // Add an instantaneous blip to the PendingSwapAck state to indicate
83 // that CoreAnimation asked if a frame is ready. A blip up to to 3 (usually 196 // that CoreAnimation asked if a frame is ready. A blip up to to 3 (usually
84 // from 2, indicating that a swap ack is pending) indicates that we 197 // from 2, indicating that a swap ack is pending) indicates that we
85 // requested a draw. A blip up to 1 (usually from 0, indicating there is no 198 // requested a draw. A blip up to 1 (usually from 0, indicating there is no
86 // pending swap ack) indicates that we did not request a draw. This would 199 // pending swap ack) indicates that we did not request a draw. This would
87 // be more natural to do with a tracing pseudo-thread 200 // be more natural to do with a tracing pseudo-thread
88 // http://crbug.com/366300 201 // http://crbug.com/366300
89 TRACE_COUNTER_ID1("browser", "PendingSwapAck", this, needs_display_ ? 3 : 1); 202 TRACE_COUNTER_ID1("browser", "PendingSwapAck", self, needs_display_ ? 3 : 1);
90 TRACE_COUNTER_ID1("browser", "PendingSwapAck", this, 203 TRACE_COUNTER_ID1("browser", "PendingSwapAck", self,
91 has_pending_frame_ ? 2 : 0); 204 has_pending_frame_ ? 2 : 0);
92 205
93 return needs_display_; 206 return needs_display_;
94 } 207 }
95 208
96 void IOSurfaceLayerHelper::DidDraw(bool success) { 209 - (void)ackPendingFrame {
97 needs_display_ = false;
98 AckPendingFrame(success);
99 }
100
101 void IOSurfaceLayerHelper::AckPendingFrame(bool success) {
102 if (!has_pending_frame_) 210 if (!has_pending_frame_)
103 return; 211 return;
104 has_pending_frame_ = false; 212 has_pending_frame_ = false;
105 if (success) 213 if (client_)
106 client_->IOSurfaceLayerDidDrawFrame(); 214 client_->IOSurfaceLayerDidDrawFrame();
107 else
108 client_->IOSurfaceLayerHitError();
109 // A trace value of 0 indicates that there is no longer a pending swap ack. 215 // A trace value of 0 indicates that there is no longer a pending swap ack.
110 TRACE_COUNTER_ID1("browser", "PendingSwapAck", this, 0); 216 TRACE_COUNTER_ID1("browser", "PendingSwapAck", self, 0);
111 } 217 }
112 218
113 void IOSurfaceLayerHelper::SetNeedsDisplayAndDisplayAndAck() { 219 - (void)setNeedsDisplayAndDisplayAndAck {
114 // Drawing using setNeedsDisplay and displayIfNeeded will result in 220 // Drawing using setNeedsDisplay and displayIfNeeded will result in
115 // subsequent canDrawInCGLContext callbacks getting dropped, and jerky 221 // subsequent canDrawInCGLContext callbacks getting dropped, and jerky
116 // animation. Disable asynchronous drawing before issuing these calls as a 222 // animation. Disable asynchronous drawing before issuing these calls as a
117 // workaround. 223 // workaround.
118 // http://crbug.com/395827 224 // http://crbug.com/395827
119 if ([layer_ isAsynchronous]) 225 if ([self isAsynchronous])
120 [layer_ setAsynchronous:NO]; 226 [self setAsynchronous:NO];
121 227
122 [layer_ setNeedsDisplay]; 228 [self setNeedsDisplay];
123 DisplayIfNeededAndAck(); 229 [self displayIfNeededAndAck];
124 } 230 }
125 231
126 void IOSurfaceLayerHelper::DisplayIfNeededAndAck() { 232 - (void)displayIfNeededAndAck {
127 if (!needs_display_) 233 if (!needs_display_)
128 return; 234 return;
129 235
130 // As in SetNeedsDisplayAndDisplayAndAck, disable asynchronous drawing before 236 // As in SetNeedsDisplayAndDisplayAndAck, disable asynchronous drawing before
131 // issuing displayIfNeeded. 237 // issuing displayIfNeeded.
132 // http://crbug.com/395827 238 // http://crbug.com/395827
133 if ([layer_ isAsynchronous]) 239 if ([self isAsynchronous])
134 [layer_ setAsynchronous:NO]; 240 [self setAsynchronous:NO];
135 241
136 // Do not bother drawing while pumping new frames -- wait until the waiting 242 // Do not bother drawing while pumping new frames -- wait until the waiting
137 // block ends to draw any of the new frames. 243 // block ends to draw any of the new frames.
138 if (!is_pumping_frames_) 244 if (!is_pumping_frames_)
139 [layer_ displayIfNeeded]; 245 [self displayIfNeeded];
140 246
141 // Calls to setNeedsDisplay can sometimes be ignored, especially if issued 247 // Calls to setNeedsDisplay can sometimes be ignored, especially if issued
142 // rapidly (e.g, with vsync off). This is unacceptable because the failure 248 // rapidly (e.g, with vsync off). This is unacceptable because the failure
143 // to ack a single frame will hang the renderer. Ensure that the renderer 249 // to ack a single frame will hang the renderer. Ensure that the renderer
144 // not be blocked by lying and claiming that we drew the frame. 250 // not be blocked by lying and claiming that we drew the frame.
145 AckPendingFrame(true); 251 [self ackPendingFrame];
146 } 252 }
147 253
148 void IOSurfaceLayerHelper::TimerFired() { 254 - (void)beginPumpingFrames {
149 SetNeedsDisplayAndDisplayAndAck();
ccameron 2014/09/21 09:16:59 *** this is wrong -- it needs to be DisplayIfNeede
150 }
151
152 void IOSurfaceLayerHelper::BeginPumpingFrames() {
153 is_pumping_frames_ = true; 255 is_pumping_frames_ = true;
154 } 256 }
155 257
156 void IOSurfaceLayerHelper::EndPumpingFrames() { 258 - (void)endPumpingFrames {
157 is_pumping_frames_ = false; 259 is_pumping_frames_ = false;
158 DisplayIfNeededAndAck(); 260 [self displayIfNeededAndAck];
159 }
160
161 } // namespace content
162
163 ////////////////////////////////////////////////////////////////////////////////
164 // IOSurfaceLayer
165
166 @implementation IOSurfaceLayer
167
168 - (content::CompositingIOSurfaceMac*)iosurface {
169 return iosurface_.get();
170 }
171
172 - (content::CompositingIOSurfaceContext*)context {
173 return context_.get();
174 }
175
176 - (id)initWithClient:(content::IOSurfaceLayerClient*)client
177 withScaleFactor:(float)scale_factor {
178 if (self = [super init]) {
179 helper_.reset(new content::IOSurfaceLayerHelper(client, self));
180
181 iosurface_ = content::CompositingIOSurfaceMac::Create();
182 context_ = content::CompositingIOSurfaceContext::Get(
183 content::CompositingIOSurfaceContext::kCALayerContextWindowNumber);
184 if (!iosurface_ || !context_) {
185 LOG(ERROR) << "Failed create CompositingIOSurface or context";
186 [self resetClient];
187 [self release];
188 return nil;
189 }
190
191 [self setBackgroundColor:CGColorGetConstantColor(kCGColorWhite)];
192 [self setAnchorPoint:CGPointMake(0, 0)];
193 // Setting contents gravity is necessary to prevent the layer from being
194 // scaled during dyanmic resizes (especially with devtools open).
195 [self setContentsGravity:kCAGravityTopLeft];
196 if ([self respondsToSelector:(@selector(setContentsScale:))]) {
197 [self setContentsScale:scale_factor];
198 }
199 }
200 return self;
201 }
202
203 - (void)dealloc {
204 DCHECK(!helper_);
205 [super dealloc];
206 }
207
208 - (bool)gotFrameWithIOSurface:(IOSurfaceID)io_surface_id
209 withPixelSize:(gfx::Size)pixel_size
210 withScaleFactor:(float)scale_factor {
211 bool result = true;
212 gfx::ScopedCGLSetCurrentContext scoped_set_current_context(
213 context_->cgl_context());
214 result = iosurface_->SetIOSurfaceWithContextCurrent(
215 context_, io_surface_id, pixel_size, scale_factor);
216 return result;
217 }
218
219 - (void)poisonContextAndSharegroup {
220 context_->PoisonContextAndSharegroup();
221 }
222
223 - (bool)hasBeenPoisoned {
224 return context_->HasBeenPoisoned();
225 }
226
227 - (float)scaleFactor {
228 return iosurface_->scale_factor();
229 }
230
231 - (int)rendererID {
232 return iosurface_->GetRendererID();
233 }
234
235 - (void)resetClient {
236 helper_.reset();
237 }
238
239 - (void)gotNewFrame {
240 helper_->GotNewFrame();
241 }
242
243 - (void)setNeedsDisplayAndDisplayAndAck {
244 helper_->SetNeedsDisplayAndDisplayAndAck();
245 }
246
247 - (void)displayIfNeededAndAck {
248 helper_->DisplayIfNeededAndAck();
249 }
250
251 - (void)beginPumpingFrames {
252 helper_->BeginPumpingFrames();
253 }
254
255 - (void)endPumpingFrames {
256 helper_->EndPumpingFrames();
257 } 261 }
258 262
259 // The remaining methods implement the CAOpenGLLayer interface. 263 // The remaining methods implement the CAOpenGLLayer interface.
260 264
261 - (CGLPixelFormatObj)copyCGLPixelFormatForDisplayMask:(uint32_t)mask { 265 - (CGLPixelFormatObj)copyCGLPixelFormatForDisplayMask:(uint32_t)mask {
262 if (!context_) 266 // Create the pixel format object for the context.
263 return [super copyCGLPixelFormatForDisplayMask:mask]; 267 std::vector<CGLPixelFormatAttribute> attribs;
264 return CGLRetainPixelFormat(CGLGetPixelFormat(context_->cgl_context())); 268 attribs.push_back(kCGLPFADepthSize);
265 } 269 attribs.push_back(static_cast<CGLPixelFormatAttribute>(0));
266 270 if (ui::GpuSwitchingManager::GetInstance()->SupportsDualGpus()) {
267 - (CGLContextObj)copyCGLContextForPixelFormat:(CGLPixelFormatObj)pixelFormat { 271 attribs.push_back(kCGLPFAAllowOfflineRenderers);
268 if (!context_) 272 attribs.push_back(static_cast<CGLPixelFormatAttribute>(1));
269 return [super copyCGLContextForPixelFormat:pixelFormat]; 273 }
270 return CGLRetainContext(context_->cgl_context()); 274 attribs.push_back(static_cast<CGLPixelFormatAttribute>(0));
275 GLint number_virtual_screens = 0;
276 base::ScopedTypeRef<CGLPixelFormatObj> pixel_format;
277 CGLError error = CGLChoosePixelFormat(
278 &attribs.front(), pixel_format.InitializeInto(), &number_virtual_screens);
279 if (error != kCGLNoError) {
280 LOG(ERROR) << "Failed to create pixel format object.";
281 return NULL;
282 }
283 return CGLRetainPixelFormat(pixel_format);
284 }
285
286 - (void)releaseCGLContext:(CGLContextObj)glContext {
287 // The GL context is being destroyed, so mark the resources as needing to be
288 // recreated.
289 io_surface_texture_ = 0;
290 io_surface_texture_dirty_ = true;
291 cgl_renderer_id_ = 0;
292 [super releaseCGLContext:glContext];
271 } 293 }
272 294
273 - (void)setNeedsDisplay { 295 - (void)setNeedsDisplay {
274 if (helper_) 296 needs_display_ = true;
275 helper_->SetNeedsDisplay();
276 [super setNeedsDisplay]; 297 [super setNeedsDisplay];
277 } 298 }
278 299
279 - (BOOL)canDrawInCGLContext:(CGLContextObj)glContext
280 pixelFormat:(CGLPixelFormatObj)pixelFormat
281 forLayerTime:(CFTimeInterval)timeInterval
282 displayTime:(const CVTimeStamp*)timeStamp {
283 if (helper_)
284 return helper_->CanDraw();
285 return NO;
286 }
287
288 - (void)drawInCGLContext:(CGLContextObj)glContext 300 - (void)drawInCGLContext:(CGLContextObj)glContext
289 pixelFormat:(CGLPixelFormatObj)pixelFormat 301 pixelFormat:(CGLPixelFormatObj)pixelFormat
290 forLayerTime:(CFTimeInterval)timeInterval 302 forLayerTime:(CFTimeInterval)timeInterval
291 displayTime:(const CVTimeStamp*)timeStamp { 303 displayTime:(const CVTimeStamp*)timeStamp {
292 TRACE_EVENT0("browser", "IOSurfaceLayer::drawInCGLContext"); 304 TRACE_EVENT0("browser", "IOSurfaceLayer::drawInCGLContext");
293 305
294 if (!iosurface_->HasIOSurface() || context_->cgl_context() != glContext) { 306 // Create the texture if it has not been created in this context yet.
307 if (!io_surface_texture_) {
308 glGenTextures(1, &io_surface_texture_);
309 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, io_surface_texture_);
310 glTexParameteri(
311 GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
312 glTexParameteri(
313 GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
314 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
315 io_surface_texture_dirty_ = true;
316 }
317
318 // Associate the IOSurface with this texture, if the underlying IOSurface has
319 // been changed.
320 if (io_surface_texture_dirty_ && io_surface_) {
321 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, io_surface_texture_);
322 CGLError cgl_error = CGLTexImageIOSurface2D(
323 glContext,
324 GL_TEXTURE_RECTANGLE_ARB,
325 GL_RGBA,
326 IOSurfaceGetWidth(io_surface_),
327 IOSurfaceGetHeight(io_surface_),
328 GL_BGRA,
329 GL_UNSIGNED_INT_8_8_8_8_REV,
330 io_surface_.get(),
331 0 /* plane */);
332 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
333 if (cgl_error != kCGLNoError) {
334 LOG(ERROR) << "CGLTexImageIOSurface2D failed with " << cgl_error;
335 glDeleteTextures(1, &io_surface_texture_);
336 io_surface_texture_ = 0;
337 if (client_)
338 client_->IOSurfaceLayerHitError();
339 }
340 } else if (io_surface_texture_) {
341 glDeleteTextures(1, &io_surface_texture_);
342 io_surface_texture_ = 0;
343 }
344
345 // Fill the viewport with the texture. The viewport must be smaller or equal
346 // than the texture, because it is resized as frames arrive.
347 if (io_surface_texture_) {
348 GLint viewport[4];
349 glGetIntegerv(GL_VIEWPORT, viewport);
350 gfx::Size viewport_pixel_size(viewport[2], viewport[3]);
351 DCHECK_LE(
352 viewport_pixel_size.width(),
353 frame_pixel_size_.width());
354 DCHECK_LE(
355 viewport_pixel_size.height(),
356 frame_pixel_size_.height());
357
358 glMatrixMode(GL_PROJECTION);
359 glLoadIdentity();
360 glOrtho(0, viewport_pixel_size.width(),
361 0, viewport_pixel_size.height(), -1, 1);
362 glMatrixMode(GL_MODELVIEW);
363 glLoadIdentity();
364
365 glColor4f(1, 1, 1, 1);
366 glEnable(GL_TEXTURE_RECTANGLE_ARB);
367 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, io_surface_texture_);
368 glBegin(GL_QUADS);
369 glTexCoord2f(0, 0);
370 glVertex2f(0, 0);
371 glTexCoord2f(viewport[2], 0);
372 glVertex2f(frame_pixel_size_.width(), 0);
373 glTexCoord2f(viewport[2], viewport[3]);
374 glVertex2f(frame_pixel_size_.width(), frame_pixel_size_.height());
375 glTexCoord2f(0, viewport[3]);
376 glVertex2f(0, frame_pixel_size_.height());
377 glEnd();
378 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
379 glDisable(GL_TEXTURE_RECTANGLE_ARB);
380
381 // Workaround for issue 158469. Issue a dummy draw call with
382 // io_surface_texture_ not bound to a texture, in order to shake all
383 // references to the IOSurface out of the driver.
384 glBegin(GL_TRIANGLES);
385 glEnd();
386 } else {
295 glClearColor(1, 1, 1, 1); 387 glClearColor(1, 1, 1, 1);
296 glClear(GL_COLOR_BUFFER_BIT); 388 glClear(GL_COLOR_BUFFER_BIT);
297 return; 389 }
298 } 390
299 391 // Query the current GL renderer to send back to the GPU process.
300 // The correct viewport to cover the layer will be set up by the caller. 392 {
301 // Transform this into a window size for DrawIOSurface, where it will be 393 CGLError cgl_error = CGLGetParameter(
302 // transformed back into this viewport. 394 glContext, kCGLCPCurrentRendererID, &cgl_renderer_id_);
303 GLint viewport[4]; 395 if (cgl_error == kCGLNoError) {
304 glGetIntegerv(GL_VIEWPORT, viewport); 396 cgl_renderer_id_ &= kCGLRendererIDMatchingMask;
305 gfx::Rect window_rect(viewport[0], viewport[1], viewport[2], viewport[3]); 397 } else {
306 float window_scale_factor = 1.f; 398 LOG(ERROR) << "CGLGetParameter for kCGLCPCurrentRendererID failed with "
307 if ([self respondsToSelector:(@selector(contentsScale))]) 399 << cgl_error;
308 window_scale_factor = [self contentsScale]; 400 cgl_renderer_id_ = 0;
309 window_rect = ToNearestRect( 401 }
310 gfx::ScaleRect(window_rect, 1.f/window_scale_factor)); 402 }
311 403
312 bool draw_succeeded = iosurface_->DrawIOSurface( 404 // If we hit any errors, tell the client.
313 context_, window_rect, window_scale_factor); 405 while (GLenum gl_error = glGetError()) {
314 406 LOG(ERROR) << "Hit GL error " << gl_error;
315 if (helper_) 407 if (client_)
316 helper_->DidDraw(draw_succeeded); 408 client_->IOSurfaceLayerHitError();
317 409 }
410
411 needs_display_ = false;
318 [super drawInCGLContext:glContext 412 [super drawInCGLContext:glContext
319 pixelFormat:pixelFormat 413 pixelFormat:pixelFormat
320 forLayerTime:timeInterval 414 forLayerTime:timeInterval
321 displayTime:timeStamp]; 415 displayTime:timeStamp];
416
417 [self ackPendingFrame];
322 } 418 }
323 419
324 @end 420 @end
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