Chromium Code Reviews| Index: content/common/gpu/media/vaapi_tfp_picture.cc |
| diff --git a/content/common/gpu/media/vaapi_tfp_picture.cc b/content/common/gpu/media/vaapi_tfp_picture.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..0524cbdfcc05cd42d87d59bbd82fb147fa427b03 |
| --- /dev/null |
| +++ b/content/common/gpu/media/vaapi_tfp_picture.cc |
| @@ -0,0 +1,99 @@ |
| +// Copyright 2014 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "content/common/gpu/media/va_surface.h" |
| +#include "content/common/gpu/media/vaapi_tfp_picture.h" |
| +#include "content/common/gpu/media/vaapi_wrapper.h" |
| +#include "ui/gl/gl_bindings.h" |
| +#include "ui/gl/gl_context_glx.h" |
| +#include "ui/gl/gl_image_glx.h" |
| +#include "ui/gl/scoped_binders.h" |
| + |
| +namespace content { |
| + |
| +VaapiTFPPicture::VaapiTFPPicture( |
| + base::WeakPtr<VaapiWrapper> vaapi_wrapper, |
| + gfx::GLContextGLX* glx_context, |
| + const base::Callback<bool(void)> make_context_current, |
| + int32 picture_buffer_id, |
| + uint32 texture_id, |
| + const gfx::Size& size) |
| + : VaapiPicture(picture_buffer_id, texture_id, size), |
| + vaapi_wrapper_(vaapi_wrapper), |
| + glx_context_(glx_context), |
| + make_context_current_(make_context_current), |
| + x_display_(glx_context_->display()), |
| + x_pixmap_(0) { |
| +} |
| + |
| +VaapiTFPPicture::~VaapiTFPPicture() { |
| + // At this point |vaapi_wrapper_| shouldn't be available anymore. |
| + DCHECK(!vaapi_wrapper_.get()); |
| + |
| + if (glx_image_.get() && make_context_current_.Run()) { |
| + glx_image_->ReleaseTexImage(GL_TEXTURE_2D); |
| + glx_image_->Destroy(true); |
| + DCHECK_EQ(glGetError(), GL_NO_ERROR); |
| + } |
| + |
| + if (x_pixmap_) |
| + XFreePixmap(x_display_, x_pixmap_); |
| + XSync(x_display_, False); // Needed to work around buggy vdpau-driver. |
|
marcheu
2014/11/14 19:35:47
Hmm, why do we need that at all? we don't support
llandwerlin-old
2014/11/15 00:15:39
I don't know either. I just kept the destruction s
|
| +} |
| + |
| +bool VaapiTFPPicture::Initialize() { |
| + if (!make_context_current_.Run()) |
| + return false; |
| + |
| + XWindowAttributes win_attr; |
| + int screen = DefaultScreen(x_display_); |
| + XGetWindowAttributes(x_display_, RootWindow(x_display_, screen), &win_attr); |
| + // TODO(posciak): pass the depth required by libva, not the RootWindow's |
| + // depth |
| + x_pixmap_ = XCreatePixmap(x_display_, |
| + RootWindow(x_display_, screen), |
| + size().width(), |
| + size().height(), |
| + win_attr.depth); |
| + if (!x_pixmap_) { |
| + LOG(ERROR) << "Failed creating an X Pixmap for TFP"; |
| + return false; |
| + } |
| + |
| + glx_image_ = new gfx::GLImageGLX(size(), GL_RGB); |
| + if (!glx_image_->Initialize(x_pixmap_)) { |
| + // x_pixmap_ will be freed in the destructor. |
| + LOG(ERROR) << "Failed creating a GLX Pixmap for TFP"; |
| + return false; |
| + } |
| + |
| + gfx::ScopedTextureBinder texture_binder(GL_TEXTURE_2D, texture_id()); |
| + if (!glx_image_->BindTexImage(GL_TEXTURE_2D)) { |
| + LOG(ERROR) << "Failed to bind texture to glx image"; |
| + return false; |
| + } |
| + |
| + return true; |
| +} |
| + |
| +bool VaapiTFPPicture::DownloadFromSurface( |
| + const scoped_refptr<VASurface>& va_surface) { |
| + if (!vaapi_wrapper_.get()) { |
| + LOG(ERROR) << "VaapiWrapper not available"; |
| + return false; |
| + } |
| + |
| + return vaapi_wrapper_->PutSurfaceIntoPixmap( |
| + va_surface->id(), x_pixmap_, va_surface->size()); |
| +} |
| + |
| +void VaapiTFPPicture::DisposeVaapi() { |
| +} |
| + |
| +// static |
| +uint32 VaapiPicture::GetGLTextureTarget() { |
| + return GL_TEXTURE_2D; |
| +} |
| + |
| +} // namespace content |