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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "content/common/gpu/media/va_surface.h" | |
6 #include "content/common/gpu/media/vaapi_tfp_picture.h" | |
7 #include "content/common/gpu/media/vaapi_wrapper.h" | |
8 #include "ui/gl/gl_bindings.h" | |
9 #include "ui/gl/gl_context_glx.h" | |
10 #include "ui/gl/gl_image_glx.h" | |
11 #include "ui/gl/scoped_binders.h" | |
12 | |
13 namespace content { | |
14 | |
15 VaapiTFPPicture::VaapiTFPPicture( | |
16 base::WeakPtr<VaapiWrapper> vaapi_wrapper, | |
17 gfx::GLContextGLX* glx_context, | |
18 const base::Callback<bool(void)> make_context_current, | |
19 int32 picture_buffer_id, | |
20 uint32 texture_id, | |
21 const gfx::Size& size) | |
22 : VaapiPicture(picture_buffer_id, texture_id, size), | |
23 vaapi_wrapper_(vaapi_wrapper), | |
24 glx_context_(glx_context), | |
25 make_context_current_(make_context_current), | |
26 x_display_(glx_context_->display()), | |
27 x_pixmap_(0) { | |
28 } | |
29 | |
30 VaapiTFPPicture::~VaapiTFPPicture() { | |
31 // At this point |vaapi_wrapper_| shouldn't be available anymore. | |
32 DCHECK(!vaapi_wrapper_.get()); | |
33 | |
34 if (glx_image_.get() && make_context_current_.Run()) { | |
35 glx_image_->ReleaseTexImage(GL_TEXTURE_2D); | |
36 glx_image_->Destroy(true); | |
37 DCHECK_EQ(glGetError(), GL_NO_ERROR); | |
38 } | |
39 | |
40 if (x_pixmap_) | |
41 XFreePixmap(x_display_, x_pixmap_); | |
42 XSync(x_display_, False); // Needed to work around buggy vdpau-driver. | |
marcheu
2014/11/14 19:35:47
Hmm, why do we need that at all? we don't support
llandwerlin-old
2014/11/15 00:15:39
I don't know either. I just kept the destruction s
| |
43 } | |
44 | |
45 bool VaapiTFPPicture::Initialize() { | |
46 if (!make_context_current_.Run()) | |
47 return false; | |
48 | |
49 XWindowAttributes win_attr; | |
50 int screen = DefaultScreen(x_display_); | |
51 XGetWindowAttributes(x_display_, RootWindow(x_display_, screen), &win_attr); | |
52 // TODO(posciak): pass the depth required by libva, not the RootWindow's | |
53 // depth | |
54 x_pixmap_ = XCreatePixmap(x_display_, | |
55 RootWindow(x_display_, screen), | |
56 size().width(), | |
57 size().height(), | |
58 win_attr.depth); | |
59 if (!x_pixmap_) { | |
60 LOG(ERROR) << "Failed creating an X Pixmap for TFP"; | |
61 return false; | |
62 } | |
63 | |
64 glx_image_ = new gfx::GLImageGLX(size(), GL_RGB); | |
65 if (!glx_image_->Initialize(x_pixmap_)) { | |
66 // x_pixmap_ will be freed in the destructor. | |
67 LOG(ERROR) << "Failed creating a GLX Pixmap for TFP"; | |
68 return false; | |
69 } | |
70 | |
71 gfx::ScopedTextureBinder texture_binder(GL_TEXTURE_2D, texture_id()); | |
72 if (!glx_image_->BindTexImage(GL_TEXTURE_2D)) { | |
73 LOG(ERROR) << "Failed to bind texture to glx image"; | |
74 return false; | |
75 } | |
76 | |
77 return true; | |
78 } | |
79 | |
80 bool VaapiTFPPicture::DownloadFromSurface( | |
81 const scoped_refptr<VASurface>& va_surface) { | |
82 if (!vaapi_wrapper_.get()) { | |
83 LOG(ERROR) << "VaapiWrapper not available"; | |
84 return false; | |
85 } | |
86 | |
87 return vaapi_wrapper_->PutSurfaceIntoPixmap( | |
88 va_surface->id(), x_pixmap_, va_surface->size()); | |
89 } | |
90 | |
91 void VaapiTFPPicture::DisposeVaapi() { | |
92 } | |
93 | |
94 // static | |
95 uint32 VaapiPicture::GetGLTextureTarget() { | |
96 return GL_TEXTURE_2D; | |
97 } | |
98 | |
99 } // namespace content | |
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