Index: content/common/gpu/media/rendering_helper.cc |
diff --git a/content/common/gpu/media/rendering_helper.cc b/content/common/gpu/media/rendering_helper.cc |
index 5870ceef564638b48b1c5c9b19c132a95c6f80bb..36d545e44d15a71f726704e8d86fb8b5c4a66add 100644 |
--- a/content/common/gpu/media/rendering_helper.cc |
+++ b/content/common/gpu/media/rendering_helper.cc |
@@ -19,8 +19,6 @@ |
#include "ui/gl/gl_context.h" |
#include "ui/gl/gl_implementation.h" |
#include "ui/gl/gl_surface.h" |
-#include "ui/gl/gl_surface_egl.h" |
-#include "ui/gl/gl_surface_glx.h" |
#if defined(OS_WIN) |
#include <windows.h> |
@@ -28,14 +26,20 @@ |
#if defined(USE_X11) |
#include "ui/gfx/x/x11_types.h" |
-#endif |
- |
-#if !defined(OS_WIN) && defined(ARCH_CPU_X86_FAMILY) |
+#include "ui/gl/gl_surface_glx.h" |
#define GL_VARIANT_GLX 1 |
#else |
+#include "ui/gl/gl_surface_egl.h" |
#define GL_VARIANT_EGL 1 |
#endif |
+#if defined(USE_OZONE) |
+#include "ui/ozone/public/ozone_platform.h" |
+#include "ui/ozone/public/ui_thread_gpu.h" |
+#include "ui/platform_window/platform_window.h" |
+#include "ui/platform_window/platform_window_delegate.h" |
+#endif |
+ |
// Helper for Shader creation. |
static void CreateShader(GLuint program, |
GLenum type, |
@@ -58,6 +62,54 @@ static void CreateShader(GLuint program, |
namespace content { |
+#if defined(USE_OZONE) |
+ |
+// Ozone Gbm Surfaces are always created to the size of the screen, so |
+// it doesn't matter what size we are passing here, we will update it |
+// once the surface is created. |
+const int kTestWindowWidth = 1; |
+const int kTestWindowHeight = 1; |
Owen Lin
2014/11/06 05:45:01
How about const gfx::Rect kTestWindowSize(1, 1); ?
llandwerlin-old
2014/11/10 09:34:16
Added an empty Rect in the StubOzoneDelegate const
|
+ |
+class RenderingHelper::StubOzoneDelegate : public ui::PlatformWindowDelegate { |
+ public: |
+ StubOzoneDelegate() : widget_(gfx::kNullAcceleratedWidget) { |
+ platform_window_ = ui::OzonePlatform::GetInstance()->CreatePlatformWindow( |
+ this, gfx::Rect(kTestWindowWidth, kTestWindowHeight)); |
+ } |
+ virtual ~StubOzoneDelegate() {} |
+ |
+ virtual void OnBoundsChanged(const gfx::Rect& new_bounds) override {} |
+ |
+ virtual void OnDamageRect(const gfx::Rect& damaged_region) override {} |
+ |
+ virtual void DispatchEvent(ui::Event* event) override {} |
+ |
+ virtual void OnCloseRequest() override {} |
+ virtual void OnClosed() override {} |
+ |
+ virtual void OnWindowStateChanged( |
+ ui::PlatformWindowState new_state) override {}; |
+ |
+ virtual void OnLostCapture() override {}; |
+ |
+ virtual void OnAcceleratedWidgetAvailable( |
+ gfx::AcceleratedWidget widget) override { |
+ widget_ = widget; |
+ }; |
+ |
+ virtual void OnActivationChanged(bool active) override {}; |
+ |
+ gfx::AcceleratedWidget GetAcceleratedWidget() const { return widget_; } |
+ |
+ gfx::Size GetSize() { return platform_window_->GetBounds().size(); } |
+ |
+ private: |
+ scoped_ptr<ui::PlatformWindow> platform_window_; |
+ gfx::AcceleratedWidget widget_; |
+}; |
+ |
+#endif // defined(USE_OZONE) |
+ |
RenderingHelperParams::RenderingHelperParams() |
: rendering_fps(0), warm_up_iterations(0), render_as_thumbnails(false) { |
} |
@@ -93,7 +145,14 @@ bool RenderingHelper::InitializeOneOff() { |
#else |
cmd_line->AppendSwitchASCII(switches::kUseGL, gfx::kGLImplementationEGLName); |
#endif |
+ |
+#if defined(USE_OZONE) |
+ static ui::UiThreadGpu ui_thread_gpu; |
+ ui::OzonePlatform::InitializeForUI(); |
+ return gfx::GLSurface::InitializeOneOff() && ui_thread_gpu.Initialize(); |
+#else |
return gfx::GLSurface::InitializeOneOff(); |
+#endif |
} |
RenderingHelper::RenderingHelper() { |
@@ -170,15 +229,20 @@ void RenderingHelper::Initialize(const RenderingHelperParams& params, |
XStoreName(display, window_, "VideoDecodeAcceleratorTest"); |
XSelectInput(display, window_, ExposureMask); |
XMapWindow(display, window_); |
+#elif defined(USE_OZONE) |
+ platform_window_delegate_.reset(new RenderingHelper::StubOzoneDelegate()); |
+ window_ = platform_window_delegate_->GetAcceleratedWidget(); |
#else |
#error unknown platform |
#endif |
CHECK(window_ != gfx::kNullAcceleratedWidget); |
gl_surface_ = gfx::GLSurface::CreateViewGLSurface(window_); |
+ screen_size_ = gl_surface_->GetSize(); |
+ |
gl_context_ = gfx::GLContext::CreateGLContext( |
NULL, gl_surface_.get(), gfx::PreferIntegratedGpu); |
- gl_context_->MakeCurrent(gl_surface_.get()); |
+ CHECK(gl_context_->MakeCurrent(gl_surface_.get())); |
CHECK_GT(params.window_sizes.size(), 0U); |
videos_.resize(params.window_sizes.size()); |
@@ -304,8 +368,17 @@ void RenderingHelper::Initialize(const RenderingHelperParams& params, |
glEnableVertexAttribArray(tc_location); |
glVertexAttribPointer(tc_location, 2, GL_FLOAT, GL_FALSE, 0, kTextureCoords); |
+ int warm_up_iterations = 0; |
if (frame_duration_ != base::TimeDelta()) |
- WarmUpRendering(params.warm_up_iterations); |
+ warm_up_iterations = params.warm_up_iterations; |
+#if defined(USE_OZONE) |
+ // On Ozone the VSyncProvider can't provide a vsync_internal until |
+ // we render at least a frame, so we warm up with at least one |
+ // frame. |
+ warm_up_iterations = std::max(1, warm_up_iterations); |
+#endif |
+ if (warm_up_iterations > 0) |
+ WarmUpRendering(warm_up_iterations); |
// It's safe to use Unretained here since |rendering_thread_| will be stopped |
// in VideoDecodeAcceleratorTest.TearDown(), while the |rendering_helper_| is |
@@ -463,7 +536,11 @@ void RenderingHelper::DeleteTexture(uint32 texture_id) { |
CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR); |
} |
-void* RenderingHelper::GetGLContext() { |
+scoped_refptr<gfx::GLContext> RenderingHelper::GetGLContext() { |
+ return gl_context_; |
+} |
+ |
+void* RenderingHelper::GetGLContextHandle() { |
return gl_context_->GetHandle(); |
} |
@@ -485,7 +562,7 @@ void RenderingHelper::Clear() { |
#if defined(OS_WIN) |
if (window_) |
DestroyWindow(window_); |
-#else |
+#elif defined(USE_X11) |
// Destroy resources acquired in Initialize, in reverse-acquisition order. |
if (window_) { |
CHECK(XUnmapWindow(gfx::GetXDisplay(), window_)); |
@@ -562,6 +639,9 @@ void RenderingHelper::RenderContent() { |
RenderTexture(GL_TEXTURE_2D, thumbnails_texture_id_); |
need_swap_buffer = true; |
} else { |
+ GLSetViewPort(gfx::Rect(screen_size_)); |
+ glClearColor(0.0f, 0.0f, 0.0f, 1.0f); |
+ glClear(GL_COLOR_BUFFER_BIT); |
marcheu
2014/11/04 19:25:38
I'm not sure why this is needed now?
llandwerlin-old
2014/11/05 10:17:35
Yes, otherwise I can see the last frame of the pre
|
for (RenderedVideo& video : videos_) { |
if (video.pending_frames.empty()) |
continue; |
@@ -649,17 +729,20 @@ void RenderingHelper::UpdateVSyncParameters(base::WaitableEvent* done, |
done->Signal(); |
} |
-void RenderingHelper::DropOneFrameForAllVideos() { |
+uint32 RenderingHelper::DropOneFrameForAllVideos() { |
+ uint32 frames_dropped = 0; |
for (RenderedVideo& video : videos_) { |
if (video.pending_frames.empty()) |
continue; |
if (video.pending_frames.size() > 1 || video.is_flushing) { |
+ frames_dropped++; |
video.pending_frames.pop(); |
} else { |
++video.frames_to_drop; |
} |
} |
+ return frames_dropped; |
} |
void RenderingHelper::ScheduleNextRenderContent() { |
@@ -675,11 +758,17 @@ void RenderingHelper::ScheduleNextRenderContent() { |
target = vsync_timebase_ + intervals * vsync_interval_; |
// When the rendering falls behind, drops frames. |
- while (scheduled_render_time_ < target) { |
- scheduled_render_time_ += frame_duration_; |
- DropOneFrameForAllVideos(); |
+ if (frame_duration_ > base::TimeDelta()) { |
+ while (scheduled_render_time_ < target) { |
+ scheduled_render_time_ += frame_duration_; |
+ DropOneFrameForAllVideos(); |
+ } |
+ } else { |
+ // If we don't have a frame_duration_, just drop as many frames as |
Owen Lin
2014/11/06 05:45:01
This is not needed. If frame_duration is null, we
llandwerlin-old
2014/11/10 09:34:16
Done.
|
+ // possible. |
+ while (DropOneFrameForAllVideos() > 0) |
+ ; |
} |
- |
message_loop_->PostDelayedTask( |
FROM_HERE, render_task_.callback(), target - now); |
} |