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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/common/gpu/media/rendering_helper.h" | 5 #include "content/common/gpu/media/rendering_helper.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <numeric> | 8 #include <numeric> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
| 11 #include "base/bind.h" | 11 #include "base/bind.h" |
| 12 #include "base/callback_helpers.h" | 12 #include "base/callback_helpers.h" |
| 13 #include "base/command_line.h" | 13 #include "base/command_line.h" |
| 14 #include "base/mac/scoped_nsautorelease_pool.h" | 14 #include "base/mac/scoped_nsautorelease_pool.h" |
| 15 #include "base/message_loop/message_loop.h" | 15 #include "base/message_loop/message_loop.h" |
| 16 #include "base/strings/stringize_macros.h" | 16 #include "base/strings/stringize_macros.h" |
| 17 #include "base/synchronization/waitable_event.h" | 17 #include "base/synchronization/waitable_event.h" |
| 18 #include "base/time/time.h" | 18 #include "base/time/time.h" |
| 19 #include "ui/gl/gl_context.h" | 19 #include "ui/gl/gl_context.h" |
| 20 #include "ui/gl/gl_implementation.h" | 20 #include "ui/gl/gl_implementation.h" |
| 21 #include "ui/gl/gl_surface.h" | 21 #include "ui/gl/gl_surface.h" |
| 22 #include "ui/gl/gl_surface_egl.h" | |
| 23 #include "ui/gl/gl_surface_glx.h" | |
| 24 | 22 |
| 25 #if defined(OS_WIN) | 23 #if defined(OS_WIN) |
| 26 #include <windows.h> | 24 #include <windows.h> |
| 27 #endif | 25 #endif |
| 28 | 26 |
| 29 #if defined(USE_X11) | 27 #if defined(USE_X11) |
| 30 #include "ui/gfx/x/x11_types.h" | 28 #include "ui/gfx/x/x11_types.h" |
| 29 #include "ui/gl/gl_surface_glx.h" | |
| 30 #define GL_VARIANT_GLX 1 | |
| 31 #else | |
| 32 #include "ui/gl/gl_surface_egl.h" | |
| 33 #define GL_VARIANT_EGL 1 | |
| 31 #endif | 34 #endif |
| 32 | 35 |
| 33 #if !defined(OS_WIN) && defined(ARCH_CPU_X86_FAMILY) | 36 #if defined(USE_OZONE) |
| 34 #define GL_VARIANT_GLX 1 | 37 #include "ui/ozone/public/ozone_platform.h" |
| 35 #else | 38 #include "ui/ozone/public/ui_thread_gpu.h" |
| 36 #define GL_VARIANT_EGL 1 | 39 #include "ui/platform_window/platform_window.h" |
| 40 #include "ui/platform_window/platform_window_delegate.h" | |
| 37 #endif | 41 #endif |
| 38 | 42 |
| 39 // Helper for Shader creation. | 43 // Helper for Shader creation. |
| 40 static void CreateShader(GLuint program, | 44 static void CreateShader(GLuint program, |
| 41 GLenum type, | 45 GLenum type, |
| 42 const char* source, | 46 const char* source, |
| 43 int size) { | 47 int size) { |
| 44 GLuint shader = glCreateShader(type); | 48 GLuint shader = glCreateShader(type); |
| 45 glShaderSource(shader, 1, &source, &size); | 49 glShaderSource(shader, 1, &source, &size); |
| 46 glCompileShader(shader); | 50 glCompileShader(shader); |
| 47 int result = GL_FALSE; | 51 int result = GL_FALSE; |
| 48 glGetShaderiv(shader, GL_COMPILE_STATUS, &result); | 52 glGetShaderiv(shader, GL_COMPILE_STATUS, &result); |
| 49 if (!result) { | 53 if (!result) { |
| 50 char log[4096]; | 54 char log[4096]; |
| 51 glGetShaderInfoLog(shader, arraysize(log), NULL, log); | 55 glGetShaderInfoLog(shader, arraysize(log), NULL, log); |
| 52 LOG(FATAL) << log; | 56 LOG(FATAL) << log; |
| 53 } | 57 } |
| 54 glAttachShader(program, shader); | 58 glAttachShader(program, shader); |
| 55 glDeleteShader(shader); | 59 glDeleteShader(shader); |
| 56 CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR); | 60 CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR); |
| 57 } | 61 } |
| 58 | 62 |
| 59 namespace content { | 63 namespace content { |
| 60 | 64 |
| 65 #if defined(USE_OZONE) | |
| 66 | |
| 67 // Ozone Gbm Surfaces are always created to the size of the screen, so | |
| 68 // it doesn't matter what size we are passing here, we will update it | |
| 69 // once the surface is created. | |
| 70 const int kTestWindowWidth = 1; | |
| 71 const int kTestWindowHeight = 1; | |
|
Owen Lin
2014/11/06 05:45:01
How about const gfx::Rect kTestWindowSize(1, 1); ?
llandwerlin-old
2014/11/10 09:34:16
Added an empty Rect in the StubOzoneDelegate const
| |
| 72 | |
| 73 class RenderingHelper::StubOzoneDelegate : public ui::PlatformWindowDelegate { | |
| 74 public: | |
| 75 StubOzoneDelegate() : widget_(gfx::kNullAcceleratedWidget) { | |
| 76 platform_window_ = ui::OzonePlatform::GetInstance()->CreatePlatformWindow( | |
| 77 this, gfx::Rect(kTestWindowWidth, kTestWindowHeight)); | |
| 78 } | |
| 79 virtual ~StubOzoneDelegate() {} | |
| 80 | |
| 81 virtual void OnBoundsChanged(const gfx::Rect& new_bounds) override {} | |
| 82 | |
| 83 virtual void OnDamageRect(const gfx::Rect& damaged_region) override {} | |
| 84 | |
| 85 virtual void DispatchEvent(ui::Event* event) override {} | |
| 86 | |
| 87 virtual void OnCloseRequest() override {} | |
| 88 virtual void OnClosed() override {} | |
| 89 | |
| 90 virtual void OnWindowStateChanged( | |
| 91 ui::PlatformWindowState new_state) override {}; | |
| 92 | |
| 93 virtual void OnLostCapture() override {}; | |
| 94 | |
| 95 virtual void OnAcceleratedWidgetAvailable( | |
| 96 gfx::AcceleratedWidget widget) override { | |
| 97 widget_ = widget; | |
| 98 }; | |
| 99 | |
| 100 virtual void OnActivationChanged(bool active) override {}; | |
| 101 | |
| 102 gfx::AcceleratedWidget GetAcceleratedWidget() const { return widget_; } | |
| 103 | |
| 104 gfx::Size GetSize() { return platform_window_->GetBounds().size(); } | |
| 105 | |
| 106 private: | |
| 107 scoped_ptr<ui::PlatformWindow> platform_window_; | |
| 108 gfx::AcceleratedWidget widget_; | |
| 109 }; | |
| 110 | |
| 111 #endif // defined(USE_OZONE) | |
| 112 | |
| 61 RenderingHelperParams::RenderingHelperParams() | 113 RenderingHelperParams::RenderingHelperParams() |
| 62 : rendering_fps(0), warm_up_iterations(0), render_as_thumbnails(false) { | 114 : rendering_fps(0), warm_up_iterations(0), render_as_thumbnails(false) { |
| 63 } | 115 } |
| 64 | 116 |
| 65 RenderingHelperParams::~RenderingHelperParams() {} | 117 RenderingHelperParams::~RenderingHelperParams() {} |
| 66 | 118 |
| 67 VideoFrameTexture::VideoFrameTexture(uint32 texture_target, | 119 VideoFrameTexture::VideoFrameTexture(uint32 texture_target, |
| 68 uint32 texture_id, | 120 uint32 texture_id, |
| 69 const base::Closure& no_longer_needed_cb) | 121 const base::Closure& no_longer_needed_cb) |
| 70 : texture_target_(texture_target), | 122 : texture_target_(texture_target), |
| (...skipping 15 matching lines...) Expand all Loading... | |
| 86 | 138 |
| 87 // static | 139 // static |
| 88 bool RenderingHelper::InitializeOneOff() { | 140 bool RenderingHelper::InitializeOneOff() { |
| 89 base::CommandLine* cmd_line = base::CommandLine::ForCurrentProcess(); | 141 base::CommandLine* cmd_line = base::CommandLine::ForCurrentProcess(); |
| 90 #if GL_VARIANT_GLX | 142 #if GL_VARIANT_GLX |
| 91 cmd_line->AppendSwitchASCII(switches::kUseGL, | 143 cmd_line->AppendSwitchASCII(switches::kUseGL, |
| 92 gfx::kGLImplementationDesktopName); | 144 gfx::kGLImplementationDesktopName); |
| 93 #else | 145 #else |
| 94 cmd_line->AppendSwitchASCII(switches::kUseGL, gfx::kGLImplementationEGLName); | 146 cmd_line->AppendSwitchASCII(switches::kUseGL, gfx::kGLImplementationEGLName); |
| 95 #endif | 147 #endif |
| 148 | |
| 149 #if defined(USE_OZONE) | |
| 150 static ui::UiThreadGpu ui_thread_gpu; | |
| 151 ui::OzonePlatform::InitializeForUI(); | |
| 152 return gfx::GLSurface::InitializeOneOff() && ui_thread_gpu.Initialize(); | |
| 153 #else | |
| 96 return gfx::GLSurface::InitializeOneOff(); | 154 return gfx::GLSurface::InitializeOneOff(); |
| 155 #endif | |
| 97 } | 156 } |
| 98 | 157 |
| 99 RenderingHelper::RenderingHelper() { | 158 RenderingHelper::RenderingHelper() { |
| 100 window_ = gfx::kNullAcceleratedWidget; | 159 window_ = gfx::kNullAcceleratedWidget; |
| 101 Clear(); | 160 Clear(); |
| 102 } | 161 } |
| 103 | 162 |
| 104 RenderingHelper::~RenderingHelper() { | 163 RenderingHelper::~RenderingHelper() { |
| 105 CHECK_EQ(videos_.size(), 0U) << "Must call UnInitialize before dtor."; | 164 CHECK_EQ(videos_.size(), 0U) << "Must call UnInitialize before dtor."; |
| 106 Clear(); | 165 Clear(); |
| (...skipping 21 matching lines...) Expand all Loading... | |
| 128 | 187 |
| 129 #if defined(OS_WIN) | 188 #if defined(OS_WIN) |
| 130 screen_size_ = | 189 screen_size_ = |
| 131 gfx::Size(GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN)); | 190 gfx::Size(GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN)); |
| 132 window_ = CreateWindowEx(0, | 191 window_ = CreateWindowEx(0, |
| 133 L"Static", | 192 L"Static", |
| 134 L"VideoDecodeAcceleratorTest", | 193 L"VideoDecodeAcceleratorTest", |
| 135 WS_OVERLAPPEDWINDOW | WS_VISIBLE, | 194 WS_OVERLAPPEDWINDOW | WS_VISIBLE, |
| 136 0, | 195 0, |
| 137 0, | 196 0, |
| 138 screen_size_.width(), | 197 screen_size_.width(), |
|
Owen Lin
2014/11/06 05:45:01
Remove line 189 (screen_size_ = ...) and just use
llandwerlin-old
2014/11/10 09:34:16
Done.
| |
| 139 screen_size_.height(), | 198 screen_size_.height(), |
| 140 NULL, | 199 NULL, |
| 141 NULL, | 200 NULL, |
| 142 NULL, | 201 NULL, |
| 143 NULL); | 202 NULL); |
| 144 #elif defined(USE_X11) | 203 #elif defined(USE_X11) |
| 145 Display* display = gfx::GetXDisplay(); | 204 Display* display = gfx::GetXDisplay(); |
| 146 Screen* screen = DefaultScreenOfDisplay(display); | 205 Screen* screen = DefaultScreenOfDisplay(display); |
| 147 screen_size_ = gfx::Size(XWidthOfScreen(screen), XHeightOfScreen(screen)); | 206 screen_size_ = gfx::Size(XWidthOfScreen(screen), XHeightOfScreen(screen)); |
| 148 | 207 |
| (...skipping 14 matching lines...) Expand all Loading... | |
| 163 screen_size_.height(), | 222 screen_size_.height(), |
| 164 0 /* border width */, | 223 0 /* border width */, |
| 165 depth, | 224 depth, |
| 166 CopyFromParent /* class */, | 225 CopyFromParent /* class */, |
| 167 CopyFromParent /* visual */, | 226 CopyFromParent /* visual */, |
| 168 (CWBackPixel | CWOverrideRedirect), | 227 (CWBackPixel | CWOverrideRedirect), |
| 169 &window_attributes); | 228 &window_attributes); |
| 170 XStoreName(display, window_, "VideoDecodeAcceleratorTest"); | 229 XStoreName(display, window_, "VideoDecodeAcceleratorTest"); |
| 171 XSelectInput(display, window_, ExposureMask); | 230 XSelectInput(display, window_, ExposureMask); |
| 172 XMapWindow(display, window_); | 231 XMapWindow(display, window_); |
| 232 #elif defined(USE_OZONE) | |
| 233 platform_window_delegate_.reset(new RenderingHelper::StubOzoneDelegate()); | |
| 234 window_ = platform_window_delegate_->GetAcceleratedWidget(); | |
| 173 #else | 235 #else |
| 174 #error unknown platform | 236 #error unknown platform |
| 175 #endif | 237 #endif |
| 176 CHECK(window_ != gfx::kNullAcceleratedWidget); | 238 CHECK(window_ != gfx::kNullAcceleratedWidget); |
| 177 | 239 |
| 178 gl_surface_ = gfx::GLSurface::CreateViewGLSurface(window_); | 240 gl_surface_ = gfx::GLSurface::CreateViewGLSurface(window_); |
| 241 screen_size_ = gl_surface_->GetSize(); | |
| 242 | |
| 179 gl_context_ = gfx::GLContext::CreateGLContext( | 243 gl_context_ = gfx::GLContext::CreateGLContext( |
| 180 NULL, gl_surface_.get(), gfx::PreferIntegratedGpu); | 244 NULL, gl_surface_.get(), gfx::PreferIntegratedGpu); |
| 181 gl_context_->MakeCurrent(gl_surface_.get()); | 245 CHECK(gl_context_->MakeCurrent(gl_surface_.get())); |
| 182 | 246 |
| 183 CHECK_GT(params.window_sizes.size(), 0U); | 247 CHECK_GT(params.window_sizes.size(), 0U); |
| 184 videos_.resize(params.window_sizes.size()); | 248 videos_.resize(params.window_sizes.size()); |
| 185 LayoutRenderingAreas(params.window_sizes); | 249 LayoutRenderingAreas(params.window_sizes); |
| 186 | 250 |
| 187 if (render_as_thumbnails_) { | 251 if (render_as_thumbnails_) { |
| 188 CHECK_EQ(videos_.size(), 1U); | 252 CHECK_EQ(videos_.size(), 1U); |
| 189 | 253 |
| 190 GLint max_texture_size; | 254 GLint max_texture_size; |
| 191 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size); | 255 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size); |
| (...skipping 105 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 297 if (tex_external != -1) { | 361 if (tex_external != -1) { |
| 298 glUniform1i(tex_external, 1); | 362 glUniform1i(tex_external, 1); |
| 299 } | 363 } |
| 300 int pos_location = glGetAttribLocation(program_, "in_pos"); | 364 int pos_location = glGetAttribLocation(program_, "in_pos"); |
| 301 glEnableVertexAttribArray(pos_location); | 365 glEnableVertexAttribArray(pos_location); |
| 302 glVertexAttribPointer(pos_location, 2, GL_FLOAT, GL_FALSE, 0, kVertices); | 366 glVertexAttribPointer(pos_location, 2, GL_FLOAT, GL_FALSE, 0, kVertices); |
| 303 int tc_location = glGetAttribLocation(program_, "in_tc"); | 367 int tc_location = glGetAttribLocation(program_, "in_tc"); |
| 304 glEnableVertexAttribArray(tc_location); | 368 glEnableVertexAttribArray(tc_location); |
| 305 glVertexAttribPointer(tc_location, 2, GL_FLOAT, GL_FALSE, 0, kTextureCoords); | 369 glVertexAttribPointer(tc_location, 2, GL_FLOAT, GL_FALSE, 0, kTextureCoords); |
| 306 | 370 |
| 371 int warm_up_iterations = 0; | |
| 307 if (frame_duration_ != base::TimeDelta()) | 372 if (frame_duration_ != base::TimeDelta()) |
| 308 WarmUpRendering(params.warm_up_iterations); | 373 warm_up_iterations = params.warm_up_iterations; |
| 374 #if defined(USE_OZONE) | |
| 375 // On Ozone the VSyncProvider can't provide a vsync_internal until | |
| 376 // we render at least a frame, so we warm up with at least one | |
| 377 // frame. | |
| 378 warm_up_iterations = std::max(1, warm_up_iterations); | |
| 379 #endif | |
| 380 if (warm_up_iterations > 0) | |
| 381 WarmUpRendering(warm_up_iterations); | |
| 309 | 382 |
| 310 // It's safe to use Unretained here since |rendering_thread_| will be stopped | 383 // It's safe to use Unretained here since |rendering_thread_| will be stopped |
| 311 // in VideoDecodeAcceleratorTest.TearDown(), while the |rendering_helper_| is | 384 // in VideoDecodeAcceleratorTest.TearDown(), while the |rendering_helper_| is |
| 312 // a member of that class. (See video_decode_accelerator_unittest.cc.) | 385 // a member of that class. (See video_decode_accelerator_unittest.cc.) |
| 313 gl_surface_->GetVSyncProvider()->GetVSyncParameters(base::Bind( | 386 gl_surface_->GetVSyncProvider()->GetVSyncParameters(base::Bind( |
|
Owen Lin
2014/11/06 05:45:01
I like your idea that don't call this function if
| |
| 314 &RenderingHelper::UpdateVSyncParameters, base::Unretained(this), done)); | 387 &RenderingHelper::UpdateVSyncParameters, base::Unretained(this), done)); |
| 315 } | 388 } |
| 316 | 389 |
| 317 // The rendering for the first few frames is slow (e.g., 100ms on Peach Pit). | 390 // The rendering for the first few frames is slow (e.g., 100ms on Peach Pit). |
| 318 // This affects the numbers measured in the performance test. We try to render | 391 // This affects the numbers measured in the performance test. We try to render |
| 319 // several frames here to warm up the rendering. | 392 // several frames here to warm up the rendering. |
| 320 void RenderingHelper::WarmUpRendering(int warm_up_iterations) { | 393 void RenderingHelper::WarmUpRendering(int warm_up_iterations) { |
| 321 unsigned int texture_id; | 394 unsigned int texture_id; |
| 322 scoped_ptr<GLubyte[]> emptyData(new GLubyte[screen_size_.GetArea() * 2]); | 395 scoped_ptr<GLubyte[]> emptyData(new GLubyte[screen_size_.GetArea() * 2]); |
| 323 glGenTextures(1, &texture_id); | 396 glGenTextures(1, &texture_id); |
| (...skipping 132 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 456 glBindTexture(texture_target, 0); | 529 glBindTexture(texture_target, 0); |
| 457 CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR); | 530 CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR); |
| 458 } | 531 } |
| 459 | 532 |
| 460 void RenderingHelper::DeleteTexture(uint32 texture_id) { | 533 void RenderingHelper::DeleteTexture(uint32 texture_id) { |
| 461 CHECK_EQ(base::MessageLoop::current(), message_loop_); | 534 CHECK_EQ(base::MessageLoop::current(), message_loop_); |
| 462 glDeleteTextures(1, &texture_id); | 535 glDeleteTextures(1, &texture_id); |
| 463 CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR); | 536 CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR); |
| 464 } | 537 } |
| 465 | 538 |
| 466 void* RenderingHelper::GetGLContext() { | 539 scoped_refptr<gfx::GLContext> RenderingHelper::GetGLContext() { |
| 540 return gl_context_; | |
| 541 } | |
| 542 | |
| 543 void* RenderingHelper::GetGLContextHandle() { | |
| 467 return gl_context_->GetHandle(); | 544 return gl_context_->GetHandle(); |
| 468 } | 545 } |
| 469 | 546 |
| 470 void* RenderingHelper::GetGLDisplay() { | 547 void* RenderingHelper::GetGLDisplay() { |
| 471 return gl_surface_->GetDisplay(); | 548 return gl_surface_->GetDisplay(); |
| 472 } | 549 } |
| 473 | 550 |
| 474 void RenderingHelper::Clear() { | 551 void RenderingHelper::Clear() { |
| 475 videos_.clear(); | 552 videos_.clear(); |
| 476 message_loop_ = NULL; | 553 message_loop_ = NULL; |
| 477 gl_context_ = NULL; | 554 gl_context_ = NULL; |
| 478 gl_surface_ = NULL; | 555 gl_surface_ = NULL; |
| 479 | 556 |
| 480 render_as_thumbnails_ = false; | 557 render_as_thumbnails_ = false; |
| 481 frame_count_ = 0; | 558 frame_count_ = 0; |
| 482 thumbnails_fbo_id_ = 0; | 559 thumbnails_fbo_id_ = 0; |
| 483 thumbnails_texture_id_ = 0; | 560 thumbnails_texture_id_ = 0; |
| 484 | 561 |
| 485 #if defined(OS_WIN) | 562 #if defined(OS_WIN) |
| 486 if (window_) | 563 if (window_) |
| 487 DestroyWindow(window_); | 564 DestroyWindow(window_); |
| 488 #else | 565 #elif defined(USE_X11) |
| 489 // Destroy resources acquired in Initialize, in reverse-acquisition order. | 566 // Destroy resources acquired in Initialize, in reverse-acquisition order. |
| 490 if (window_) { | 567 if (window_) { |
| 491 CHECK(XUnmapWindow(gfx::GetXDisplay(), window_)); | 568 CHECK(XUnmapWindow(gfx::GetXDisplay(), window_)); |
| 492 CHECK(XDestroyWindow(gfx::GetXDisplay(), window_)); | 569 CHECK(XDestroyWindow(gfx::GetXDisplay(), window_)); |
| 493 } | 570 } |
| 494 #endif | 571 #endif |
| 495 window_ = gfx::kNullAcceleratedWidget; | 572 window_ = gfx::kNullAcceleratedWidget; |
| 496 } | 573 } |
| 497 | 574 |
| 498 void RenderingHelper::GetThumbnailsAsRGB(std::vector<unsigned char>* rgb, | 575 void RenderingHelper::GetThumbnailsAsRGB(std::vector<unsigned char>* rgb, |
| (...skipping 56 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 555 // to keep references to them until after SwapBuffers() call below. | 632 // to keep references to them until after SwapBuffers() call below. |
| 556 std::vector<scoped_refptr<VideoFrameTexture> > frames_to_be_returned; | 633 std::vector<scoped_refptr<VideoFrameTexture> > frames_to_be_returned; |
| 557 bool need_swap_buffer = false; | 634 bool need_swap_buffer = false; |
| 558 if (render_as_thumbnails_) { | 635 if (render_as_thumbnails_) { |
| 559 // In render_as_thumbnails_ mode, we render the FBO content on the | 636 // In render_as_thumbnails_ mode, we render the FBO content on the |
| 560 // screen instead of the decoded textures. | 637 // screen instead of the decoded textures. |
| 561 GLSetViewPort(videos_[0].render_area); | 638 GLSetViewPort(videos_[0].render_area); |
| 562 RenderTexture(GL_TEXTURE_2D, thumbnails_texture_id_); | 639 RenderTexture(GL_TEXTURE_2D, thumbnails_texture_id_); |
| 563 need_swap_buffer = true; | 640 need_swap_buffer = true; |
| 564 } else { | 641 } else { |
| 642 GLSetViewPort(gfx::Rect(screen_size_)); | |
| 643 glClearColor(0.0f, 0.0f, 0.0f, 1.0f); | |
| 644 glClear(GL_COLOR_BUFFER_BIT); | |
|
marcheu
2014/11/04 19:25:38
I'm not sure why this is needed now?
llandwerlin-old
2014/11/05 10:17:35
Yes, otherwise I can see the last frame of the pre
| |
| 565 for (RenderedVideo& video : videos_) { | 645 for (RenderedVideo& video : videos_) { |
| 566 if (video.pending_frames.empty()) | 646 if (video.pending_frames.empty()) |
| 567 continue; | 647 continue; |
| 568 need_swap_buffer = true; | 648 need_swap_buffer = true; |
| 569 scoped_refptr<VideoFrameTexture> frame = video.pending_frames.front(); | 649 scoped_refptr<VideoFrameTexture> frame = video.pending_frames.front(); |
| 570 GLSetViewPort(video.render_area); | 650 GLSetViewPort(video.render_area); |
| 571 RenderTexture(frame->texture_target(), frame->texture_id()); | 651 RenderTexture(frame->texture_target(), frame->texture_id()); |
| 572 | 652 |
| 573 if (video.pending_frames.size() > 1 || video.is_flushing) { | 653 if (video.pending_frames.size() > 1 || video.is_flushing) { |
| 574 frames_to_be_returned.push_back(video.pending_frames.front()); | 654 frames_to_be_returned.push_back(video.pending_frames.front()); |
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| 642 void RenderingHelper::UpdateVSyncParameters(base::WaitableEvent* done, | 722 void RenderingHelper::UpdateVSyncParameters(base::WaitableEvent* done, |
| 643 const base::TimeTicks timebase, | 723 const base::TimeTicks timebase, |
| 644 const base::TimeDelta interval) { | 724 const base::TimeDelta interval) { |
| 645 vsync_timebase_ = timebase; | 725 vsync_timebase_ = timebase; |
| 646 vsync_interval_ = interval; | 726 vsync_interval_ = interval; |
| 647 | 727 |
| 648 if (done) | 728 if (done) |
| 649 done->Signal(); | 729 done->Signal(); |
| 650 } | 730 } |
| 651 | 731 |
| 652 void RenderingHelper::DropOneFrameForAllVideos() { | 732 uint32 RenderingHelper::DropOneFrameForAllVideos() { |
| 733 uint32 frames_dropped = 0; | |
| 653 for (RenderedVideo& video : videos_) { | 734 for (RenderedVideo& video : videos_) { |
| 654 if (video.pending_frames.empty()) | 735 if (video.pending_frames.empty()) |
| 655 continue; | 736 continue; |
| 656 | 737 |
| 657 if (video.pending_frames.size() > 1 || video.is_flushing) { | 738 if (video.pending_frames.size() > 1 || video.is_flushing) { |
| 739 frames_dropped++; | |
| 658 video.pending_frames.pop(); | 740 video.pending_frames.pop(); |
| 659 } else { | 741 } else { |
| 660 ++video.frames_to_drop; | 742 ++video.frames_to_drop; |
| 661 } | 743 } |
| 662 } | 744 } |
| 745 return frames_dropped; | |
| 663 } | 746 } |
| 664 | 747 |
| 665 void RenderingHelper::ScheduleNextRenderContent() { | 748 void RenderingHelper::ScheduleNextRenderContent() { |
| 666 scheduled_render_time_ += frame_duration_; | 749 scheduled_render_time_ += frame_duration_; |
| 667 | 750 |
| 668 // Schedules the next RenderContent() at latest VSYNC before the | 751 // Schedules the next RenderContent() at latest VSYNC before the |
| 669 // |scheduled_render_time_|. | 752 // |scheduled_render_time_|. |
| 670 base::TimeTicks now = base::TimeTicks::Now(); | 753 base::TimeTicks now = base::TimeTicks::Now(); |
| 671 base::TimeTicks target = | 754 base::TimeTicks target = |
| 672 std::max(now + vsync_interval_, scheduled_render_time_); | 755 std::max(now + vsync_interval_, scheduled_render_time_); |
| 673 | 756 |
| 674 int64 intervals = (target - vsync_timebase_) / vsync_interval_; | 757 int64 intervals = (target - vsync_timebase_) / vsync_interval_; |
| 675 target = vsync_timebase_ + intervals * vsync_interval_; | 758 target = vsync_timebase_ + intervals * vsync_interval_; |
| 676 | 759 |
| 677 // When the rendering falls behind, drops frames. | 760 // When the rendering falls behind, drops frames. |
| 678 while (scheduled_render_time_ < target) { | 761 if (frame_duration_ > base::TimeDelta()) { |
| 679 scheduled_render_time_ += frame_duration_; | 762 while (scheduled_render_time_ < target) { |
| 680 DropOneFrameForAllVideos(); | 763 scheduled_render_time_ += frame_duration_; |
| 764 DropOneFrameForAllVideos(); | |
| 765 } | |
| 766 } else { | |
| 767 // If we don't have a frame_duration_, just drop as many frames as | |
|
Owen Lin
2014/11/06 05:45:01
This is not needed. If frame_duration is null, we
llandwerlin-old
2014/11/10 09:34:16
Done.
| |
| 768 // possible. | |
| 769 while (DropOneFrameForAllVideos() > 0) | |
| 770 ; | |
| 681 } | 771 } |
| 682 | |
| 683 message_loop_->PostDelayedTask( | 772 message_loop_->PostDelayedTask( |
| 684 FROM_HERE, render_task_.callback(), target - now); | 773 FROM_HERE, render_task_.callback(), target - now); |
| 685 } | 774 } |
| 686 } // namespace content | 775 } // namespace content |
| OLD | NEW |