Index: content/browser/renderer_host/input/touch_event_queue.h |
diff --git a/content/browser/renderer_host/input/touch_event_queue.h b/content/browser/renderer_host/input/touch_event_queue.h |
index d1daa1590d732d2cc497d7ccf8fe9a4997570008..ea7eb71fe5ae516e76d30b3824d18317c2845425 100644 |
--- a/content/browser/renderer_host/input/touch_event_queue.h |
+++ b/content/browser/renderer_host/input/touch_event_queue.h |
@@ -38,7 +38,7 @@ class CONTENT_EXPORT TouchEventQueue { |
// The |client| must outlive the TouchEventQueue. |
explicit TouchEventQueue(TouchEventQueueClient* client); |
- virtual ~TouchEventQueue(); |
+ ~TouchEventQueue(); |
// Adds an event to the queue. The event may be coalesced with previously |
// queued events (e.g. consecutive touch-move events can be coalesced into a |
@@ -54,8 +54,8 @@ class CONTENT_EXPORT TouchEventQueue { |
// When GestureScrollBegin is received, we send a touch cancel to renderer, |
// route all the following touch events directly to client, and ignore the |
- // ack for the touch cancel. When GestureScrollEnd/GestureFlingStart is |
- // received, we resume the normal flow of sending touch events to renderer. |
+ // ack for the touch cancel. When Gesture{ScrollEnd,FlingStart} is received, |
+ // resume the normal flow of sending touch events to the renderer. |
void OnGestureScrollEvent(const GestureEventWithLatencyInfo& gesture_event); |
// Empties the queue of touch events. This may result in any number of gesture |
@@ -66,20 +66,30 @@ class CONTENT_EXPORT TouchEventQueue { |
// a touch start event. |
bool IsPendingAckTouchStart() const; |
- // Returns whether the event-queue is empty. |
+ // Sets whether a delayed touch ack will cancel and flush the current |
+ // touch sequence. |
+ void SetAckTimeoutEnabled(bool enabled, size_t ack_timeout_delay_ms); |
+ |
bool empty() const WARN_UNUSED_RESULT { |
return touch_queue_.empty(); |
} |
- bool no_touch_to_renderer() const { |
- return no_touch_to_renderer_; |
+ size_t size() const { |
+ return touch_queue_.size(); |
+ } |
+ |
+ bool ack_timeout_enabled() const { |
+ return ack_timeout_enabled_; |
} |
private: |
+ class TouchTimeoutHandler; |
+ friend class TouchTimeoutHandler; |
friend class TouchEventQueueTest; |
- size_t GetQueueSize() const; |
- const TouchEventWithLatencyInfo& GetLatestEvent() const; |
+ bool HasTimeoutEvent() const; |
+ bool IsTimeoutRunningForTesting() const; |
+ const TouchEventWithLatencyInfo& GetLatestEventForTesting() const; |
// Walks the queue, checking each event for |ShouldForwardToRenderer()|. |
// If true, forwards the touch event and stops processing further events. |
@@ -92,6 +102,10 @@ class CONTENT_EXPORT TouchEventQueue { |
const ui::LatencyInfo& renderer_latency_info); |
bool ShouldForwardToRenderer(const blink::WebTouchEvent& event) const; |
+ void ForwardToRenderer(const TouchEventWithLatencyInfo& event); |
+ void UpdateTouchAckStates(const blink::WebTouchEvent& event, |
+ InputEventAckState ack_result); |
+ |
// Handles touch event forwarding and ack'ed event dispatch. |
TouchEventQueueClient* client_; |
@@ -108,11 +122,21 @@ class CONTENT_EXPORT TouchEventQueue { |
// is being dispatched. |
CoalescedWebTouchEvent* dispatching_touch_ack_; |
- // Don't send touch events to renderer. This is enabled when the page |
- // is scrolling. This behaviour is currently enabled only on aura behind |
- // a flag. |
+ // Used to prevent touch timeout scheduling if we receive a synchronous |
+ // ack after forwarding a touch event to the client. |
+ bool dispatching_touch_; |
+ |
+ // Don't send touch events to the renderer while scrolling. |
bool no_touch_to_renderer_; |
+ // Whether an event in the current (multi)touch sequence was consumed by the |
+ // renderer. The touch timeout will never be activated when this is true. |
+ bool renderer_is_consuming_touch_gesture_; |
+ |
+ // Optional handler for timed-out touch event acks, disabled by default. |
+ bool ack_timeout_enabled_; |
+ scoped_ptr<TouchTimeoutHandler> timeout_handler_; |
+ |
DISALLOW_COPY_AND_ASSIGN(TouchEventQueue); |
}; |