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Side by Side Diff: content/browser/renderer_host/input/touch_event_queue.h

Issue 48973005: Move TouchEvent timeout code to the TouchEventQueue (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase Created 7 years ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_ 5 #ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_
6 #define CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_ 6 #define CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_
7 7
8 #include <deque> 8 #include <deque>
9 #include <map> 9 #include <map>
10 10
(...skipping 20 matching lines...) Expand all
31 const TouchEventWithLatencyInfo& event, 31 const TouchEventWithLatencyInfo& event,
32 InputEventAckState ack_result) = 0; 32 InputEventAckState ack_result) = 0;
33 }; 33 };
34 34
35 // A queue for throttling and coalescing touch-events. 35 // A queue for throttling and coalescing touch-events.
36 class CONTENT_EXPORT TouchEventQueue { 36 class CONTENT_EXPORT TouchEventQueue {
37 public: 37 public:
38 38
39 // The |client| must outlive the TouchEventQueue. 39 // The |client| must outlive the TouchEventQueue.
40 explicit TouchEventQueue(TouchEventQueueClient* client); 40 explicit TouchEventQueue(TouchEventQueueClient* client);
41 virtual ~TouchEventQueue(); 41 ~TouchEventQueue();
42 42
43 // Adds an event to the queue. The event may be coalesced with previously 43 // Adds an event to the queue. The event may be coalesced with previously
44 // queued events (e.g. consecutive touch-move events can be coalesced into a 44 // queued events (e.g. consecutive touch-move events can be coalesced into a
45 // single touch-move event). The event may also be immediately forwarded to 45 // single touch-move event). The event may also be immediately forwarded to
46 // the renderer (e.g. when there are no other queued touch event). 46 // the renderer (e.g. when there are no other queued touch event).
47 void QueueEvent(const TouchEventWithLatencyInfo& event); 47 void QueueEvent(const TouchEventWithLatencyInfo& event);
48 48
49 // Notifies the queue that a touch-event has been processed by the renderer. 49 // Notifies the queue that a touch-event has been processed by the renderer.
50 // At this point, the queue may send one or more gesture events and/or 50 // At this point, the queue may send one or more gesture events and/or
51 // additional queued touch-events to the renderer. 51 // additional queued touch-events to the renderer.
52 void ProcessTouchAck(InputEventAckState ack_result, 52 void ProcessTouchAck(InputEventAckState ack_result,
53 const ui::LatencyInfo& latency_info); 53 const ui::LatencyInfo& latency_info);
54 54
55 // When GestureScrollBegin is received, we send a touch cancel to renderer, 55 // When GestureScrollBegin is received, we send a touch cancel to renderer,
56 // route all the following touch events directly to client, and ignore the 56 // route all the following touch events directly to client, and ignore the
57 // ack for the touch cancel. When GestureScrollEnd/GestureFlingStart is 57 // ack for the touch cancel. When Gesture{ScrollEnd,FlingStart} is received,
58 // received, we resume the normal flow of sending touch events to renderer. 58 // resume the normal flow of sending touch events to the renderer.
59 void OnGestureScrollEvent(const GestureEventWithLatencyInfo& gesture_event); 59 void OnGestureScrollEvent(const GestureEventWithLatencyInfo& gesture_event);
60 60
61 // Empties the queue of touch events. This may result in any number of gesture 61 // Empties the queue of touch events. This may result in any number of gesture
62 // events being sent to the renderer. 62 // events being sent to the renderer.
63 void FlushQueue(); 63 void FlushQueue();
64 64
65 // Returns whether the currently pending touch event (waiting ACK) is for 65 // Returns whether the currently pending touch event (waiting ACK) is for
66 // a touch start event. 66 // a touch start event.
67 bool IsPendingAckTouchStart() const; 67 bool IsPendingAckTouchStart() const;
68 68
69 // Returns whether the event-queue is empty. 69 // Sets whether a delayed touch ack will cancel and flush the current
70 // touch sequence.
71 void SetAckTimeoutEnabled(bool enabled, size_t ack_timeout_delay_ms);
72
70 bool empty() const WARN_UNUSED_RESULT { 73 bool empty() const WARN_UNUSED_RESULT {
71 return touch_queue_.empty(); 74 return touch_queue_.empty();
72 } 75 }
73 76
74 bool no_touch_to_renderer() const { 77 size_t size() const {
75 return no_touch_to_renderer_; 78 return touch_queue_.size();
79 }
80
81 bool ack_timeout_enabled() const {
82 return ack_timeout_enabled_;
76 } 83 }
77 84
78 private: 85 private:
86 class TouchTimeoutHandler;
87 friend class TouchTimeoutHandler;
79 friend class TouchEventQueueTest; 88 friend class TouchEventQueueTest;
80 89
81 size_t GetQueueSize() const; 90 bool HasTimeoutEvent() const;
82 const TouchEventWithLatencyInfo& GetLatestEvent() const; 91 bool IsTimeoutRunningForTesting() const;
92 const TouchEventWithLatencyInfo& GetLatestEventForTesting() const;
83 93
84 // Walks the queue, checking each event for |ShouldForwardToRenderer()|. 94 // Walks the queue, checking each event for |ShouldForwardToRenderer()|.
85 // If true, forwards the touch event and stops processing further events. 95 // If true, forwards the touch event and stops processing further events.
86 // If false, acks the event with |INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS|. 96 // If false, acks the event with |INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS|.
87 void TryForwardNextEventToRenderer(); 97 void TryForwardNextEventToRenderer();
88 98
89 // Pops the touch-event from the top of the queue and sends it to the 99 // Pops the touch-event from the top of the queue and sends it to the
90 // TouchEventQueueClient. This reduces the size of the queue by one. 100 // TouchEventQueueClient. This reduces the size of the queue by one.
91 void PopTouchEventToClient(InputEventAckState ack_result, 101 void PopTouchEventToClient(InputEventAckState ack_result,
92 const ui::LatencyInfo& renderer_latency_info); 102 const ui::LatencyInfo& renderer_latency_info);
93 103
94 bool ShouldForwardToRenderer(const blink::WebTouchEvent& event) const; 104 bool ShouldForwardToRenderer(const blink::WebTouchEvent& event) const;
105 void ForwardToRenderer(const TouchEventWithLatencyInfo& event);
106 void UpdateTouchAckStates(const blink::WebTouchEvent& event,
107 InputEventAckState ack_result);
108
95 109
96 // Handles touch event forwarding and ack'ed event dispatch. 110 // Handles touch event forwarding and ack'ed event dispatch.
97 TouchEventQueueClient* client_; 111 TouchEventQueueClient* client_;
98 112
99 typedef std::deque<CoalescedWebTouchEvent*> TouchQueue; 113 typedef std::deque<CoalescedWebTouchEvent*> TouchQueue;
100 TouchQueue touch_queue_; 114 TouchQueue touch_queue_;
101 115
102 // Maintain the ACK status for each touch point. 116 // Maintain the ACK status for each touch point.
103 typedef std::map<int, InputEventAckState> TouchPointAckStates; 117 typedef std::map<int, InputEventAckState> TouchPointAckStates;
104 TouchPointAckStates touch_ack_states_; 118 TouchPointAckStates touch_ack_states_;
105 119
106 // Used to defer touch forwarding when ack dispatch triggers |QueueEvent()|. 120 // Used to defer touch forwarding when ack dispatch triggers |QueueEvent()|.
107 // If not NULL, |dispatching_touch_ack_| is the touch event of which the ack 121 // If not NULL, |dispatching_touch_ack_| is the touch event of which the ack
108 // is being dispatched. 122 // is being dispatched.
109 CoalescedWebTouchEvent* dispatching_touch_ack_; 123 CoalescedWebTouchEvent* dispatching_touch_ack_;
110 124
111 // Don't send touch events to renderer. This is enabled when the page 125 // Used to prevent touch timeout scheduling if we receive a synchronous
112 // is scrolling. This behaviour is currently enabled only on aura behind 126 // ack after forwarding a touch event to the client.
113 // a flag. 127 bool dispatching_touch_;
128
129 // Don't send touch events to the renderer while scrolling.
114 bool no_touch_to_renderer_; 130 bool no_touch_to_renderer_;
115 131
132 // Whether an event in the current (multi)touch sequence was consumed by the
133 // renderer. The touch timeout will never be activated when this is true.
134 bool renderer_is_consuming_touch_gesture_;
135
136 // Optional handler for timed-out touch event acks, disabled by default.
137 bool ack_timeout_enabled_;
138 scoped_ptr<TouchTimeoutHandler> timeout_handler_;
139
116 DISALLOW_COPY_AND_ASSIGN(TouchEventQueue); 140 DISALLOW_COPY_AND_ASSIGN(TouchEventQueue);
117 }; 141 };
118 142
119 } // namespace content 143 } // namespace content
120 144
121 #endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_ 145 #endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_
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