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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_ | 5 #ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_ |
6 #define CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_ | 6 #define CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_ |
7 | 7 |
8 #include <deque> | 8 #include <deque> |
9 #include <map> | 9 #include <map> |
10 | 10 |
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31 const TouchEventWithLatencyInfo& event, | 31 const TouchEventWithLatencyInfo& event, |
32 InputEventAckState ack_result) = 0; | 32 InputEventAckState ack_result) = 0; |
33 }; | 33 }; |
34 | 34 |
35 // A queue for throttling and coalescing touch-events. | 35 // A queue for throttling and coalescing touch-events. |
36 class CONTENT_EXPORT TouchEventQueue { | 36 class CONTENT_EXPORT TouchEventQueue { |
37 public: | 37 public: |
38 | 38 |
39 // The |client| must outlive the TouchEventQueue. | 39 // The |client| must outlive the TouchEventQueue. |
40 explicit TouchEventQueue(TouchEventQueueClient* client); | 40 explicit TouchEventQueue(TouchEventQueueClient* client); |
41 virtual ~TouchEventQueue(); | 41 ~TouchEventQueue(); |
42 | 42 |
43 // Adds an event to the queue. The event may be coalesced with previously | 43 // Adds an event to the queue. The event may be coalesced with previously |
44 // queued events (e.g. consecutive touch-move events can be coalesced into a | 44 // queued events (e.g. consecutive touch-move events can be coalesced into a |
45 // single touch-move event). The event may also be immediately forwarded to | 45 // single touch-move event). The event may also be immediately forwarded to |
46 // the renderer (e.g. when there are no other queued touch event). | 46 // the renderer (e.g. when there are no other queued touch event). |
47 void QueueEvent(const TouchEventWithLatencyInfo& event); | 47 void QueueEvent(const TouchEventWithLatencyInfo& event); |
48 | 48 |
49 // Notifies the queue that a touch-event has been processed by the renderer. | 49 // Notifies the queue that a touch-event has been processed by the renderer. |
50 // At this point, the queue may send one or more gesture events and/or | 50 // At this point, the queue may send one or more gesture events and/or |
51 // additional queued touch-events to the renderer. | 51 // additional queued touch-events to the renderer. |
52 void ProcessTouchAck(InputEventAckState ack_result, | 52 void ProcessTouchAck(InputEventAckState ack_result, |
53 const ui::LatencyInfo& latency_info); | 53 const ui::LatencyInfo& latency_info); |
54 | 54 |
55 // When GestureScrollBegin is received, we send a touch cancel to renderer, | 55 // When GestureScrollBegin is received, we send a touch cancel to renderer, |
56 // route all the following touch events directly to client, and ignore the | 56 // route all the following touch events directly to client, and ignore the |
57 // ack for the touch cancel. When GestureScrollEnd/GestureFlingStart is | 57 // ack for the touch cancel. When Gesture{ScrollEnd,FlingStart} is received, |
58 // received, we resume the normal flow of sending touch events to renderer. | 58 // resume the normal flow of sending touch events to the renderer. |
59 void OnGestureScrollEvent(const GestureEventWithLatencyInfo& gesture_event); | 59 void OnGestureScrollEvent(const GestureEventWithLatencyInfo& gesture_event); |
60 | 60 |
61 // Empties the queue of touch events. This may result in any number of gesture | 61 // Empties the queue of touch events. This may result in any number of gesture |
62 // events being sent to the renderer. | 62 // events being sent to the renderer. |
63 void FlushQueue(); | 63 void FlushQueue(); |
64 | 64 |
65 // Returns whether the currently pending touch event (waiting ACK) is for | 65 // Returns whether the currently pending touch event (waiting ACK) is for |
66 // a touch start event. | 66 // a touch start event. |
67 bool IsPendingAckTouchStart() const; | 67 bool IsPendingAckTouchStart() const; |
68 | 68 |
69 // Returns whether the event-queue is empty. | 69 // Sets whether a delayed touch ack will cancel and flush the current |
| 70 // touch sequence. |
| 71 void SetAckTimeoutEnabled(bool enabled, size_t ack_timeout_delay_ms); |
| 72 |
70 bool empty() const WARN_UNUSED_RESULT { | 73 bool empty() const WARN_UNUSED_RESULT { |
71 return touch_queue_.empty(); | 74 return touch_queue_.empty(); |
72 } | 75 } |
73 | 76 |
74 bool no_touch_to_renderer() const { | 77 size_t size() const { |
75 return no_touch_to_renderer_; | 78 return touch_queue_.size(); |
| 79 } |
| 80 |
| 81 bool ack_timeout_enabled() const { |
| 82 return ack_timeout_enabled_; |
76 } | 83 } |
77 | 84 |
78 private: | 85 private: |
| 86 class TouchTimeoutHandler; |
| 87 friend class TouchTimeoutHandler; |
79 friend class TouchEventQueueTest; | 88 friend class TouchEventQueueTest; |
80 | 89 |
81 size_t GetQueueSize() const; | 90 bool HasTimeoutEvent() const; |
82 const TouchEventWithLatencyInfo& GetLatestEvent() const; | 91 bool IsTimeoutRunningForTesting() const; |
| 92 const TouchEventWithLatencyInfo& GetLatestEventForTesting() const; |
83 | 93 |
84 // Walks the queue, checking each event for |ShouldForwardToRenderer()|. | 94 // Walks the queue, checking each event for |ShouldForwardToRenderer()|. |
85 // If true, forwards the touch event and stops processing further events. | 95 // If true, forwards the touch event and stops processing further events. |
86 // If false, acks the event with |INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS|. | 96 // If false, acks the event with |INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS|. |
87 void TryForwardNextEventToRenderer(); | 97 void TryForwardNextEventToRenderer(); |
88 | 98 |
89 // Pops the touch-event from the top of the queue and sends it to the | 99 // Pops the touch-event from the top of the queue and sends it to the |
90 // TouchEventQueueClient. This reduces the size of the queue by one. | 100 // TouchEventQueueClient. This reduces the size of the queue by one. |
91 void PopTouchEventToClient(InputEventAckState ack_result, | 101 void PopTouchEventToClient(InputEventAckState ack_result, |
92 const ui::LatencyInfo& renderer_latency_info); | 102 const ui::LatencyInfo& renderer_latency_info); |
93 | 103 |
94 bool ShouldForwardToRenderer(const blink::WebTouchEvent& event) const; | 104 bool ShouldForwardToRenderer(const blink::WebTouchEvent& event) const; |
| 105 void ForwardToRenderer(const TouchEventWithLatencyInfo& event); |
| 106 void UpdateTouchAckStates(const blink::WebTouchEvent& event, |
| 107 InputEventAckState ack_result); |
| 108 |
95 | 109 |
96 // Handles touch event forwarding and ack'ed event dispatch. | 110 // Handles touch event forwarding and ack'ed event dispatch. |
97 TouchEventQueueClient* client_; | 111 TouchEventQueueClient* client_; |
98 | 112 |
99 typedef std::deque<CoalescedWebTouchEvent*> TouchQueue; | 113 typedef std::deque<CoalescedWebTouchEvent*> TouchQueue; |
100 TouchQueue touch_queue_; | 114 TouchQueue touch_queue_; |
101 | 115 |
102 // Maintain the ACK status for each touch point. | 116 // Maintain the ACK status for each touch point. |
103 typedef std::map<int, InputEventAckState> TouchPointAckStates; | 117 typedef std::map<int, InputEventAckState> TouchPointAckStates; |
104 TouchPointAckStates touch_ack_states_; | 118 TouchPointAckStates touch_ack_states_; |
105 | 119 |
106 // Used to defer touch forwarding when ack dispatch triggers |QueueEvent()|. | 120 // Used to defer touch forwarding when ack dispatch triggers |QueueEvent()|. |
107 // If not NULL, |dispatching_touch_ack_| is the touch event of which the ack | 121 // If not NULL, |dispatching_touch_ack_| is the touch event of which the ack |
108 // is being dispatched. | 122 // is being dispatched. |
109 CoalescedWebTouchEvent* dispatching_touch_ack_; | 123 CoalescedWebTouchEvent* dispatching_touch_ack_; |
110 | 124 |
111 // Don't send touch events to renderer. This is enabled when the page | 125 // Used to prevent touch timeout scheduling if we receive a synchronous |
112 // is scrolling. This behaviour is currently enabled only on aura behind | 126 // ack after forwarding a touch event to the client. |
113 // a flag. | 127 bool dispatching_touch_; |
| 128 |
| 129 // Don't send touch events to the renderer while scrolling. |
114 bool no_touch_to_renderer_; | 130 bool no_touch_to_renderer_; |
115 | 131 |
| 132 // Whether an event in the current (multi)touch sequence was consumed by the |
| 133 // renderer. The touch timeout will never be activated when this is true. |
| 134 bool renderer_is_consuming_touch_gesture_; |
| 135 |
| 136 // Optional handler for timed-out touch event acks, disabled by default. |
| 137 bool ack_timeout_enabled_; |
| 138 scoped_ptr<TouchTimeoutHandler> timeout_handler_; |
| 139 |
116 DISALLOW_COPY_AND_ASSIGN(TouchEventQueue); | 140 DISALLOW_COPY_AND_ASSIGN(TouchEventQueue); |
117 }; | 141 }; |
118 | 142 |
119 } // namespace content | 143 } // namespace content |
120 | 144 |
121 #endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_ | 145 #endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_ |
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