| Index: src/compiler/machine-operator.h
|
| diff --git a/src/compiler/machine-operator.h b/src/compiler/machine-operator.h
|
| index 219831c0cfedd92986ed4c4d8dd84cf4f3ee5b17..4b2d3417613555748201384ae10cdfdec09db21f 100644
|
| --- a/src/compiler/machine-operator.h
|
| +++ b/src/compiler/machine-operator.h
|
| @@ -121,19 +121,22 @@ class MachineOperatorBuilder {
|
| Operator* Int64LessThan() { BINOP(Int64LessThan); }
|
| Operator* Int64LessThanOrEqual() { BINOP(Int64LessThanOrEqual); }
|
|
|
| - Operator* ConvertInt32ToInt64() { UNOP(ConvertInt32ToInt64); }
|
| - Operator* ConvertInt64ToInt32() { UNOP(ConvertInt64ToInt32); }
|
| -
|
| // Convert representation of integers between float64 and int32/uint32.
|
| // The precise rounding mode and handling of out of range inputs are *not*
|
| // defined for these operators, since they are intended only for use with
|
| // integers.
|
| - // TODO(titzer): rename ConvertXXX to ChangeXXX in machine operators.
|
| Operator* ChangeInt32ToFloat64() { UNOP(ChangeInt32ToFloat64); }
|
| Operator* ChangeUint32ToFloat64() { UNOP(ChangeUint32ToFloat64); }
|
| Operator* ChangeFloat64ToInt32() { UNOP(ChangeFloat64ToInt32); }
|
| Operator* ChangeFloat64ToUint32() { UNOP(ChangeFloat64ToUint32); }
|
|
|
| + // Sign/zero extend int32/uint32 to int64/uint64.
|
| + Operator* ChangeInt32ToInt64() { UNOP(ChangeInt32ToInt64); }
|
| + Operator* ChangeUint32ToUint64() { UNOP(ChangeUint32ToUint64); }
|
| +
|
| + // Truncate the high order bits and convert the remaining bits to int32.
|
| + Operator* TruncateInt64ToInt32() { UNOP(TruncateInt64ToInt32); }
|
| +
|
| // Floating point operators always operate with IEEE 754 round-to-nearest.
|
| Operator* Float64Add() { BINOP_C(Float64Add); }
|
| Operator* Float64Sub() { BINOP(Float64Sub); }
|
|
|