Index: Source/core/rendering/compositing/CompositingRequirementsUpdater.cpp |
diff --git a/Source/core/rendering/compositing/CompositingRequirementsUpdater.cpp b/Source/core/rendering/compositing/CompositingRequirementsUpdater.cpp |
index e33ec515c6345d1b81c2413e6e0253f2b2210547..46b417ab53196b7d5369a481a91786619c38bf8e 100644 |
--- a/Source/core/rendering/compositing/CompositingRequirementsUpdater.cpp |
+++ b/Source/core/rendering/compositing/CompositingRequirementsUpdater.cpp |
@@ -228,7 +228,7 @@ void CompositingRequirementsUpdater::updateRecursive(RenderLayer* ancestorLayer, |
// used, we must assume we overlap if there is anything composited behind us in paint-order. |
CompositingReasons overlapCompositingReason = currentRecursionData.m_subtreeIsCompositing ? CompositingReasonAssumedOverlap : CompositingReasonNone; |
- if (m_renderView.compositor()->acceleratedCompositingForOverflowScrollEnabled()) { |
+ if (m_renderView.compositor()->preferCompositingToLCDTextEnabled()) { |
Vector<size_t> unclippedDescendantsToRemove; |
for (size_t i = 0; i < unclippedDescendants.size(); i++) { |
RenderLayer* unclippedDescendant = unclippedDescendants.at(i); |