Index: Source/core/html/canvas/CanvasRenderingContext2D.idl |
diff --git a/Source/core/html/canvas/CanvasRenderingContext2D.idl b/Source/core/html/canvas/CanvasRenderingContext2D.idl |
index 4afeef78f46345b5c644a8a315debe6d7c892109..2f74cbea9c7a610c0a304be31848aa5daf8289aa 100644 |
--- a/Source/core/html/canvas/CanvasRenderingContext2D.idl |
+++ b/Source/core/html/canvas/CanvasRenderingContext2D.idl |
@@ -89,20 +89,20 @@ enum CanvasFillRule { "nonzero", "evenodd" }; |
// path API (see also CanvasPathMethods) |
void beginPath(); |
void fill(optional CanvasFillRule winding); |
- [RuntimeEnabled=Path2D] void fill(Path2D path, optional CanvasFillRule winding); |
+ void fill(Path2D path, optional CanvasFillRule winding); |
void stroke(); |
- [RuntimeEnabled=Path2D] void stroke(Path2D path); |
+ void stroke(Path2D path); |
// Focus rings |
void drawFocusIfNeeded(Element element); |
- [RuntimeEnabled=Path2D] void drawFocusIfNeeded(Path2D path, Element element); |
+ void drawFocusIfNeeded(Path2D path, Element element); |
[RuntimeEnabled=ExperimentalCanvasFeatures] void scrollPathIntoView(optional Path2D path); |
void clip(optional CanvasFillRule winding); |
- [RuntimeEnabled=Path2D] void clip(Path2D path, optional CanvasFillRule winding); |
+ void clip(Path2D path, optional CanvasFillRule winding); |
boolean isPointInPath(unrestricted float x, unrestricted float y, optional CanvasFillRule winding); |
- [RuntimeEnabled=Path2D] boolean isPointInPath(Path2D path, unrestricted float x, unrestricted float y, optional CanvasFillRule winding); |
+ boolean isPointInPath(Path2D path, unrestricted float x, unrestricted float y, optional CanvasFillRule winding); |
boolean isPointInStroke(unrestricted float x, unrestricted float y); |
- [RuntimeEnabled=Path2D] boolean isPointInStroke(Path2D path, unrestricted float x, unrestricted float y); |
+ boolean isPointInStroke(Path2D path, unrestricted float x, unrestricted float y); |
// text (see also the CanvasDrawingStyles interface) |
void fillText(DOMString text, unrestricted float x, unrestricted float y, optional unrestricted float maxWidth); |