| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2006 Apple Computer, Inc. All rights reserved. | 2 * Copyright (C) 2006 Apple Computer, Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 71 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 82 [TreatNullAs=NullString] attribute DOMString shadowColor; | 82 [TreatNullAs=NullString] attribute DOMString shadowColor; |
| 83 | 83 |
| 84 // rects | 84 // rects |
| 85 void clearRect(unrestricted float x, unrestricted float y, unrestricted floa
t width, unrestricted float height); | 85 void clearRect(unrestricted float x, unrestricted float y, unrestricted floa
t width, unrestricted float height); |
| 86 void fillRect(unrestricted float x, unrestricted float y, unrestricted float
width, unrestricted float height); | 86 void fillRect(unrestricted float x, unrestricted float y, unrestricted float
width, unrestricted float height); |
| 87 void strokeRect(unrestricted float x, unrestricted float y, unrestricted flo
at width, unrestricted float height); | 87 void strokeRect(unrestricted float x, unrestricted float y, unrestricted flo
at width, unrestricted float height); |
| 88 | 88 |
| 89 // path API (see also CanvasPathMethods) | 89 // path API (see also CanvasPathMethods) |
| 90 void beginPath(); | 90 void beginPath(); |
| 91 void fill(optional CanvasFillRule winding); | 91 void fill(optional CanvasFillRule winding); |
| 92 [RuntimeEnabled=Path2D] void fill(Path2D path, optional CanvasFillRule windi
ng); | 92 void fill(Path2D path, optional CanvasFillRule winding); |
| 93 void stroke(); | 93 void stroke(); |
| 94 [RuntimeEnabled=Path2D] void stroke(Path2D path); | 94 void stroke(Path2D path); |
| 95 // Focus rings | 95 // Focus rings |
| 96 void drawFocusIfNeeded(Element element); | 96 void drawFocusIfNeeded(Element element); |
| 97 [RuntimeEnabled=Path2D] void drawFocusIfNeeded(Path2D path, Element element)
; | 97 void drawFocusIfNeeded(Path2D path, Element element); |
| 98 | 98 |
| 99 [RuntimeEnabled=ExperimentalCanvasFeatures] void scrollPathIntoView(optional
Path2D path); | 99 [RuntimeEnabled=ExperimentalCanvasFeatures] void scrollPathIntoView(optional
Path2D path); |
| 100 void clip(optional CanvasFillRule winding); | 100 void clip(optional CanvasFillRule winding); |
| 101 [RuntimeEnabled=Path2D] void clip(Path2D path, optional CanvasFillRule windi
ng); | 101 void clip(Path2D path, optional CanvasFillRule winding); |
| 102 boolean isPointInPath(unrestricted float x, unrestricted float y, optional C
anvasFillRule winding); | 102 boolean isPointInPath(unrestricted float x, unrestricted float y, optional C
anvasFillRule winding); |
| 103 [RuntimeEnabled=Path2D] boolean isPointInPath(Path2D path, unrestricted floa
t x, unrestricted float y, optional CanvasFillRule winding); | 103 boolean isPointInPath(Path2D path, unrestricted float x, unrestricted float
y, optional CanvasFillRule winding); |
| 104 boolean isPointInStroke(unrestricted float x, unrestricted float y); | 104 boolean isPointInStroke(unrestricted float x, unrestricted float y); |
| 105 [RuntimeEnabled=Path2D] boolean isPointInStroke(Path2D path, unrestricted fl
oat x, unrestricted float y); | 105 boolean isPointInStroke(Path2D path, unrestricted float x, unrestricted floa
t y); |
| 106 | 106 |
| 107 // text (see also the CanvasDrawingStyles interface) | 107 // text (see also the CanvasDrawingStyles interface) |
| 108 void fillText(DOMString text, unrestricted float x, unrestricted float y, op
tional unrestricted float maxWidth); | 108 void fillText(DOMString text, unrestricted float x, unrestricted float y, op
tional unrestricted float maxWidth); |
| 109 void strokeText(DOMString text, unrestricted float x, unrestricted float y,
optional unrestricted float maxWidth); | 109 void strokeText(DOMString text, unrestricted float x, unrestricted float y,
optional unrestricted float maxWidth); |
| 110 TextMetrics measureText(DOMString text); | 110 TextMetrics measureText(DOMString text); |
| 111 | 111 |
| 112 // drawing images | 112 // drawing images |
| 113 [RaisesException] void drawImage(HTMLImageElement image, unrestricted float
x, unrestricted float y); | 113 [RaisesException] void drawImage(HTMLImageElement image, unrestricted float
x, unrestricted float y); |
| 114 [RaisesException] void drawImage(HTMLImageElement image, unrestricted float
x, unrestricted float y, unrestricted float width, unrestricted float height); | 114 [RaisesException] void drawImage(HTMLImageElement image, unrestricted float
x, unrestricted float y, unrestricted float width, unrestricted float height); |
| 115 [RaisesException] void drawImage(HTMLImageElement image, unrestricted float
sx, unrestricted float sy, unrestricted float sw, unrestricted float sh, unrestr
icted float dx, unrestricted float dy, unrestricted float dw, unrestricted float
dh); | 115 [RaisesException] void drawImage(HTMLImageElement image, unrestricted float
sx, unrestricted float sy, unrestricted float sw, unrestricted float sh, unrestr
icted float dx, unrestricted float dy, unrestricted float dw, unrestricted float
dh); |
| (...skipping 64 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 180 [MeasureAs=CanvasRenderingContext2DDrawImageFromRect] void drawImageFromRect
( | 180 [MeasureAs=CanvasRenderingContext2DDrawImageFromRect] void drawImageFromRect
( |
| 181 HTMLImageElement? image, optional unrestricted float sx, optional unrest
ricted float sy, optional unrestricted float sw, optional unrestricted float sh, | 181 HTMLImageElement? image, optional unrestricted float sx, optional unrest
ricted float sy, optional unrestricted float sw, optional unrestricted float sh, |
| 182 optional unrestricted float dx, optional unrestricted float dy, optional
unrestricted float dw, optional unrestricted float dh, optional DOMString compo
siteOperation); | 182 optional unrestricted float dx, optional unrestricted float dy, optional
unrestricted float dw, optional unrestricted float dh, optional DOMString compo
siteOperation); |
| 183 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl
oat width, unrestricted float height, unrestricted float blur, optional DOMStrin
g color, optional unrestricted float alpha); | 183 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl
oat width, unrestricted float height, unrestricted float blur, optional DOMStrin
g color, optional unrestricted float alpha); |
| 184 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl
oat width, unrestricted float height, unrestricted float blur, unrestricted floa
t grayLevel, optional unrestricted float alpha); | 184 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl
oat width, unrestricted float height, unrestricted float blur, unrestricted floa
t grayLevel, optional unrestricted float alpha); |
| 185 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl
oat width, unrestricted float height, unrestricted float blur, unrestricted floa
t r, unrestricted float g, unrestricted float b, unrestricted float a); | 185 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl
oat width, unrestricted float height, unrestricted float blur, unrestricted floa
t r, unrestricted float g, unrestricted float b, unrestricted float a); |
| 186 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl
oat width, unrestricted float height, unrestricted float blur, unrestricted floa
t c, unrestricted float m, unrestricted float y, unrestricted float k, unrestric
ted float a); | 186 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl
oat width, unrestricted float height, unrestricted float blur, unrestricted floa
t c, unrestricted float m, unrestricted float y, unrestricted float k, unrestric
ted float a); |
| 187 }; | 187 }; |
| 188 | 188 |
| 189 CanvasRenderingContext2D implements CanvasPathMethods; | 189 CanvasRenderingContext2D implements CanvasPathMethods; |
| OLD | NEW |