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Side by Side Diff: Source/core/html/canvas/CanvasRenderingContext2D.idl

Issue 483233002: Remove Path2D runtime flag (status=stable) (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright (C) 2006 Apple Computer, Inc. All rights reserved. 2 * Copyright (C) 2006 Apple Computer, Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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82 [TreatNullAs=NullString] attribute DOMString shadowColor; 82 [TreatNullAs=NullString] attribute DOMString shadowColor;
83 83
84 // rects 84 // rects
85 void clearRect(unrestricted float x, unrestricted float y, unrestricted floa t width, unrestricted float height); 85 void clearRect(unrestricted float x, unrestricted float y, unrestricted floa t width, unrestricted float height);
86 void fillRect(unrestricted float x, unrestricted float y, unrestricted float width, unrestricted float height); 86 void fillRect(unrestricted float x, unrestricted float y, unrestricted float width, unrestricted float height);
87 void strokeRect(unrestricted float x, unrestricted float y, unrestricted flo at width, unrestricted float height); 87 void strokeRect(unrestricted float x, unrestricted float y, unrestricted flo at width, unrestricted float height);
88 88
89 // path API (see also CanvasPathMethods) 89 // path API (see also CanvasPathMethods)
90 void beginPath(); 90 void beginPath();
91 void fill(optional CanvasFillRule winding); 91 void fill(optional CanvasFillRule winding);
92 [RuntimeEnabled=Path2D] void fill(Path2D path, optional CanvasFillRule windi ng); 92 void fill(Path2D path, optional CanvasFillRule winding);
93 void stroke(); 93 void stroke();
94 [RuntimeEnabled=Path2D] void stroke(Path2D path); 94 void stroke(Path2D path);
95 // Focus rings 95 // Focus rings
96 void drawFocusIfNeeded(Element element); 96 void drawFocusIfNeeded(Element element);
97 [RuntimeEnabled=Path2D] void drawFocusIfNeeded(Path2D path, Element element) ; 97 void drawFocusIfNeeded(Path2D path, Element element);
98 98
99 [RuntimeEnabled=ExperimentalCanvasFeatures] void scrollPathIntoView(optional Path2D path); 99 [RuntimeEnabled=ExperimentalCanvasFeatures] void scrollPathIntoView(optional Path2D path);
100 void clip(optional CanvasFillRule winding); 100 void clip(optional CanvasFillRule winding);
101 [RuntimeEnabled=Path2D] void clip(Path2D path, optional CanvasFillRule windi ng); 101 void clip(Path2D path, optional CanvasFillRule winding);
102 boolean isPointInPath(unrestricted float x, unrestricted float y, optional C anvasFillRule winding); 102 boolean isPointInPath(unrestricted float x, unrestricted float y, optional C anvasFillRule winding);
103 [RuntimeEnabled=Path2D] boolean isPointInPath(Path2D path, unrestricted floa t x, unrestricted float y, optional CanvasFillRule winding); 103 boolean isPointInPath(Path2D path, unrestricted float x, unrestricted float y, optional CanvasFillRule winding);
104 boolean isPointInStroke(unrestricted float x, unrestricted float y); 104 boolean isPointInStroke(unrestricted float x, unrestricted float y);
105 [RuntimeEnabled=Path2D] boolean isPointInStroke(Path2D path, unrestricted fl oat x, unrestricted float y); 105 boolean isPointInStroke(Path2D path, unrestricted float x, unrestricted floa t y);
106 106
107 // text (see also the CanvasDrawingStyles interface) 107 // text (see also the CanvasDrawingStyles interface)
108 void fillText(DOMString text, unrestricted float x, unrestricted float y, op tional unrestricted float maxWidth); 108 void fillText(DOMString text, unrestricted float x, unrestricted float y, op tional unrestricted float maxWidth);
109 void strokeText(DOMString text, unrestricted float x, unrestricted float y, optional unrestricted float maxWidth); 109 void strokeText(DOMString text, unrestricted float x, unrestricted float y, optional unrestricted float maxWidth);
110 TextMetrics measureText(DOMString text); 110 TextMetrics measureText(DOMString text);
111 111
112 // drawing images 112 // drawing images
113 [RaisesException] void drawImage(HTMLImageElement image, unrestricted float x, unrestricted float y); 113 [RaisesException] void drawImage(HTMLImageElement image, unrestricted float x, unrestricted float y);
114 [RaisesException] void drawImage(HTMLImageElement image, unrestricted float x, unrestricted float y, unrestricted float width, unrestricted float height); 114 [RaisesException] void drawImage(HTMLImageElement image, unrestricted float x, unrestricted float y, unrestricted float width, unrestricted float height);
115 [RaisesException] void drawImage(HTMLImageElement image, unrestricted float sx, unrestricted float sy, unrestricted float sw, unrestricted float sh, unrestr icted float dx, unrestricted float dy, unrestricted float dw, unrestricted float dh); 115 [RaisesException] void drawImage(HTMLImageElement image, unrestricted float sx, unrestricted float sy, unrestricted float sw, unrestricted float sh, unrestr icted float dx, unrestricted float dy, unrestricted float dw, unrestricted float dh);
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180 [MeasureAs=CanvasRenderingContext2DDrawImageFromRect] void drawImageFromRect ( 180 [MeasureAs=CanvasRenderingContext2DDrawImageFromRect] void drawImageFromRect (
181 HTMLImageElement? image, optional unrestricted float sx, optional unrest ricted float sy, optional unrestricted float sw, optional unrestricted float sh, 181 HTMLImageElement? image, optional unrestricted float sx, optional unrest ricted float sy, optional unrestricted float sw, optional unrestricted float sh,
182 optional unrestricted float dx, optional unrestricted float dy, optional unrestricted float dw, optional unrestricted float dh, optional DOMString compo siteOperation); 182 optional unrestricted float dx, optional unrestricted float dy, optional unrestricted float dw, optional unrestricted float dh, optional DOMString compo siteOperation);
183 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl oat width, unrestricted float height, unrestricted float blur, optional DOMStrin g color, optional unrestricted float alpha); 183 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl oat width, unrestricted float height, unrestricted float blur, optional DOMStrin g color, optional unrestricted float alpha);
184 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl oat width, unrestricted float height, unrestricted float blur, unrestricted floa t grayLevel, optional unrestricted float alpha); 184 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl oat width, unrestricted float height, unrestricted float blur, unrestricted floa t grayLevel, optional unrestricted float alpha);
185 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl oat width, unrestricted float height, unrestricted float blur, unrestricted floa t r, unrestricted float g, unrestricted float b, unrestricted float a); 185 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl oat width, unrestricted float height, unrestricted float blur, unrestricted floa t r, unrestricted float g, unrestricted float b, unrestricted float a);
186 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl oat width, unrestricted float height, unrestricted float blur, unrestricted floa t c, unrestricted float m, unrestricted float y, unrestricted float k, unrestric ted float a); 186 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl oat width, unrestricted float height, unrestricted float blur, unrestricted floa t c, unrestricted float m, unrestricted float y, unrestricted float k, unrestric ted float a);
187 }; 187 };
188 188
189 CanvasRenderingContext2D implements CanvasPathMethods; 189 CanvasRenderingContext2D implements CanvasPathMethods;
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