| Index: src/gpu/GrPictureUtils.cpp | 
| diff --git a/src/gpu/GrPictureUtils.cpp b/src/gpu/GrPictureUtils.cpp | 
| index 6e3c6b7ef69b1e0cd8b55fa2b3ee0b79808304f4..7295089e821cefff413d55c425c69c082794c37b 100644 | 
| --- a/src/gpu/GrPictureUtils.cpp | 
| +++ b/src/gpu/GrPictureUtils.cpp | 
| @@ -13,14 +13,14 @@ | 
| #include "SkPictureData.h" | 
| #include "SkPicturePlayback.h" | 
|  | 
| -SkPicture::AccelData::Key GPUAccelData::ComputeAccelDataKey() { | 
| +SkPicture::AccelData::Key GrAccelData::ComputeAccelDataKey() { | 
| static const SkPicture::AccelData::Key gGPUID = SkPicture::AccelData::GenerateDomain(); | 
|  | 
| return gGPUID; | 
| } | 
|  | 
| // The GrGather device performs GPU-backend-specific preprocessing on | 
| -// a picture. The results are stored in a GPUAccelData. | 
| +// a picture. The results are stored in a GrAccelData. | 
| // | 
| // Currently the only interesting work is done in drawDevice (i.e., when a | 
| // saveLayer is collapsed back into its parent) and, maybe, in onCreateDevice. | 
| @@ -31,7 +31,7 @@ class GrGatherDevice : public SkBaseDevice { | 
| public: | 
| SK_DECLARE_INST_COUNT(GrGatherDevice) | 
|  | 
| -    GrGatherDevice(int width, int height, SkPicturePlayback* playback, GPUAccelData* accelData, | 
| +    GrGatherDevice(int width, int height, SkPicturePlayback* playback, GrAccelData* accelData, | 
| int saveLayerDepth) { | 
| fPlayback = playback; | 
| fSaveLayerDepth = saveLayerDepth; | 
| @@ -171,14 +171,14 @@ private: | 
| SkBitmap fEmptyBitmap; // legacy -- need to remove | 
|  | 
| // All information gathered during the gather process is stored here | 
| -    GPUAccelData* fAccelData; | 
| +    GrAccelData* fAccelData; | 
|  | 
| // true if this device has already been drawn back to its parent(s) at least | 
| // once. | 
| bool   fAlreadyDrawn; | 
|  | 
| // The information regarding the saveLayer call this device represents. | 
| -    GPUAccelData::SaveLayerInfo fInfo; | 
| +    GrAccelData::SaveLayerInfo fInfo; | 
|  | 
| // The depth of this device in the saveLayer stack | 
| int fSaveLayerDepth; | 
| @@ -259,7 +259,7 @@ private: | 
|  | 
| // GatherGPUInfo is only intended to be called within the context of SkGpuDevice's | 
| // EXPERIMENTAL_optimize method. | 
| -void GatherGPUInfo(const SkPicture* pict, GPUAccelData* accelData) { | 
| +void GatherGPUInfo(const SkPicture* pict, GrAccelData* accelData) { | 
| if (NULL == pict || 0 == pict->width() || 0 == pict->height()) { | 
| return ; | 
| } | 
|  |