Index: public/platform/WebGraphicsContext3D.h |
diff --git a/public/platform/WebGraphicsContext3D.h b/public/platform/WebGraphicsContext3D.h |
index 4d50b6dab76a33bf1e5dc0ccb954b241f2a86e9f..fa877dd7e994c1a329f8e1a8ea0b5d21d8a25c2e 100644 |
--- a/public/platform/WebGraphicsContext3D.h |
+++ b/public/platform/WebGraphicsContext3D.h |
@@ -64,12 +64,6 @@ typedef WGC3Duint WebGLId; |
// GraphicsContext3D in order to implement WebGL. Nearly all of the |
// methods exposed on this interface map directly to entry points in |
// the OpenGL ES 2.0 API. |
-// |
-// Creating a WebGraphicsContext does not make it current, or guarantee |
-// that the context has been created successfully. Use |
-// makeContextCurrent() to complete initialization of the context, treating |
-// a false return value as indication that the context could not be created |
-// successfully. |
class WebGraphicsContext3D : public WebNonCopyable { |
public: |
// Return value from getActiveUniform and getActiveAttrib. |
@@ -144,10 +138,6 @@ public: |
// This destructor needs to be public so that using classes can destroy instances if initialization fails. |
virtual ~WebGraphicsContext3D() { } |
- // Makes the OpenGL context current on the current thread. Returns true on |
- // success. |
- virtual bool makeContextCurrent() = 0; |
- |
// Each flush or finish is assigned an unique ID. The larger |
// the ID number, the more recently the context has been flushed. |
virtual uint32_t lastFlushID() { return 0; } |