Index: media/audio/audio_io.h |
diff --git a/media/audio/audio_io.h b/media/audio/audio_io.h |
index 1e1eba420b14aa049bacbf91a9841ec452e1c6ed..105e32eb362b7dd8caccd40bc8037f74705ddf40 100644 |
--- a/media/audio/audio_io.h |
+++ b/media/audio/audio_io.h |
@@ -6,7 +6,6 @@ |
#define MEDIA_AUDIO_AUDIO_IO_H_ |
#include "base/basictypes.h" |
-#include "media/audio/audio_buffers_state.h" |
#include "media/base/audio_bus.h" |
// Low-level audio output support. To make sound there are 3 objects involved: |
@@ -58,10 +57,9 @@ class MEDIA_EXPORT AudioOutputStream { |
class MEDIA_EXPORT AudioSourceCallback { |
public: |
// Provide more data by fully filling |dest|. The source will return |
- // the number of frames it filled. |buffers_state| contains current state |
- // of the buffers, and can be used by the source to calculate delay. |
- virtual int OnMoreData(AudioBus* dest, |
- AudioBuffersState buffers_state) = 0; |
+ // the number of frames it filled. |total_bytes_delay| contains current |
+ // number of bytes of delay buffered by the AudioOutputStream. |
+ virtual int OnMoreData(AudioBus* dest, uint32 total_bytes_delay) = 0; |
// There was an error while playing a buffer. Audio source cannot be |
// destroyed yet. No direct action needed by the AudioStream, but it is |