Index: src/ic/arm64/access-compiler-arm64.cc |
diff --git a/src/ic/arm64/access-compiler-arm64.cc b/src/ic/arm64/access-compiler-arm64.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..c1659aee4c3fdf75dbae8c07b78c80cb4e2b8ef5 |
--- /dev/null |
+++ b/src/ic/arm64/access-compiler-arm64.cc |
@@ -0,0 +1,53 @@ |
+// Copyright 2014 the V8 project authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "src/v8.h" |
+ |
+#if V8_TARGET_ARCH_ARM64 |
+ |
+#include "src/ic/access-compiler.h" |
+ |
+namespace v8 { |
+namespace internal { |
+ |
+#define __ ACCESS_MASM(masm) |
+ |
+ |
+void PropertyAccessCompiler::GenerateTailCall(MacroAssembler* masm, |
+ Handle<Code> code) { |
+ __ Jump(code, RelocInfo::CODE_TARGET); |
+} |
+ |
+ |
+// TODO(all): The so-called scratch registers are significant in some cases. For |
+// example, PropertyAccessCompiler::keyed_store_calling_convention()[3] (x3) is |
+// actually |
+// used for KeyedStoreCompiler::transition_map(). We should verify which |
+// registers are actually scratch registers, and which are important. For now, |
+// we use the same assignments as ARM to remain on the safe side. |
+ |
+Register* PropertyAccessCompiler::load_calling_convention() { |
+ // receiver, name, scratch1, scratch2, scratch3, scratch4. |
+ Register receiver = LoadIC::ReceiverRegister(); |
+ Register name = LoadIC::NameRegister(); |
+ static Register registers[] = {receiver, name, x3, x0, x4, x5}; |
+ return registers; |
+} |
+ |
+ |
+Register* PropertyAccessCompiler::store_calling_convention() { |
+ // receiver, value, scratch1, scratch2, scratch3. |
+ Register receiver = StoreIC::ReceiverRegister(); |
+ Register name = StoreIC::NameRegister(); |
+ DCHECK(x3.is(KeyedStoreIC::MapRegister())); |
+ static Register registers[] = {receiver, name, x3, x4, x5}; |
+ return registers; |
+} |
+ |
+ |
+#undef __ |
+} |
+} // namespace v8::internal |
+ |
+#endif // V8_TARGET_ARCH_ARM64 |