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Unified Diff: content/browser/renderer_host/compositing_iosurface_transformer_mac.cc

Issue 478483002: Remove code used by --disable-delegated-renderer on Mac (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase Created 6 years, 4 months ago
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Index: content/browser/renderer_host/compositing_iosurface_transformer_mac.cc
diff --git a/content/browser/renderer_host/compositing_iosurface_transformer_mac.cc b/content/browser/renderer_host/compositing_iosurface_transformer_mac.cc
deleted file mode 100644
index 2e0401ff476afacb2556bd5ba7571ae730469857..0000000000000000000000000000000000000000
--- a/content/browser/renderer_host/compositing_iosurface_transformer_mac.cc
+++ /dev/null
@@ -1,300 +0,0 @@
-// Copyright (c) 2013 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "content/browser/renderer_host/compositing_iosurface_transformer_mac.h"
-
-#include <algorithm>
-
-#include "base/basictypes.h"
-#include "base/debug/trace_event.h"
-#include "base/logging.h"
-#include "content/browser/renderer_host/compositing_iosurface_shader_programs_mac.h"
-#include "ui/gfx/rect.h"
-#include "ui/gfx/size.h"
-
-namespace content {
-
-namespace {
-
-const GLenum kColorAttachments[] = {
- GL_COLOR_ATTACHMENT0_EXT,
- GL_COLOR_ATTACHMENT1_EXT
-};
-
-// Set viewport and model/projection matrices for drawing to a framebuffer of
-// size dst_size, with coordinates starting at (0, 0).
-void SetTransformationsForOffScreenRendering(const gfx::Size& dst_size) {
- glViewport(0, 0, dst_size.width(), dst_size.height());
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0, dst_size.width(), 0, dst_size.height(), -1, 1);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-}
-
-// Configure texture sampling parameters.
-void SetTextureParameters(GLenum target, GLint min_mag_filter, GLint wrap) {
- glTexParameteri(target, GL_TEXTURE_MIN_FILTER, min_mag_filter);
- glTexParameteri(target, GL_TEXTURE_MAG_FILTER, min_mag_filter);
- glTexParameteri(target, GL_TEXTURE_WRAP_S, wrap);
- glTexParameteri(target, GL_TEXTURE_WRAP_T, wrap);
-}
-
-// Draw the currently-bound texture. The src region is applied to the entire
-// destination framebuffer of the given size. Specify |flip_y| is the src
-// texture is upside-down relative to the destination.
-//
-// Assumption: The orthographic projection is set up as
-// (0,0)x(dst_width,dst_height).
-void DrawQuad(float src_x, float src_y, float src_width, float src_height,
- bool flip_y, float dst_width, float dst_height) {
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-
- float vertices[4][2] = {
- { 0.0f, dst_height },
- { 0.0f, 0.0f },
- { dst_width, 0.0f },
- { dst_width, dst_height }
- };
- glVertexPointer(arraysize(vertices[0]), GL_FLOAT, sizeof(vertices[0]),
- vertices);
-
- float tex_coords[4][2] = {
- { src_x, src_y + src_height },
- { src_x, src_y },
- { src_x + src_width, src_y },
- { src_x + src_width, src_y + src_height }
- };
- if (flip_y) {
- std::swap(tex_coords[0][1], tex_coords[1][1]);
- std::swap(tex_coords[2][1], tex_coords[3][1]);
- }
- glTexCoordPointer(arraysize(tex_coords[0]), GL_FLOAT, sizeof(tex_coords[0]),
- tex_coords);
-
- COMPILE_ASSERT(arraysize(vertices) == arraysize(tex_coords),
- same_number_of_points_in_both);
- glDrawArrays(GL_QUADS, 0, arraysize(vertices));
-
- glDisableClientState(GL_VERTEX_ARRAY);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-}
-
-} // namespace
-
-CompositingIOSurfaceTransformer::CompositingIOSurfaceTransformer(
- GLenum texture_target, bool src_texture_needs_y_flip,
- CompositingIOSurfaceShaderPrograms* shader_program_cache)
- : texture_target_(texture_target),
- src_texture_needs_y_flip_(src_texture_needs_y_flip),
- shader_program_cache_(shader_program_cache),
- frame_buffer_(0) {
- DCHECK(texture_target_ == GL_TEXTURE_RECTANGLE_ARB)
- << "Fragment shaders currently only support RECTANGLE textures.";
- DCHECK(shader_program_cache_);
-
- memset(textures_, 0, sizeof(textures_));
-
- // The RGB-to-YV12 transform requires that the driver/hardware supports
- // multiple draw buffers.
- GLint max_draw_buffers = 1;
- glGetIntegerv(GL_MAX_DRAW_BUFFERS, &max_draw_buffers);
- system_supports_multiple_draw_buffers_ = (max_draw_buffers >= 2);
-}
-
-CompositingIOSurfaceTransformer::~CompositingIOSurfaceTransformer() {
- for (int i = 0; i < NUM_CACHED_TEXTURES; ++i)
- DCHECK_EQ(textures_[i], 0u) << "Failed to call ReleaseCachedGLObjects().";
- DCHECK_EQ(frame_buffer_, 0u) << "Failed to call ReleaseCachedGLObjects().";
-}
-
-void CompositingIOSurfaceTransformer::ReleaseCachedGLObjects() {
- for (int i = 0; i < NUM_CACHED_TEXTURES; ++i) {
- if (textures_[i]) {
- glDeleteTextures(1, &textures_[i]);
- textures_[i] = 0;
- texture_sizes_[i] = gfx::Size();
- }
- }
- if (frame_buffer_) {
- glDeleteFramebuffersEXT(1, &frame_buffer_);
- frame_buffer_ = 0;
- }
-}
-
-bool CompositingIOSurfaceTransformer::ResizeBilinear(
- GLuint src_texture, const gfx::Rect& src_subrect, const gfx::Size& dst_size,
- GLuint* texture) {
- if (src_subrect.IsEmpty() || dst_size.IsEmpty())
- return false;
-
- glActiveTexture(GL_TEXTURE0);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_BLEND);
-
- PrepareTexture(RGBA_OUTPUT, dst_size);
- PrepareFramebuffer();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, frame_buffer_);
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- texture_target_, textures_[RGBA_OUTPUT], 0);
- DCHECK(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) ==
- GL_FRAMEBUFFER_COMPLETE_EXT);
-
- glBindTexture(texture_target_, src_texture);
- SetTextureParameters(
- texture_target_, src_subrect.size() == dst_size ? GL_NEAREST : GL_LINEAR,
- GL_CLAMP_TO_EDGE);
-
- const bool prepared = shader_program_cache_->UseBlitProgram();
- DCHECK(prepared);
- SetTransformationsForOffScreenRendering(dst_size);
- DrawQuad(src_subrect.x(), src_subrect.y(),
- src_subrect.width(), src_subrect.height(),
- src_texture_needs_y_flip_,
- dst_size.width(), dst_size.height());
- glUseProgram(0);
-
- glBindTexture(texture_target_, 0);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
-
- *texture = textures_[RGBA_OUTPUT];
- return true;
-}
-
-bool CompositingIOSurfaceTransformer::TransformRGBToYV12(
- GLuint src_texture,
- const gfx::Rect& src_subrect,
- const gfx::Size& dst_size,
- GLuint* texture_y,
- GLuint* texture_u,
- GLuint* texture_v,
- gfx::Size* packed_y_size,
- gfx::Size* packed_uv_size) {
- if (!system_supports_multiple_draw_buffers_)
- return false;
- if (src_subrect.IsEmpty() || dst_size.IsEmpty())
- return false;
-
- TRACE_EVENT0("gpu", "TransformRGBToYV12");
-
- glActiveTexture(GL_TEXTURE0);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_BLEND);
-
- // Resize output textures for each plane, and for the intermediate UUVV one
- // that becomes an input into pass #2. |packed_y_size| is the size of the Y
- // output texture, where its width is 1/4 the number of Y pixels because 4 Y
- // pixels are packed into a single quad. |packed_uv_size| is half the size of
- // Y in both dimensions, rounded up.
- *packed_y_size = gfx::Size((dst_size.width() + 3) / 4, dst_size.height());
- *packed_uv_size = gfx::Size((packed_y_size->width() + 1) / 2,
- (packed_y_size->height() + 1) / 2);
- PrepareTexture(Y_PLANE_OUTPUT, *packed_y_size);
- PrepareTexture(UUVV_INTERMEDIATE, *packed_y_size);
- PrepareTexture(U_PLANE_OUTPUT, *packed_uv_size);
- PrepareTexture(V_PLANE_OUTPUT, *packed_uv_size);
-
- /////////////////////////////////////////
- // Pass 1: RGB --(scaled)--> YYYY + UUVV
- PrepareFramebuffer();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, frame_buffer_);
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- texture_target_, textures_[Y_PLANE_OUTPUT], 0);
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT,
- texture_target_, textures_[UUVV_INTERMEDIATE], 0);
- DCHECK(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) ==
- GL_FRAMEBUFFER_COMPLETE_EXT);
- glDrawBuffers(2, kColorAttachments);
-
- // Read from |src_texture|. Enable bilinear filtering only if scaling is
- // required. The filtering will take place entirely in the first pass.
- glBindTexture(texture_target_, src_texture);
- SetTextureParameters(
- texture_target_, src_subrect.size() == dst_size ? GL_NEAREST : GL_LINEAR,
- GL_CLAMP_TO_EDGE);
-
- // Use the first-pass shader program and draw the scene.
- const bool prepared_pass_1 = shader_program_cache_->UseRGBToYV12Program(
- 1,
- static_cast<float>(src_subrect.width()) / dst_size.width());
- DCHECK(prepared_pass_1);
- SetTransformationsForOffScreenRendering(*packed_y_size);
- DrawQuad(src_subrect.x(), src_subrect.y(),
- ((packed_y_size->width() * 4.0f) / dst_size.width()) *
- src_subrect.width(),
- src_subrect.height(),
- src_texture_needs_y_flip_,
- packed_y_size->width(), packed_y_size->height());
-
- /////////////////////////////////////////
- // Pass 2: UUVV -> UUUU + VVVV
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- texture_target_, textures_[U_PLANE_OUTPUT], 0);
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT,
- texture_target_, textures_[V_PLANE_OUTPUT], 0);
- DCHECK(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) ==
- GL_FRAMEBUFFER_COMPLETE_EXT);
-
- // Read from the intermediate UUVV texture. The second pass uses bilinear
- // minification to achieve vertical scaling, so enable it always.
- glBindTexture(texture_target_, textures_[UUVV_INTERMEDIATE]);
- SetTextureParameters(texture_target_, GL_LINEAR, GL_CLAMP_TO_EDGE);
-
- // Use the second-pass shader program and draw the scene.
- const bool prepared_pass_2 =
- shader_program_cache_->UseRGBToYV12Program(2, 1.0f);
- DCHECK(prepared_pass_2);
- SetTransformationsForOffScreenRendering(*packed_uv_size);
- DrawQuad(0.0f, 0.0f,
- packed_uv_size->width() * 2.0f,
- packed_uv_size->height() * 2.0f,
- false,
- packed_uv_size->width(), packed_uv_size->height());
- glUseProgram(0);
-
- // Before leaving, put back to drawing to a single rendering output.
- glDrawBuffers(1, kColorAttachments);
-
- glBindTexture(texture_target_, 0);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
-
- *texture_y = textures_[Y_PLANE_OUTPUT];
- *texture_u = textures_[U_PLANE_OUTPUT];
- *texture_v = textures_[V_PLANE_OUTPUT];
- return true;
-}
-
-void CompositingIOSurfaceTransformer::PrepareTexture(
- CachedTexture which, const gfx::Size& size) {
- DCHECK_GE(which, 0);
- DCHECK_LT(which, NUM_CACHED_TEXTURES);
- DCHECK(!size.IsEmpty());
-
- if (!textures_[which]) {
- glGenTextures(1, &textures_[which]);
- DCHECK_NE(textures_[which], 0u);
- texture_sizes_[which] = gfx::Size();
- }
-
- // Re-allocate the texture if its size has changed since last use.
- if (texture_sizes_[which] != size) {
- TRACE_EVENT2("gpu", "Resize Texture",
- "which", which,
- "new_size", size.ToString());
- glBindTexture(texture_target_, textures_[which]);
- glTexImage2D(texture_target_, 0, GL_RGBA, size.width(), size.height(), 0,
- GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
- texture_sizes_[which] = size;
- }
-}
-
-void CompositingIOSurfaceTransformer::PrepareFramebuffer() {
- if (!frame_buffer_) {
- glGenFramebuffersEXT(1, &frame_buffer_);
- DCHECK_NE(frame_buffer_, 0u);
- }
-}
-
-} // namespace content

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