Index: content/browser/renderer_host/compositing_iosurface_transformer_mac.cc |
diff --git a/content/browser/renderer_host/compositing_iosurface_transformer_mac.cc b/content/browser/renderer_host/compositing_iosurface_transformer_mac.cc |
deleted file mode 100644 |
index 2e0401ff476afacb2556bd5ba7571ae730469857..0000000000000000000000000000000000000000 |
--- a/content/browser/renderer_host/compositing_iosurface_transformer_mac.cc |
+++ /dev/null |
@@ -1,300 +0,0 @@ |
-// Copyright (c) 2013 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "content/browser/renderer_host/compositing_iosurface_transformer_mac.h" |
- |
-#include <algorithm> |
- |
-#include "base/basictypes.h" |
-#include "base/debug/trace_event.h" |
-#include "base/logging.h" |
-#include "content/browser/renderer_host/compositing_iosurface_shader_programs_mac.h" |
-#include "ui/gfx/rect.h" |
-#include "ui/gfx/size.h" |
- |
-namespace content { |
- |
-namespace { |
- |
-const GLenum kColorAttachments[] = { |
- GL_COLOR_ATTACHMENT0_EXT, |
- GL_COLOR_ATTACHMENT1_EXT |
-}; |
- |
-// Set viewport and model/projection matrices for drawing to a framebuffer of |
-// size dst_size, with coordinates starting at (0, 0). |
-void SetTransformationsForOffScreenRendering(const gfx::Size& dst_size) { |
- glViewport(0, 0, dst_size.width(), dst_size.height()); |
- glMatrixMode(GL_PROJECTION); |
- glLoadIdentity(); |
- glOrtho(0, dst_size.width(), 0, dst_size.height(), -1, 1); |
- glMatrixMode(GL_MODELVIEW); |
- glLoadIdentity(); |
-} |
- |
-// Configure texture sampling parameters. |
-void SetTextureParameters(GLenum target, GLint min_mag_filter, GLint wrap) { |
- glTexParameteri(target, GL_TEXTURE_MIN_FILTER, min_mag_filter); |
- glTexParameteri(target, GL_TEXTURE_MAG_FILTER, min_mag_filter); |
- glTexParameteri(target, GL_TEXTURE_WRAP_S, wrap); |
- glTexParameteri(target, GL_TEXTURE_WRAP_T, wrap); |
-} |
- |
-// Draw the currently-bound texture. The src region is applied to the entire |
-// destination framebuffer of the given size. Specify |flip_y| is the src |
-// texture is upside-down relative to the destination. |
-// |
-// Assumption: The orthographic projection is set up as |
-// (0,0)x(dst_width,dst_height). |
-void DrawQuad(float src_x, float src_y, float src_width, float src_height, |
- bool flip_y, float dst_width, float dst_height) { |
- glEnableClientState(GL_VERTEX_ARRAY); |
- glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
- |
- float vertices[4][2] = { |
- { 0.0f, dst_height }, |
- { 0.0f, 0.0f }, |
- { dst_width, 0.0f }, |
- { dst_width, dst_height } |
- }; |
- glVertexPointer(arraysize(vertices[0]), GL_FLOAT, sizeof(vertices[0]), |
- vertices); |
- |
- float tex_coords[4][2] = { |
- { src_x, src_y + src_height }, |
- { src_x, src_y }, |
- { src_x + src_width, src_y }, |
- { src_x + src_width, src_y + src_height } |
- }; |
- if (flip_y) { |
- std::swap(tex_coords[0][1], tex_coords[1][1]); |
- std::swap(tex_coords[2][1], tex_coords[3][1]); |
- } |
- glTexCoordPointer(arraysize(tex_coords[0]), GL_FLOAT, sizeof(tex_coords[0]), |
- tex_coords); |
- |
- COMPILE_ASSERT(arraysize(vertices) == arraysize(tex_coords), |
- same_number_of_points_in_both); |
- glDrawArrays(GL_QUADS, 0, arraysize(vertices)); |
- |
- glDisableClientState(GL_VERTEX_ARRAY); |
- glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
-} |
- |
-} // namespace |
- |
-CompositingIOSurfaceTransformer::CompositingIOSurfaceTransformer( |
- GLenum texture_target, bool src_texture_needs_y_flip, |
- CompositingIOSurfaceShaderPrograms* shader_program_cache) |
- : texture_target_(texture_target), |
- src_texture_needs_y_flip_(src_texture_needs_y_flip), |
- shader_program_cache_(shader_program_cache), |
- frame_buffer_(0) { |
- DCHECK(texture_target_ == GL_TEXTURE_RECTANGLE_ARB) |
- << "Fragment shaders currently only support RECTANGLE textures."; |
- DCHECK(shader_program_cache_); |
- |
- memset(textures_, 0, sizeof(textures_)); |
- |
- // The RGB-to-YV12 transform requires that the driver/hardware supports |
- // multiple draw buffers. |
- GLint max_draw_buffers = 1; |
- glGetIntegerv(GL_MAX_DRAW_BUFFERS, &max_draw_buffers); |
- system_supports_multiple_draw_buffers_ = (max_draw_buffers >= 2); |
-} |
- |
-CompositingIOSurfaceTransformer::~CompositingIOSurfaceTransformer() { |
- for (int i = 0; i < NUM_CACHED_TEXTURES; ++i) |
- DCHECK_EQ(textures_[i], 0u) << "Failed to call ReleaseCachedGLObjects()."; |
- DCHECK_EQ(frame_buffer_, 0u) << "Failed to call ReleaseCachedGLObjects()."; |
-} |
- |
-void CompositingIOSurfaceTransformer::ReleaseCachedGLObjects() { |
- for (int i = 0; i < NUM_CACHED_TEXTURES; ++i) { |
- if (textures_[i]) { |
- glDeleteTextures(1, &textures_[i]); |
- textures_[i] = 0; |
- texture_sizes_[i] = gfx::Size(); |
- } |
- } |
- if (frame_buffer_) { |
- glDeleteFramebuffersEXT(1, &frame_buffer_); |
- frame_buffer_ = 0; |
- } |
-} |
- |
-bool CompositingIOSurfaceTransformer::ResizeBilinear( |
- GLuint src_texture, const gfx::Rect& src_subrect, const gfx::Size& dst_size, |
- GLuint* texture) { |
- if (src_subrect.IsEmpty() || dst_size.IsEmpty()) |
- return false; |
- |
- glActiveTexture(GL_TEXTURE0); |
- glDisable(GL_DEPTH_TEST); |
- glDisable(GL_BLEND); |
- |
- PrepareTexture(RGBA_OUTPUT, dst_size); |
- PrepareFramebuffer(); |
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, frame_buffer_); |
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, |
- texture_target_, textures_[RGBA_OUTPUT], 0); |
- DCHECK(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) == |
- GL_FRAMEBUFFER_COMPLETE_EXT); |
- |
- glBindTexture(texture_target_, src_texture); |
- SetTextureParameters( |
- texture_target_, src_subrect.size() == dst_size ? GL_NEAREST : GL_LINEAR, |
- GL_CLAMP_TO_EDGE); |
- |
- const bool prepared = shader_program_cache_->UseBlitProgram(); |
- DCHECK(prepared); |
- SetTransformationsForOffScreenRendering(dst_size); |
- DrawQuad(src_subrect.x(), src_subrect.y(), |
- src_subrect.width(), src_subrect.height(), |
- src_texture_needs_y_flip_, |
- dst_size.width(), dst_size.height()); |
- glUseProgram(0); |
- |
- glBindTexture(texture_target_, 0); |
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
- |
- *texture = textures_[RGBA_OUTPUT]; |
- return true; |
-} |
- |
-bool CompositingIOSurfaceTransformer::TransformRGBToYV12( |
- GLuint src_texture, |
- const gfx::Rect& src_subrect, |
- const gfx::Size& dst_size, |
- GLuint* texture_y, |
- GLuint* texture_u, |
- GLuint* texture_v, |
- gfx::Size* packed_y_size, |
- gfx::Size* packed_uv_size) { |
- if (!system_supports_multiple_draw_buffers_) |
- return false; |
- if (src_subrect.IsEmpty() || dst_size.IsEmpty()) |
- return false; |
- |
- TRACE_EVENT0("gpu", "TransformRGBToYV12"); |
- |
- glActiveTexture(GL_TEXTURE0); |
- glDisable(GL_DEPTH_TEST); |
- glDisable(GL_BLEND); |
- |
- // Resize output textures for each plane, and for the intermediate UUVV one |
- // that becomes an input into pass #2. |packed_y_size| is the size of the Y |
- // output texture, where its width is 1/4 the number of Y pixels because 4 Y |
- // pixels are packed into a single quad. |packed_uv_size| is half the size of |
- // Y in both dimensions, rounded up. |
- *packed_y_size = gfx::Size((dst_size.width() + 3) / 4, dst_size.height()); |
- *packed_uv_size = gfx::Size((packed_y_size->width() + 1) / 2, |
- (packed_y_size->height() + 1) / 2); |
- PrepareTexture(Y_PLANE_OUTPUT, *packed_y_size); |
- PrepareTexture(UUVV_INTERMEDIATE, *packed_y_size); |
- PrepareTexture(U_PLANE_OUTPUT, *packed_uv_size); |
- PrepareTexture(V_PLANE_OUTPUT, *packed_uv_size); |
- |
- ///////////////////////////////////////// |
- // Pass 1: RGB --(scaled)--> YYYY + UUVV |
- PrepareFramebuffer(); |
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, frame_buffer_); |
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, |
- texture_target_, textures_[Y_PLANE_OUTPUT], 0); |
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT, |
- texture_target_, textures_[UUVV_INTERMEDIATE], 0); |
- DCHECK(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) == |
- GL_FRAMEBUFFER_COMPLETE_EXT); |
- glDrawBuffers(2, kColorAttachments); |
- |
- // Read from |src_texture|. Enable bilinear filtering only if scaling is |
- // required. The filtering will take place entirely in the first pass. |
- glBindTexture(texture_target_, src_texture); |
- SetTextureParameters( |
- texture_target_, src_subrect.size() == dst_size ? GL_NEAREST : GL_LINEAR, |
- GL_CLAMP_TO_EDGE); |
- |
- // Use the first-pass shader program and draw the scene. |
- const bool prepared_pass_1 = shader_program_cache_->UseRGBToYV12Program( |
- 1, |
- static_cast<float>(src_subrect.width()) / dst_size.width()); |
- DCHECK(prepared_pass_1); |
- SetTransformationsForOffScreenRendering(*packed_y_size); |
- DrawQuad(src_subrect.x(), src_subrect.y(), |
- ((packed_y_size->width() * 4.0f) / dst_size.width()) * |
- src_subrect.width(), |
- src_subrect.height(), |
- src_texture_needs_y_flip_, |
- packed_y_size->width(), packed_y_size->height()); |
- |
- ///////////////////////////////////////// |
- // Pass 2: UUVV -> UUUU + VVVV |
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, |
- texture_target_, textures_[U_PLANE_OUTPUT], 0); |
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT, |
- texture_target_, textures_[V_PLANE_OUTPUT], 0); |
- DCHECK(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) == |
- GL_FRAMEBUFFER_COMPLETE_EXT); |
- |
- // Read from the intermediate UUVV texture. The second pass uses bilinear |
- // minification to achieve vertical scaling, so enable it always. |
- glBindTexture(texture_target_, textures_[UUVV_INTERMEDIATE]); |
- SetTextureParameters(texture_target_, GL_LINEAR, GL_CLAMP_TO_EDGE); |
- |
- // Use the second-pass shader program and draw the scene. |
- const bool prepared_pass_2 = |
- shader_program_cache_->UseRGBToYV12Program(2, 1.0f); |
- DCHECK(prepared_pass_2); |
- SetTransformationsForOffScreenRendering(*packed_uv_size); |
- DrawQuad(0.0f, 0.0f, |
- packed_uv_size->width() * 2.0f, |
- packed_uv_size->height() * 2.0f, |
- false, |
- packed_uv_size->width(), packed_uv_size->height()); |
- glUseProgram(0); |
- |
- // Before leaving, put back to drawing to a single rendering output. |
- glDrawBuffers(1, kColorAttachments); |
- |
- glBindTexture(texture_target_, 0); |
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
- |
- *texture_y = textures_[Y_PLANE_OUTPUT]; |
- *texture_u = textures_[U_PLANE_OUTPUT]; |
- *texture_v = textures_[V_PLANE_OUTPUT]; |
- return true; |
-} |
- |
-void CompositingIOSurfaceTransformer::PrepareTexture( |
- CachedTexture which, const gfx::Size& size) { |
- DCHECK_GE(which, 0); |
- DCHECK_LT(which, NUM_CACHED_TEXTURES); |
- DCHECK(!size.IsEmpty()); |
- |
- if (!textures_[which]) { |
- glGenTextures(1, &textures_[which]); |
- DCHECK_NE(textures_[which], 0u); |
- texture_sizes_[which] = gfx::Size(); |
- } |
- |
- // Re-allocate the texture if its size has changed since last use. |
- if (texture_sizes_[which] != size) { |
- TRACE_EVENT2("gpu", "Resize Texture", |
- "which", which, |
- "new_size", size.ToString()); |
- glBindTexture(texture_target_, textures_[which]); |
- glTexImage2D(texture_target_, 0, GL_RGBA, size.width(), size.height(), 0, |
- GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL); |
- texture_sizes_[which] = size; |
- } |
-} |
- |
-void CompositingIOSurfaceTransformer::PrepareFramebuffer() { |
- if (!frame_buffer_) { |
- glGenFramebuffersEXT(1, &frame_buffer_); |
- DCHECK_NE(frame_buffer_, 0u); |
- } |
-} |
- |
-} // namespace content |