| Index: content/browser/renderer_host/compositing_iosurface_transformer_mac.cc
|
| diff --git a/content/browser/renderer_host/compositing_iosurface_transformer_mac.cc b/content/browser/renderer_host/compositing_iosurface_transformer_mac.cc
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| deleted file mode 100644
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| index 2e0401ff476afacb2556bd5ba7571ae730469857..0000000000000000000000000000000000000000
|
| --- a/content/browser/renderer_host/compositing_iosurface_transformer_mac.cc
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| +++ /dev/null
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| @@ -1,300 +0,0 @@
|
| -// Copyright (c) 2013 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "content/browser/renderer_host/compositing_iosurface_transformer_mac.h"
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| -
|
| -#include <algorithm>
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| -
|
| -#include "base/basictypes.h"
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| -#include "base/debug/trace_event.h"
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| -#include "base/logging.h"
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| -#include "content/browser/renderer_host/compositing_iosurface_shader_programs_mac.h"
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| -#include "ui/gfx/rect.h"
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| -#include "ui/gfx/size.h"
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| -
|
| -namespace content {
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| -
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| -namespace {
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| -
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| -const GLenum kColorAttachments[] = {
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| - GL_COLOR_ATTACHMENT0_EXT,
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| - GL_COLOR_ATTACHMENT1_EXT
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| -};
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| -
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| -// Set viewport and model/projection matrices for drawing to a framebuffer of
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| -// size dst_size, with coordinates starting at (0, 0).
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| -void SetTransformationsForOffScreenRendering(const gfx::Size& dst_size) {
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| - glViewport(0, 0, dst_size.width(), dst_size.height());
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| - glMatrixMode(GL_PROJECTION);
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| - glLoadIdentity();
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| - glOrtho(0, dst_size.width(), 0, dst_size.height(), -1, 1);
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| - glMatrixMode(GL_MODELVIEW);
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| - glLoadIdentity();
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| -}
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| -
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| -// Configure texture sampling parameters.
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| -void SetTextureParameters(GLenum target, GLint min_mag_filter, GLint wrap) {
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| - glTexParameteri(target, GL_TEXTURE_MIN_FILTER, min_mag_filter);
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| - glTexParameteri(target, GL_TEXTURE_MAG_FILTER, min_mag_filter);
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| - glTexParameteri(target, GL_TEXTURE_WRAP_S, wrap);
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| - glTexParameteri(target, GL_TEXTURE_WRAP_T, wrap);
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| -}
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| -
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| -// Draw the currently-bound texture. The src region is applied to the entire
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| -// destination framebuffer of the given size. Specify |flip_y| is the src
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| -// texture is upside-down relative to the destination.
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| -//
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| -// Assumption: The orthographic projection is set up as
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| -// (0,0)x(dst_width,dst_height).
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| -void DrawQuad(float src_x, float src_y, float src_width, float src_height,
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| - bool flip_y, float dst_width, float dst_height) {
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| - glEnableClientState(GL_VERTEX_ARRAY);
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| - glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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| -
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| - float vertices[4][2] = {
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| - { 0.0f, dst_height },
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| - { 0.0f, 0.0f },
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| - { dst_width, 0.0f },
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| - { dst_width, dst_height }
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| - };
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| - glVertexPointer(arraysize(vertices[0]), GL_FLOAT, sizeof(vertices[0]),
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| - vertices);
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| -
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| - float tex_coords[4][2] = {
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| - { src_x, src_y + src_height },
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| - { src_x, src_y },
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| - { src_x + src_width, src_y },
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| - { src_x + src_width, src_y + src_height }
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| - };
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| - if (flip_y) {
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| - std::swap(tex_coords[0][1], tex_coords[1][1]);
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| - std::swap(tex_coords[2][1], tex_coords[3][1]);
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| - }
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| - glTexCoordPointer(arraysize(tex_coords[0]), GL_FLOAT, sizeof(tex_coords[0]),
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| - tex_coords);
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| -
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| - COMPILE_ASSERT(arraysize(vertices) == arraysize(tex_coords),
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| - same_number_of_points_in_both);
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| - glDrawArrays(GL_QUADS, 0, arraysize(vertices));
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| -
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| - glDisableClientState(GL_VERTEX_ARRAY);
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| - glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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| -}
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| -
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| -} // namespace
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| -
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| -CompositingIOSurfaceTransformer::CompositingIOSurfaceTransformer(
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| - GLenum texture_target, bool src_texture_needs_y_flip,
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| - CompositingIOSurfaceShaderPrograms* shader_program_cache)
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| - : texture_target_(texture_target),
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| - src_texture_needs_y_flip_(src_texture_needs_y_flip),
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| - shader_program_cache_(shader_program_cache),
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| - frame_buffer_(0) {
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| - DCHECK(texture_target_ == GL_TEXTURE_RECTANGLE_ARB)
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| - << "Fragment shaders currently only support RECTANGLE textures.";
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| - DCHECK(shader_program_cache_);
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| -
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| - memset(textures_, 0, sizeof(textures_));
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| -
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| - // The RGB-to-YV12 transform requires that the driver/hardware supports
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| - // multiple draw buffers.
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| - GLint max_draw_buffers = 1;
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| - glGetIntegerv(GL_MAX_DRAW_BUFFERS, &max_draw_buffers);
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| - system_supports_multiple_draw_buffers_ = (max_draw_buffers >= 2);
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| -}
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| -
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| -CompositingIOSurfaceTransformer::~CompositingIOSurfaceTransformer() {
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| - for (int i = 0; i < NUM_CACHED_TEXTURES; ++i)
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| - DCHECK_EQ(textures_[i], 0u) << "Failed to call ReleaseCachedGLObjects().";
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| - DCHECK_EQ(frame_buffer_, 0u) << "Failed to call ReleaseCachedGLObjects().";
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| -}
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| -
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| -void CompositingIOSurfaceTransformer::ReleaseCachedGLObjects() {
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| - for (int i = 0; i < NUM_CACHED_TEXTURES; ++i) {
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| - if (textures_[i]) {
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| - glDeleteTextures(1, &textures_[i]);
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| - textures_[i] = 0;
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| - texture_sizes_[i] = gfx::Size();
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| - }
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| - }
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| - if (frame_buffer_) {
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| - glDeleteFramebuffersEXT(1, &frame_buffer_);
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| - frame_buffer_ = 0;
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| - }
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| -}
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| -
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| -bool CompositingIOSurfaceTransformer::ResizeBilinear(
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| - GLuint src_texture, const gfx::Rect& src_subrect, const gfx::Size& dst_size,
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| - GLuint* texture) {
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| - if (src_subrect.IsEmpty() || dst_size.IsEmpty())
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| - return false;
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| -
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| - glActiveTexture(GL_TEXTURE0);
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| - glDisable(GL_DEPTH_TEST);
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| - glDisable(GL_BLEND);
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| -
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| - PrepareTexture(RGBA_OUTPUT, dst_size);
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| - PrepareFramebuffer();
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| - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, frame_buffer_);
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| - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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| - texture_target_, textures_[RGBA_OUTPUT], 0);
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| - DCHECK(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) ==
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| - GL_FRAMEBUFFER_COMPLETE_EXT);
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| -
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| - glBindTexture(texture_target_, src_texture);
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| - SetTextureParameters(
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| - texture_target_, src_subrect.size() == dst_size ? GL_NEAREST : GL_LINEAR,
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| - GL_CLAMP_TO_EDGE);
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| -
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| - const bool prepared = shader_program_cache_->UseBlitProgram();
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| - DCHECK(prepared);
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| - SetTransformationsForOffScreenRendering(dst_size);
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| - DrawQuad(src_subrect.x(), src_subrect.y(),
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| - src_subrect.width(), src_subrect.height(),
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| - src_texture_needs_y_flip_,
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| - dst_size.width(), dst_size.height());
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| - glUseProgram(0);
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| -
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| - glBindTexture(texture_target_, 0);
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| - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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| -
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| - *texture = textures_[RGBA_OUTPUT];
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| - return true;
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| -}
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| -
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| -bool CompositingIOSurfaceTransformer::TransformRGBToYV12(
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| - GLuint src_texture,
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| - const gfx::Rect& src_subrect,
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| - const gfx::Size& dst_size,
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| - GLuint* texture_y,
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| - GLuint* texture_u,
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| - GLuint* texture_v,
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| - gfx::Size* packed_y_size,
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| - gfx::Size* packed_uv_size) {
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| - if (!system_supports_multiple_draw_buffers_)
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| - return false;
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| - if (src_subrect.IsEmpty() || dst_size.IsEmpty())
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| - return false;
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| -
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| - TRACE_EVENT0("gpu", "TransformRGBToYV12");
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| -
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| - glActiveTexture(GL_TEXTURE0);
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| - glDisable(GL_DEPTH_TEST);
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| - glDisable(GL_BLEND);
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| -
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| - // Resize output textures for each plane, and for the intermediate UUVV one
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| - // that becomes an input into pass #2. |packed_y_size| is the size of the Y
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| - // output texture, where its width is 1/4 the number of Y pixels because 4 Y
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| - // pixels are packed into a single quad. |packed_uv_size| is half the size of
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| - // Y in both dimensions, rounded up.
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| - *packed_y_size = gfx::Size((dst_size.width() + 3) / 4, dst_size.height());
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| - *packed_uv_size = gfx::Size((packed_y_size->width() + 1) / 2,
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| - (packed_y_size->height() + 1) / 2);
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| - PrepareTexture(Y_PLANE_OUTPUT, *packed_y_size);
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| - PrepareTexture(UUVV_INTERMEDIATE, *packed_y_size);
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| - PrepareTexture(U_PLANE_OUTPUT, *packed_uv_size);
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| - PrepareTexture(V_PLANE_OUTPUT, *packed_uv_size);
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| -
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| - /////////////////////////////////////////
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| - // Pass 1: RGB --(scaled)--> YYYY + UUVV
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| - PrepareFramebuffer();
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| - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, frame_buffer_);
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| - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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| - texture_target_, textures_[Y_PLANE_OUTPUT], 0);
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| - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT,
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| - texture_target_, textures_[UUVV_INTERMEDIATE], 0);
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| - DCHECK(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) ==
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| - GL_FRAMEBUFFER_COMPLETE_EXT);
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| - glDrawBuffers(2, kColorAttachments);
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| -
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| - // Read from |src_texture|. Enable bilinear filtering only if scaling is
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| - // required. The filtering will take place entirely in the first pass.
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| - glBindTexture(texture_target_, src_texture);
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| - SetTextureParameters(
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| - texture_target_, src_subrect.size() == dst_size ? GL_NEAREST : GL_LINEAR,
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| - GL_CLAMP_TO_EDGE);
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| -
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| - // Use the first-pass shader program and draw the scene.
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| - const bool prepared_pass_1 = shader_program_cache_->UseRGBToYV12Program(
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| - 1,
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| - static_cast<float>(src_subrect.width()) / dst_size.width());
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| - DCHECK(prepared_pass_1);
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| - SetTransformationsForOffScreenRendering(*packed_y_size);
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| - DrawQuad(src_subrect.x(), src_subrect.y(),
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| - ((packed_y_size->width() * 4.0f) / dst_size.width()) *
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| - src_subrect.width(),
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| - src_subrect.height(),
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| - src_texture_needs_y_flip_,
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| - packed_y_size->width(), packed_y_size->height());
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| -
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| - /////////////////////////////////////////
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| - // Pass 2: UUVV -> UUUU + VVVV
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| - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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| - texture_target_, textures_[U_PLANE_OUTPUT], 0);
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| - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT,
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| - texture_target_, textures_[V_PLANE_OUTPUT], 0);
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| - DCHECK(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) ==
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| - GL_FRAMEBUFFER_COMPLETE_EXT);
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| -
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| - // Read from the intermediate UUVV texture. The second pass uses bilinear
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| - // minification to achieve vertical scaling, so enable it always.
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| - glBindTexture(texture_target_, textures_[UUVV_INTERMEDIATE]);
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| - SetTextureParameters(texture_target_, GL_LINEAR, GL_CLAMP_TO_EDGE);
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| -
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| - // Use the second-pass shader program and draw the scene.
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| - const bool prepared_pass_2 =
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| - shader_program_cache_->UseRGBToYV12Program(2, 1.0f);
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| - DCHECK(prepared_pass_2);
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| - SetTransformationsForOffScreenRendering(*packed_uv_size);
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| - DrawQuad(0.0f, 0.0f,
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| - packed_uv_size->width() * 2.0f,
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| - packed_uv_size->height() * 2.0f,
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| - false,
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| - packed_uv_size->width(), packed_uv_size->height());
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| - glUseProgram(0);
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| -
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| - // Before leaving, put back to drawing to a single rendering output.
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| - glDrawBuffers(1, kColorAttachments);
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| -
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| - glBindTexture(texture_target_, 0);
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| - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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| -
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| - *texture_y = textures_[Y_PLANE_OUTPUT];
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| - *texture_u = textures_[U_PLANE_OUTPUT];
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| - *texture_v = textures_[V_PLANE_OUTPUT];
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| - return true;
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| -}
|
| -
|
| -void CompositingIOSurfaceTransformer::PrepareTexture(
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| - CachedTexture which, const gfx::Size& size) {
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| - DCHECK_GE(which, 0);
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| - DCHECK_LT(which, NUM_CACHED_TEXTURES);
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| - DCHECK(!size.IsEmpty());
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| -
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| - if (!textures_[which]) {
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| - glGenTextures(1, &textures_[which]);
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| - DCHECK_NE(textures_[which], 0u);
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| - texture_sizes_[which] = gfx::Size();
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| - }
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| -
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| - // Re-allocate the texture if its size has changed since last use.
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| - if (texture_sizes_[which] != size) {
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| - TRACE_EVENT2("gpu", "Resize Texture",
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| - "which", which,
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| - "new_size", size.ToString());
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| - glBindTexture(texture_target_, textures_[which]);
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| - glTexImage2D(texture_target_, 0, GL_RGBA, size.width(), size.height(), 0,
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| - GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
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| - texture_sizes_[which] = size;
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| - }
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| -}
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| -
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| -void CompositingIOSurfaceTransformer::PrepareFramebuffer() {
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| - if (!frame_buffer_) {
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| - glGenFramebuffersEXT(1, &frame_buffer_);
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| - DCHECK_NE(frame_buffer_, 0u);
|
| - }
|
| -}
|
| -
|
| -} // namespace content
|
|
|