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Unified Diff: content/browser/renderer_host/compositing_iosurface_shader_programs_mac.h

Issue 478483002: Remove code used by --disable-delegated-renderer on Mac (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase Created 6 years, 4 months ago
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Index: content/browser/renderer_host/compositing_iosurface_shader_programs_mac.h
diff --git a/content/browser/renderer_host/compositing_iosurface_shader_programs_mac.h b/content/browser/renderer_host/compositing_iosurface_shader_programs_mac.h
deleted file mode 100644
index de1987f2e0383754ce145f7a3dc9f75339693fe1..0000000000000000000000000000000000000000
--- a/content/browser/renderer_host/compositing_iosurface_shader_programs_mac.h
+++ /dev/null
@@ -1,81 +0,0 @@
-// Copyright (c) 2013 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef CONTENT_BROWSER_RENDERER_HOST_COMPOSITING_IOSURFACE_SHADER_PROGRAMS_MAC_H_
-#define CONTENT_BROWSER_RENDERER_HOST_COMPOSITING_IOSURFACE_SHADER_PROGRAMS_MAC_H_
-
-#include <OpenGL/gl.h>
-
-#include "base/basictypes.h"
-#include "base/gtest_prod_util.h"
-
-namespace content {
-
-// Provides caching of the compile-and-link step for shader programs at runtime
-// since, once compiled and linked, the programs can be shared. Callers invoke
-// one of the UseXXX() methods to glUseProgram() the program and have its
-// uniform variables bound with the given parameters.
-//
-// Note: All public methods must be invoked within the the same GL context!
-class CompositingIOSurfaceShaderPrograms {
- public:
- CompositingIOSurfaceShaderPrograms();
- ~CompositingIOSurfaceShaderPrograms();
-
- // Reset the cache, deleting any references to currently-cached shader
- // programs. This must be called within an active OpenGL context just before
- // destruction.
- void Reset();
-
- // Begin using the "blit" program, which is set up to sample the texture at
- // GL_TEXTURE_0. Returns false on error.
- bool UseBlitProgram();
-
- // Begin using the program that just draws solid white very efficiently.
- // Returns false on error.
- bool UseSolidWhiteProgram();
-
- // Begin using one of the two RGB-to-YV12 color conversion programs, as
- // specified by |pass_number| 1 or 2. The programs will sample the texture at
- // GL_TEXTURE0, and account for scaling in the X direction by |texel_scale_x|.
- // Returns false on error.
- bool UseRGBToYV12Program(int pass_number, float texel_scale_x);
-
- // |format| argument to use for glReadPixels() when reading back textures
- // generated by the RGBToYV12 program.
- GLenum rgb_to_yv12_output_format() const {
- return rgb_to_yv12_output_format_;
- }
-
- protected:
- FRIEND_TEST_ALL_PREFIXES(CompositingIOSurfaceTransformerTest,
- TransformsRGBToYV12);
-
- // Side effect: Calls Reset(), deleting any cached programs.
- void SetOutputFormatForTesting(GLenum format);
-
- private:
- enum { kNumShaderPrograms = 4 };
-
- // Helper methods to cache uniform variable locations.
- GLuint GetShaderProgram(int which);
- void BindUniformTextureVariable(int which, int texture_unit_offset);
- void BindUniformTexelScaleXVariable(int which, float texel_scale_x);
-
- // Cached values for previously-compiled/linked shader programs, and the
- // locations of their uniform variables.
- GLuint shader_programs_[kNumShaderPrograms];
- GLint texture_var_locations_[kNumShaderPrograms];
- GLint texel_scale_x_var_locations_[kNumShaderPrograms];
-
- // Byte order of the quads generated by the RGBToYV12 shader program. Must
- // always be GL_BGRA (default) or GL_RGBA (workaround case).
- GLenum rgb_to_yv12_output_format_;
-
- DISALLOW_COPY_AND_ASSIGN(CompositingIOSurfaceShaderPrograms);
-};
-
-} // namespace content
-
-#endif // CONTENT_BROWSER_RENDERER_HOST_COMPOSITING_IOSURFACE_SHADER_PROGRAMS_MAC_H_

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