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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef CONTENT_BROWSER_RENDERER_HOST_COMPOSITING_IOSURFACE_SHADER_PROGRAMS_MAC_
H_ | |
6 #define CONTENT_BROWSER_RENDERER_HOST_COMPOSITING_IOSURFACE_SHADER_PROGRAMS_MAC_
H_ | |
7 | |
8 #include <OpenGL/gl.h> | |
9 | |
10 #include "base/basictypes.h" | |
11 #include "base/gtest_prod_util.h" | |
12 | |
13 namespace content { | |
14 | |
15 // Provides caching of the compile-and-link step for shader programs at runtime | |
16 // since, once compiled and linked, the programs can be shared. Callers invoke | |
17 // one of the UseXXX() methods to glUseProgram() the program and have its | |
18 // uniform variables bound with the given parameters. | |
19 // | |
20 // Note: All public methods must be invoked within the the same GL context! | |
21 class CompositingIOSurfaceShaderPrograms { | |
22 public: | |
23 CompositingIOSurfaceShaderPrograms(); | |
24 ~CompositingIOSurfaceShaderPrograms(); | |
25 | |
26 // Reset the cache, deleting any references to currently-cached shader | |
27 // programs. This must be called within an active OpenGL context just before | |
28 // destruction. | |
29 void Reset(); | |
30 | |
31 // Begin using the "blit" program, which is set up to sample the texture at | |
32 // GL_TEXTURE_0. Returns false on error. | |
33 bool UseBlitProgram(); | |
34 | |
35 // Begin using the program that just draws solid white very efficiently. | |
36 // Returns false on error. | |
37 bool UseSolidWhiteProgram(); | |
38 | |
39 // Begin using one of the two RGB-to-YV12 color conversion programs, as | |
40 // specified by |pass_number| 1 or 2. The programs will sample the texture at | |
41 // GL_TEXTURE0, and account for scaling in the X direction by |texel_scale_x|. | |
42 // Returns false on error. | |
43 bool UseRGBToYV12Program(int pass_number, float texel_scale_x); | |
44 | |
45 // |format| argument to use for glReadPixels() when reading back textures | |
46 // generated by the RGBToYV12 program. | |
47 GLenum rgb_to_yv12_output_format() const { | |
48 return rgb_to_yv12_output_format_; | |
49 } | |
50 | |
51 protected: | |
52 FRIEND_TEST_ALL_PREFIXES(CompositingIOSurfaceTransformerTest, | |
53 TransformsRGBToYV12); | |
54 | |
55 // Side effect: Calls Reset(), deleting any cached programs. | |
56 void SetOutputFormatForTesting(GLenum format); | |
57 | |
58 private: | |
59 enum { kNumShaderPrograms = 4 }; | |
60 | |
61 // Helper methods to cache uniform variable locations. | |
62 GLuint GetShaderProgram(int which); | |
63 void BindUniformTextureVariable(int which, int texture_unit_offset); | |
64 void BindUniformTexelScaleXVariable(int which, float texel_scale_x); | |
65 | |
66 // Cached values for previously-compiled/linked shader programs, and the | |
67 // locations of their uniform variables. | |
68 GLuint shader_programs_[kNumShaderPrograms]; | |
69 GLint texture_var_locations_[kNumShaderPrograms]; | |
70 GLint texel_scale_x_var_locations_[kNumShaderPrograms]; | |
71 | |
72 // Byte order of the quads generated by the RGBToYV12 shader program. Must | |
73 // always be GL_BGRA (default) or GL_RGBA (workaround case). | |
74 GLenum rgb_to_yv12_output_format_; | |
75 | |
76 DISALLOW_COPY_AND_ASSIGN(CompositingIOSurfaceShaderPrograms); | |
77 }; | |
78 | |
79 } // namespace content | |
80 | |
81 #endif // CONTENT_BROWSER_RENDERER_HOST_COMPOSITING_IOSURFACE_SHADER_PROGRAMS_M
AC_H_ | |
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