| Index: content/browser/renderer_host/compositing_iosurface_shader_programs_mac.h
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| diff --git a/content/browser/renderer_host/compositing_iosurface_shader_programs_mac.h b/content/browser/renderer_host/compositing_iosurface_shader_programs_mac.h
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| deleted file mode 100644
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| index de1987f2e0383754ce145f7a3dc9f75339693fe1..0000000000000000000000000000000000000000
|
| --- a/content/browser/renderer_host/compositing_iosurface_shader_programs_mac.h
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| +++ /dev/null
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| @@ -1,81 +0,0 @@
|
| -// Copyright (c) 2013 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef CONTENT_BROWSER_RENDERER_HOST_COMPOSITING_IOSURFACE_SHADER_PROGRAMS_MAC_H_
|
| -#define CONTENT_BROWSER_RENDERER_HOST_COMPOSITING_IOSURFACE_SHADER_PROGRAMS_MAC_H_
|
| -
|
| -#include <OpenGL/gl.h>
|
| -
|
| -#include "base/basictypes.h"
|
| -#include "base/gtest_prod_util.h"
|
| -
|
| -namespace content {
|
| -
|
| -// Provides caching of the compile-and-link step for shader programs at runtime
|
| -// since, once compiled and linked, the programs can be shared. Callers invoke
|
| -// one of the UseXXX() methods to glUseProgram() the program and have its
|
| -// uniform variables bound with the given parameters.
|
| -//
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| -// Note: All public methods must be invoked within the the same GL context!
|
| -class CompositingIOSurfaceShaderPrograms {
|
| - public:
|
| - CompositingIOSurfaceShaderPrograms();
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| - ~CompositingIOSurfaceShaderPrograms();
|
| -
|
| - // Reset the cache, deleting any references to currently-cached shader
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| - // programs. This must be called within an active OpenGL context just before
|
| - // destruction.
|
| - void Reset();
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| -
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| - // Begin using the "blit" program, which is set up to sample the texture at
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| - // GL_TEXTURE_0. Returns false on error.
|
| - bool UseBlitProgram();
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| -
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| - // Begin using the program that just draws solid white very efficiently.
|
| - // Returns false on error.
|
| - bool UseSolidWhiteProgram();
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| -
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| - // Begin using one of the two RGB-to-YV12 color conversion programs, as
|
| - // specified by |pass_number| 1 or 2. The programs will sample the texture at
|
| - // GL_TEXTURE0, and account for scaling in the X direction by |texel_scale_x|.
|
| - // Returns false on error.
|
| - bool UseRGBToYV12Program(int pass_number, float texel_scale_x);
|
| -
|
| - // |format| argument to use for glReadPixels() when reading back textures
|
| - // generated by the RGBToYV12 program.
|
| - GLenum rgb_to_yv12_output_format() const {
|
| - return rgb_to_yv12_output_format_;
|
| - }
|
| -
|
| - protected:
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| - FRIEND_TEST_ALL_PREFIXES(CompositingIOSurfaceTransformerTest,
|
| - TransformsRGBToYV12);
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| -
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| - // Side effect: Calls Reset(), deleting any cached programs.
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| - void SetOutputFormatForTesting(GLenum format);
|
| -
|
| - private:
|
| - enum { kNumShaderPrograms = 4 };
|
| -
|
| - // Helper methods to cache uniform variable locations.
|
| - GLuint GetShaderProgram(int which);
|
| - void BindUniformTextureVariable(int which, int texture_unit_offset);
|
| - void BindUniformTexelScaleXVariable(int which, float texel_scale_x);
|
| -
|
| - // Cached values for previously-compiled/linked shader programs, and the
|
| - // locations of their uniform variables.
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| - GLuint shader_programs_[kNumShaderPrograms];
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| - GLint texture_var_locations_[kNumShaderPrograms];
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| - GLint texel_scale_x_var_locations_[kNumShaderPrograms];
|
| -
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| - // Byte order of the quads generated by the RGBToYV12 shader program. Must
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| - // always be GL_BGRA (default) or GL_RGBA (workaround case).
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| - GLenum rgb_to_yv12_output_format_;
|
| -
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| - DISALLOW_COPY_AND_ASSIGN(CompositingIOSurfaceShaderPrograms);
|
| -};
|
| -
|
| -} // namespace content
|
| -
|
| -#endif // CONTENT_BROWSER_RENDERER_HOST_COMPOSITING_IOSURFACE_SHADER_PROGRAMS_MAC_H_
|
|
|