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1 /* | 1 /* |
2 * Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). | 2 * Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). |
3 * | 3 * |
4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
8 * | 8 * |
9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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45 } | 45 } |
46 | 46 |
47 void RenderProgress::updateFromElement() | 47 void RenderProgress::updateFromElement() |
48 { | 48 { |
49 HTMLProgressElement* element = progressElement(); | 49 HTMLProgressElement* element = progressElement(); |
50 if (m_position == element->position()) | 50 if (m_position == element->position()) |
51 return; | 51 return; |
52 m_position = element->position(); | 52 m_position = element->position(); |
53 | 53 |
54 updateAnimationState(); | 54 updateAnimationState(); |
55 paintInvalidationForWholeRenderer(); | 55 setShouldDoFullPaintInvalidation(true); |
56 RenderBlockFlow::updateFromElement(); | 56 RenderBlockFlow::updateFromElement(); |
57 } | 57 } |
58 | 58 |
59 double RenderProgress::animationProgress() const | 59 double RenderProgress::animationProgress() const |
60 { | 60 { |
61 return m_animating ? (fmod((currentTime() - m_animationStartTime), m_animati
onDuration) / m_animationDuration) : 0; | 61 return m_animating ? (fmod((currentTime() - m_animationStartTime), m_animati
onDuration) / m_animationDuration) : 0; |
62 } | 62 } |
63 | 63 |
64 bool RenderProgress::isDeterminate() const | 64 bool RenderProgress::isDeterminate() const |
65 { | 65 { |
66 return (HTMLProgressElement::IndeterminatePosition != position() | 66 return (HTMLProgressElement::IndeterminatePosition != position() |
67 && HTMLProgressElement::InvalidPosition != position()); | 67 && HTMLProgressElement::InvalidPosition != position()); |
68 } | 68 } |
69 | 69 |
70 void RenderProgress::animationTimerFired(Timer<RenderProgress>*) | 70 void RenderProgress::animationTimerFired(Timer<RenderProgress>*) |
71 { | 71 { |
72 paintInvalidationForWholeRenderer(); | 72 setShouldDoFullPaintInvalidation(true); |
73 if (!m_animationTimer.isActive() && m_animating) | 73 if (!m_animationTimer.isActive() && m_animating) |
74 m_animationTimer.startOneShot(m_animationRepeatInterval, FROM_HERE); | 74 m_animationTimer.startOneShot(m_animationRepeatInterval, FROM_HERE); |
75 } | 75 } |
76 | 76 |
77 void RenderProgress::updateAnimationState() | 77 void RenderProgress::updateAnimationState() |
78 { | 78 { |
79 m_animationDuration = RenderTheme::theme().animationDurationForProgressBar(t
his); | 79 m_animationDuration = RenderTheme::theme().animationDurationForProgressBar(t
his); |
80 m_animationRepeatInterval = RenderTheme::theme().animationRepeatIntervalForP
rogressBar(this); | 80 m_animationRepeatInterval = RenderTheme::theme().animationRepeatIntervalForP
rogressBar(this); |
81 | 81 |
82 bool animating = style()->hasAppearance() && m_animationDuration > 0; | 82 bool animating = style()->hasAppearance() && m_animationDuration > 0; |
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97 return 0; | 97 return 0; |
98 | 98 |
99 if (isHTMLProgressElement(*node())) | 99 if (isHTMLProgressElement(*node())) |
100 return toHTMLProgressElement(node()); | 100 return toHTMLProgressElement(node()); |
101 | 101 |
102 ASSERT(node()->shadowHost()); | 102 ASSERT(node()->shadowHost()); |
103 return toHTMLProgressElement(node()->shadowHost()); | 103 return toHTMLProgressElement(node()->shadowHost()); |
104 } | 104 } |
105 | 105 |
106 } // namespace blink | 106 } // namespace blink |
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