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Unified Diff: ui/gl/gl_bindings_autogen_gl.h

Issue 477623004: command_buffer: Support instanced path rendering in gpu command buffer (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@new-03-path-funcs
Patch Set: rebas Created 5 years, 4 months ago
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Index: ui/gl/gl_bindings_autogen_gl.h
diff --git a/ui/gl/gl_bindings_autogen_gl.h b/ui/gl/gl_bindings_autogen_gl.h
index 3a16380981bd8e0f995919583d8a02f08b2f110f..aceb888e1ffe5767e54c42bc5348344da207687e 100644
--- a/ui/gl/gl_bindings_autogen_gl.h
+++ b/ui/gl/gl_bindings_autogen_gl.h
@@ -198,8 +198,24 @@ typedef void(GL_BINDING_CALL* glCopyTexSubImage3DProc)(GLenum target,
GLint y,
GLsizei width,
GLsizei height);
+typedef void(GL_BINDING_CALL* glCoverFillPathInstancedNVProc)(
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void* paths,
+ GLuint pathBase,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat* transformValues);
typedef void(GL_BINDING_CALL* glCoverFillPathNVProc)(GLuint path,
GLenum coverMode);
+typedef void(GL_BINDING_CALL* glCoverStrokePathInstancedNVProc)(
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void* paths,
+ GLuint pathBase,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat* transformValues);
typedef void(GL_BINDING_CALL* glCoverStrokePathNVProc)(GLuint name,
GLenum coverMode);
typedef GLuint(GL_BINDING_CALL* glCreateProgramProc)(void);
@@ -666,6 +682,15 @@ typedef void(GL_BINDING_CALL* glShaderSourceProc)(GLuint shader,
GLsizei count,
const char* const* str,
const GLint* length);
+typedef void(GL_BINDING_CALL* glStencilFillPathInstancedNVProc)(
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void* paths,
+ GLuint pathBase,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat* transformValues);
typedef void(GL_BINDING_CALL* glStencilFillPathNVProc)(GLuint path,
GLenum fillMode,
GLuint mask);
@@ -686,14 +711,43 @@ typedef void(GL_BINDING_CALL* glStencilOpSeparateProc)(GLenum face,
GLenum fail,
GLenum zfail,
GLenum zpass);
+typedef void(GL_BINDING_CALL* glStencilStrokePathInstancedNVProc)(
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void* paths,
+ GLuint pathBase,
+ GLint ref,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat* transformValues);
typedef void(GL_BINDING_CALL* glStencilStrokePathNVProc)(GLuint path,
GLint reference,
GLuint mask);
+typedef void(GL_BINDING_CALL* glStencilThenCoverFillPathInstancedNVProc)(
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void* paths,
+ GLuint pathBase,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat* transformValues);
typedef void(GL_BINDING_CALL* glStencilThenCoverFillPathNVProc)(
GLuint path,
GLenum fillMode,
GLuint mask,
GLenum coverMode);
+typedef void(GL_BINDING_CALL* glStencilThenCoverStrokePathInstancedNVProc)(
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void* paths,
+ GLuint pathBase,
+ GLint ref,
+ GLuint mask,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat* transformValues);
typedef void(GL_BINDING_CALL* glStencilThenCoverStrokePathNVProc)(
GLuint path,
GLint reference,
@@ -1037,7 +1091,9 @@ struct ProcsGL {
glCopyTexImage2DProc glCopyTexImage2DFn;
glCopyTexSubImage2DProc glCopyTexSubImage2DFn;
glCopyTexSubImage3DProc glCopyTexSubImage3DFn;
+ glCoverFillPathInstancedNVProc glCoverFillPathInstancedNVFn;
glCoverFillPathNVProc glCoverFillPathNVFn;
+ glCoverStrokePathInstancedNVProc glCoverStrokePathInstancedNVFn;
glCoverStrokePathNVProc glCoverStrokePathNVFn;
glCreateProgramProc glCreateProgramFn;
glCreateShaderProc glCreateShaderFn;
@@ -1217,6 +1273,7 @@ struct ProcsGL {
glSetFenceNVProc glSetFenceNVFn;
glShaderBinaryProc glShaderBinaryFn;
glShaderSourceProc glShaderSourceFn;
+ glStencilFillPathInstancedNVProc glStencilFillPathInstancedNVFn;
glStencilFillPathNVProc glStencilFillPathNVFn;
glStencilFuncProc glStencilFuncFn;
glStencilFuncSeparateProc glStencilFuncSeparateFn;
@@ -1224,8 +1281,13 @@ struct ProcsGL {
glStencilMaskSeparateProc glStencilMaskSeparateFn;
glStencilOpProc glStencilOpFn;
glStencilOpSeparateProc glStencilOpSeparateFn;
+ glStencilStrokePathInstancedNVProc glStencilStrokePathInstancedNVFn;
glStencilStrokePathNVProc glStencilStrokePathNVFn;
+ glStencilThenCoverFillPathInstancedNVProc
+ glStencilThenCoverFillPathInstancedNVFn;
glStencilThenCoverFillPathNVProc glStencilThenCoverFillPathNVFn;
+ glStencilThenCoverStrokePathInstancedNVProc
+ glStencilThenCoverStrokePathInstancedNVFn;
glStencilThenCoverStrokePathNVProc glStencilThenCoverStrokePathNVFn;
glTestFenceAPPLEProc glTestFenceAPPLEFn;
glTestFenceNVProc glTestFenceNVFn;
@@ -1477,7 +1539,22 @@ class GL_EXPORT GLApi {
GLint y,
GLsizei width,
GLsizei height) = 0;
+ virtual void glCoverFillPathInstancedNVFn(GLsizei numPaths,
+ GLenum pathNameType,
+ const void* paths,
+ GLuint pathBase,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat* transformValues) = 0;
virtual void glCoverFillPathNVFn(GLuint path, GLenum coverMode) = 0;
+ virtual void glCoverStrokePathInstancedNVFn(
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void* paths,
+ GLuint pathBase,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat* transformValues) = 0;
virtual void glCoverStrokePathNVFn(GLuint name, GLenum coverMode) = 0;
virtual GLuint glCreateProgramFn(void) = 0;
virtual GLuint glCreateShaderFn(GLenum type) = 0;
@@ -1868,6 +1945,15 @@ class GL_EXPORT GLApi {
GLsizei count,
const char* const* str,
const GLint* length) = 0;
+ virtual void glStencilFillPathInstancedNVFn(
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void* paths,
+ GLuint pathBase,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat* transformValues) = 0;
virtual void glStencilFillPathNVFn(GLuint path,
GLenum fillMode,
GLuint mask) = 0;
@@ -1883,13 +1969,42 @@ class GL_EXPORT GLApi {
GLenum fail,
GLenum zfail,
GLenum zpass) = 0;
+ virtual void glStencilStrokePathInstancedNVFn(
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void* paths,
+ GLuint pathBase,
+ GLint ref,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat* transformValues) = 0;
virtual void glStencilStrokePathNVFn(GLuint path,
GLint reference,
GLuint mask) = 0;
+ virtual void glStencilThenCoverFillPathInstancedNVFn(
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void* paths,
+ GLuint pathBase,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat* transformValues) = 0;
virtual void glStencilThenCoverFillPathNVFn(GLuint path,
GLenum fillMode,
GLuint mask,
GLenum coverMode) = 0;
+ virtual void glStencilThenCoverStrokePathInstancedNVFn(
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void* paths,
+ GLuint pathBase,
+ GLint ref,
+ GLuint mask,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat* transformValues) = 0;
virtual void glStencilThenCoverStrokePathNVFn(GLuint path,
GLint reference,
GLuint mask,
@@ -2178,7 +2293,11 @@ class GL_EXPORT GLApi {
#define glCopyTexImage2D ::gfx::g_current_gl_context->glCopyTexImage2DFn
#define glCopyTexSubImage2D ::gfx::g_current_gl_context->glCopyTexSubImage2DFn
#define glCopyTexSubImage3D ::gfx::g_current_gl_context->glCopyTexSubImage3DFn
+#define glCoverFillPathInstancedNV \
+ ::gfx::g_current_gl_context->glCoverFillPathInstancedNVFn
#define glCoverFillPathNV ::gfx::g_current_gl_context->glCoverFillPathNVFn
+#define glCoverStrokePathInstancedNV \
+ ::gfx::g_current_gl_context->glCoverStrokePathInstancedNVFn
#define glCoverStrokePathNV ::gfx::g_current_gl_context->glCoverStrokePathNVFn
#define glCreateProgram ::gfx::g_current_gl_context->glCreateProgramFn
#define glCreateShader ::gfx::g_current_gl_context->glCreateShaderFn
@@ -2406,6 +2525,8 @@ class GL_EXPORT GLApi {
#define glSetFenceNV ::gfx::g_current_gl_context->glSetFenceNVFn
#define glShaderBinary ::gfx::g_current_gl_context->glShaderBinaryFn
#define glShaderSource ::gfx::g_current_gl_context->glShaderSourceFn
+#define glStencilFillPathInstancedNV \
+ ::gfx::g_current_gl_context->glStencilFillPathInstancedNVFn
#define glStencilFillPathNV ::gfx::g_current_gl_context->glStencilFillPathNVFn
#define glStencilFunc ::gfx::g_current_gl_context->glStencilFuncFn
#define glStencilFuncSeparate \
@@ -2415,10 +2536,16 @@ class GL_EXPORT GLApi {
::gfx::g_current_gl_context->glStencilMaskSeparateFn
#define glStencilOp ::gfx::g_current_gl_context->glStencilOpFn
#define glStencilOpSeparate ::gfx::g_current_gl_context->glStencilOpSeparateFn
+#define glStencilStrokePathInstancedNV \
+ ::gfx::g_current_gl_context->glStencilStrokePathInstancedNVFn
#define glStencilStrokePathNV \
::gfx::g_current_gl_context->glStencilStrokePathNVFn
+#define glStencilThenCoverFillPathInstancedNV \
+ ::gfx::g_current_gl_context->glStencilThenCoverFillPathInstancedNVFn
#define glStencilThenCoverFillPathNV \
::gfx::g_current_gl_context->glStencilThenCoverFillPathNVFn
+#define glStencilThenCoverStrokePathInstancedNV \
+ ::gfx::g_current_gl_context->glStencilThenCoverStrokePathInstancedNVFn
#define glStencilThenCoverStrokePathNV \
::gfx::g_current_gl_context->glStencilThenCoverStrokePathNVFn
#define glTestFenceAPPLE ::gfx::g_current_gl_context->glTestFenceAPPLEFn

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