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Side by Side Diff: src/gpu/gl/GrGpuGL.h

Issue 477323006: Revert of Add GrResourceCache2. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGpuGL_DEFINED 8 #ifndef GrGpuGL_DEFINED
9 #define GrGpuGL_DEFINED 9 #define GrGpuGL_DEFINED
10 10
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24 #define PROGRAM_CACHE_STATS 24 #define PROGRAM_CACHE_STATS
25 #endif 25 #endif
26 26
27 class GrGLPathRendering; 27 class GrGLPathRendering;
28 28
29 class GrGpuGL : public GrGpu { 29 class GrGpuGL : public GrGpu {
30 public: 30 public:
31 GrGpuGL(const GrGLContext& ctx, GrContext* context); 31 GrGpuGL(const GrGLContext& ctx, GrContext* context);
32 virtual ~GrGpuGL(); 32 virtual ~GrGpuGL();
33 33
34 virtual void contextAbandonded() SK_OVERRIDE;
35
36 const GrGLContext& glContext() const { return fGLContext; } 34 const GrGLContext& glContext() const { return fGLContext; }
37 35
38 const GrGLInterface* glInterface() const { return fGLContext.interface(); } 36 const GrGLInterface* glInterface() const { return fGLContext.interface(); }
39 const GrGLContextInfo& ctxInfo() const { return fGLContext; } 37 const GrGLContextInfo& ctxInfo() const { return fGLContext; }
40 GrGLStandard glStandard() const { return fGLContext.standard(); } 38 GrGLStandard glStandard() const { return fGLContext.standard(); }
41 GrGLVersion glVersion() const { return fGLContext.version(); } 39 GrGLVersion glVersion() const { return fGLContext.version(); }
42 GrGLSLGeneration glslGeneration() const { return fGLContext.glslGeneration() ; } 40 GrGLSLGeneration glslGeneration() const { return fGLContext.glslGeneration() ; }
43 const GrGLCaps& glCaps() const { return *fGLContext.caps(); } 41 const GrGLCaps& glCaps() const { return *fGLContext.caps(); }
44 42
45 GrGLPathRendering* pathRendering() const { 43 GrGLPathRendering* pathRendering() const {
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78 virtual bool readPixelsWillPayForYFlip( 76 virtual bool readPixelsWillPayForYFlip(
79 GrRenderTarget* renderTarget, 77 GrRenderTarget* renderTarget,
80 int left, int top, 78 int left, int top,
81 int width, int height, 79 int width, int height,
82 GrPixelConfig config, 80 GrPixelConfig config,
83 size_t rowBytes) const SK_OVERRIDE; 81 size_t rowBytes) const SK_OVERRIDE;
84 virtual bool fullReadPixelsIsFasterThanPartial() const SK_OVERRIDE; 82 virtual bool fullReadPixelsIsFasterThanPartial() const SK_OVERRIDE;
85 83
86 virtual void initCopySurfaceDstDesc(const GrSurface* src, GrTextureDesc* des c) SK_OVERRIDE; 84 virtual void initCopySurfaceDstDesc(const GrSurface* src, GrTextureDesc* des c) SK_OVERRIDE;
87 85
86 virtual void abandonResources() SK_OVERRIDE;
87
88 // These functions should be used to bind GL objects. They track the GL stat e and skip redundant 88 // These functions should be used to bind GL objects. They track the GL stat e and skip redundant
89 // bindings. Making the equivalent glBind calls directly will confuse the st ate tracking. 89 // bindings. Making the equivalent glBind calls directly will confuse the st ate tracking.
90 void bindVertexArray(GrGLuint id) { 90 void bindVertexArray(GrGLuint id) {
91 fHWGeometryState.setVertexArrayID(this, id); 91 fHWGeometryState.setVertexArrayID(this, id);
92 } 92 }
93 void bindIndexBufferAndDefaultVertexArray(GrGLuint id) { 93 void bindIndexBufferAndDefaultVertexArray(GrGLuint id) {
94 fHWGeometryState.setIndexBufferIDOnDefaultVertexArray(this, id); 94 fHWGeometryState.setIndexBufferIDOnDefaultVertexArray(this, id);
95 } 95 }
96 void bindVertexBuffer(GrGLuint id) { 96 void bindVertexBuffer(GrGLuint id) {
97 fHWGeometryState.setVertexBufferID(this, id); 97 fHWGeometryState.setVertexBufferID(this, id);
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469 // we record what stencil format worked last time to hopefully exit early 469 // we record what stencil format worked last time to hopefully exit early
470 // from our loop that tries stencil formats and calls check fb status. 470 // from our loop that tries stencil formats and calls check fb status.
471 int fLastSuccessfulStencilFmtIdx; 471 int fLastSuccessfulStencilFmtIdx;
472 472
473 SkAutoTDelete<GrGLPathRendering> fPathRendering; 473 SkAutoTDelete<GrGLPathRendering> fPathRendering;
474 474
475 typedef GrGpu INHERITED; 475 typedef GrGpu INHERITED;
476 }; 476 };
477 477
478 #endif 478 #endif
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