Index: Source/core/rendering/RenderLayerRepainter.cpp |
diff --git a/Source/core/rendering/RenderLayerRepainter.cpp b/Source/core/rendering/RenderLayerRepainter.cpp |
index 62336f563659bdeb02247c95cbe44d53d43ab0b1..39f7dbc89c94647d4d8ec82b12b96ff8ab36c695 100644 |
--- a/Source/core/rendering/RenderLayerRepainter.cpp |
+++ b/Source/core/rendering/RenderLayerRepainter.cpp |
@@ -121,6 +121,13 @@ void RenderLayerRepainter::setBackingNeedsPaintInvalidationInRect(const LayoutRe |
} |
} |
+void RenderLayerRepainter::setBackingIncludesFirstPaintInvalidation() |
+{ |
+ GraphicsLayer* backingLayer = m_renderer.layer()->graphicsLayerBacking(); |
chrishtr
2014/08/25 16:55:05
Per comment in RenderObject, get rid of this metho
kouhei (in TOK)
2014/08/26 14:18:18
Done.
|
+ if (backingLayer) |
+ backingLayer->setIncludesFirstPaintInvalidation(); |
+} |
+ |
void RenderLayerRepainter::setFilterBackendNeedsPaintInvalidationInRect(const LayoutRect& rect) |
{ |
if (rect.isEmpty()) |