Index: Source/core/rendering/RenderView.cpp |
diff --git a/Source/core/rendering/RenderView.cpp b/Source/core/rendering/RenderView.cpp |
index c257d333486830b065e532efd36ba4c215fab8d2..8397a6aa3252a91e0f030360341048b7f396cf6f 100644 |
--- a/Source/core/rendering/RenderView.cpp |
+++ b/Source/core/rendering/RenderView.cpp |
@@ -294,6 +294,10 @@ void RenderView::mapLocalToContainer(const RenderLayerModelObject* repaintContai |
return; |
} |
} |
+ |
+ // If a container was specified, and was not 0 or the RenderView, |
+ // then we should have found it by now. |
+ ASSERT_ARG(repaintContainer, !repaintContainer); |
} |
const RenderObject* RenderView::pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const |
@@ -434,12 +438,8 @@ void RenderView::invalidateTreeIfNeeded(const PaintInvalidationState& paintInval |
// We specifically need to repaint the viewRect since other renderers |
// short-circuit on full-repaint. |
- LayoutRect dirtyRect = viewRect(); |
- if (doingFullPaintInvalidation() && !dirtyRect.isEmpty()) { |
- const RenderLayerModelObject* paintInvalidationContainer = &paintInvalidationState.paintInvalidationContainer(); |
- mapRectToPaintInvalidationBacking(paintInvalidationContainer, dirtyRect); |
- invalidatePaintUsingContainer(paintInvalidationContainer, dirtyRect, InvalidationFull); |
- } |
+ if (doingFullPaintInvalidation() && !viewRect().isEmpty()) |
+ invalidatePaintForRectangle(viewRect()); |
RenderBlock::invalidateTreeIfNeeded(paintInvalidationState); |
} |
@@ -451,12 +451,24 @@ void RenderView::invalidatePaintForRectangle(const LayoutRect& paintInvalidation |
if (document().printing() || !m_frameView) |
return; |
- ASSERT(layer()->compositingState() == PaintsIntoOwnBacking || !frame()->ownerRenderer()); |
- |
+ // We always just invalidate the root view, since we could be an iframe that is clipped out |
+ // or even invisible. |
+ Element* owner = document().ownerElement(); |
if (layer()->compositingState() == PaintsIntoOwnBacking) { |
layer()->paintInvalidator().setBackingNeedsRepaintInRect(paintInvalidationRect); |
- } else { |
+ } else if (!owner) { |
m_frameView->contentRectangleForPaintInvalidation(pixelSnappedIntRect(paintInvalidationRect)); |
+ } else if (RenderBox* obj = owner->renderBox()) { |
+ // Intersect the viewport with the paint invalidation rect. |
+ LayoutRect viewRectangle = viewRect(); |
+ LayoutRect rectToInvalidate = intersection(paintInvalidationRect, viewRectangle); |
+ |
+ // Adjust for scroll offset of the view. |
+ rectToInvalidate.moveBy(-viewRectangle.location()); |
+ |
+ // Adjust for frame border. |
+ rectToInvalidate.moveBy(obj->contentBoxRect().location()); |
+ obj->invalidatePaintRectangle(rectToInvalidate); |
} |
} |
@@ -473,6 +485,10 @@ void RenderView::invalidatePaintForViewAndCompositedLayers() |
void RenderView::mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect& rect, bool fixed, const PaintInvalidationState* paintInvalidationState) const |
{ |
+ // If a container was specified, and was not 0 or the RenderView, |
+ // then we should have found it by now. |
+ ASSERT_ARG(paintInvalidationContainer, !paintInvalidationContainer || paintInvalidationContainer == this); |
+ |
if (document().printing()) |
return; |
@@ -496,27 +512,6 @@ void RenderView::mapRectToPaintInvalidationBacking(const RenderLayerModelObject* |
// Apply our transform if we have one (because of full page zooming). |
if (!paintInvalidationContainer && layer() && layer()->transform()) |
rect = layer()->transform()->mapRect(rect); |
- |
- ASSERT(paintInvalidationContainer); |
- |
- if (paintInvalidationContainer == this) |
- return; |
- |
- Element* owner = document().ownerElement(); |
- if (!owner) |
- return; |
- if (RenderBox* obj = owner->renderBox()) { |
- // Intersect the viewport with the paint invalidation rect. |
- LayoutRect viewRectangle = viewRect(); |
- rect.intersect(viewRectangle); |
- |
- // Adjust for scroll offset of the view. |
- rect.moveBy(-viewRectangle.location()); |
- |
- // Adjust for frame border. |
- rect.moveBy(obj->contentBoxRect().location()); |
- obj->mapRectToPaintInvalidationBacking(paintInvalidationContainer, rect); |
- } |
} |
void RenderView::absoluteRects(Vector<IntRect>& rects, const LayoutPoint& accumulatedOffset) const |