Index: content/browser/renderer_host/compositing_iosurface_mac.mm |
diff --git a/content/browser/renderer_host/compositing_iosurface_mac.mm b/content/browser/renderer_host/compositing_iosurface_mac.mm |
index 701239999da34873d3a9a7a95584a29f8d9dfd95..35c5a35f2b585a759757a8f0a297dc42ece33c4b 100644 |
--- a/content/browser/renderer_host/compositing_iosurface_mac.mm |
+++ b/content/browser/renderer_host/compositing_iosurface_mac.mm |
@@ -17,6 +17,8 @@ |
#include "base/threading/platform_thread.h" |
#include "content/browser/gpu/gpu_data_manager_impl.h" |
#include "content/browser/renderer_host/compositing_iosurface_context_mac.h" |
+#include "content/browser/renderer_host/compositing_iosurface_shader_programs_mac.h" |
+#include "content/browser/renderer_host/compositing_iosurface_transformer_mac.h" |
#include "content/browser/renderer_host/render_widget_host_impl.h" |
#include "content/browser/renderer_host/render_widget_host_view_mac.h" |
#include "content/common/content_constants_internal.h" |
@@ -43,6 +45,176 @@ |
#endif |
namespace content { |
+namespace { |
+ |
+// How many times to test if asynchronous copy has completed. |
+// This value is chosen such that we allow at most 1 second to finish a copy. |
+const int kFinishCopyRetryCycles = 100; |
+ |
+// Time in milliseconds to allow asynchronous copy to finish. |
+// This value is shorter than 16ms such that copy can complete within a vsync. |
+const int kFinishCopyPollingPeriodMs = 10; |
+ |
+bool HasAppleFenceExtension() { |
+ static bool initialized_has_fence = false; |
+ static bool has_fence = false; |
+ |
+ if (!initialized_has_fence) { |
+ has_fence = |
+ strstr(reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS)), |
+ "GL_APPLE_fence") != NULL; |
+ initialized_has_fence = true; |
+ } |
+ return has_fence; |
+} |
+ |
+bool HasPixelBufferObjectExtension() { |
+ static bool initialized_has_pbo = false; |
+ static bool has_pbo = false; |
+ |
+ if (!initialized_has_pbo) { |
+ has_pbo = |
+ strstr(reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS)), |
+ "GL_ARB_pixel_buffer_object") != NULL; |
+ initialized_has_pbo = true; |
+ } |
+ return has_pbo; |
+} |
+ |
+// Helper function to reverse the argument order. Also takes ownership of |
+// |bitmap_output| for the life of the binding. |
+void ReverseArgumentOrder( |
+ const base::Callback<void(bool, const SkBitmap&)>& callback, |
+ scoped_ptr<SkBitmap> bitmap_output, bool success) { |
+ callback.Run(success, *bitmap_output); |
+} |
+ |
+// Called during an async GPU readback with a pointer to the pixel buffer. In |
+// the snapshot path, we just memcpy the data into our output bitmap since the |
+// width, height, and stride should all be equal. |
+bool MapBufferToSkBitmap(const SkBitmap* output, const void* buf, int ignored) { |
+ TRACE_EVENT0("browser", "MapBufferToSkBitmap"); |
+ |
+ if (buf) { |
+ SkAutoLockPixels output_lock(*output); |
+ memcpy(output->getPixels(), buf, output->getSize()); |
+ } |
+ return buf != NULL; |
+} |
+ |
+// Copies tightly-packed scanlines from |buf| to |region_in_frame| in the given |
+// |target| VideoFrame's |plane|. Assumption: |buf|'s width is |
+// |region_in_frame.width()| and its stride is always in 4-byte alignment. |
+// |
+// TODO(miu): Refactor by moving this function into media/video_util. |
+// http://crbug.com/219779 |
+bool MapBufferToVideoFrame( |
+ const scoped_refptr<media::VideoFrame>& target, |
+ const gfx::Rect& region_in_frame, |
+ const void* buf, |
+ int plane) { |
+ COMPILE_ASSERT(media::VideoFrame::kYPlane == 0, VideoFrame_kYPlane_mismatch); |
+ COMPILE_ASSERT(media::VideoFrame::kUPlane == 1, VideoFrame_kUPlane_mismatch); |
+ COMPILE_ASSERT(media::VideoFrame::kVPlane == 2, VideoFrame_kVPlane_mismatch); |
+ |
+ TRACE_EVENT1("browser", "MapBufferToVideoFrame", "plane", plane); |
+ |
+ // Apply black-out in the regions surrounding the view area (for |
+ // letterboxing/pillarboxing). Only do this once, since this is performed on |
+ // all planes in the VideoFrame here. |
+ if (plane == 0) |
+ media::LetterboxYUV(target.get(), region_in_frame); |
+ |
+ if (buf) { |
+ int packed_width = region_in_frame.width(); |
+ int packed_height = region_in_frame.height(); |
+ // For planes 1 and 2, the width and height are 1/2 size (rounded up). |
+ if (plane > 0) { |
+ packed_width = (packed_width + 1) / 2; |
+ packed_height = (packed_height + 1) / 2; |
+ } |
+ const uint8* src = reinterpret_cast<const uint8*>(buf); |
+ const int src_stride = (packed_width % 4 == 0 ? |
+ packed_width : |
+ (packed_width + 4 - (packed_width % 4))); |
+ const uint8* const src_end = src + packed_height * src_stride; |
+ |
+ // Calculate starting offset and stride into the destination buffer. |
+ const int dst_stride = target->stride(plane); |
+ uint8* dst = target->data(plane); |
+ if (plane == 0) |
+ dst += (region_in_frame.y() * dst_stride) + region_in_frame.x(); |
+ else |
+ dst += (region_in_frame.y() / 2 * dst_stride) + (region_in_frame.x() / 2); |
+ |
+ // Copy each row, accounting for strides in the source and destination. |
+ for (; src < src_end; src += src_stride, dst += dst_stride) |
+ memcpy(dst, src, packed_width); |
+ } |
+ return buf != NULL; |
+} |
+ |
+} // namespace |
+ |
+CompositingIOSurfaceMac::CopyContext::CopyContext( |
+ const scoped_refptr<CompositingIOSurfaceContext>& context) |
+ : transformer(new CompositingIOSurfaceTransformer( |
+ GL_TEXTURE_RECTANGLE_ARB, true, context->shader_program_cache())), |
+ output_readback_format(GL_BGRA), |
+ num_outputs(0), |
+ fence(0), |
+ cycles_elapsed(0) { |
+ memset(output_textures, 0, sizeof(output_textures)); |
+ memset(frame_buffers, 0, sizeof(frame_buffers)); |
+ memset(pixel_buffers, 0, sizeof(pixel_buffers)); |
+} |
+ |
+CompositingIOSurfaceMac::CopyContext::~CopyContext() { |
+ DCHECK_EQ(frame_buffers[0], 0u) << "Failed to call ReleaseCachedGLObjects()."; |
+} |
+ |
+void CompositingIOSurfaceMac::CopyContext::ReleaseCachedGLObjects() { |
+ // No outstanding callbacks should be pending. |
+ DCHECK(map_buffer_callback.is_null()); |
+ DCHECK(done_callback.is_null()); |
+ |
+ // For an asynchronous read-back, there are more objects to delete: |
+ if (fence) { |
+ glDeleteBuffers(arraysize(pixel_buffers), pixel_buffers); CHECK_GL_ERROR(); |
+ memset(pixel_buffers, 0, sizeof(pixel_buffers)); |
+ glDeleteFencesAPPLE(1, &fence); CHECK_GL_ERROR(); |
+ fence = 0; |
+ } |
+ |
+ glDeleteFramebuffersEXT(arraysize(frame_buffers), frame_buffers); |
+ CHECK_GL_ERROR(); |
+ memset(frame_buffers, 0, sizeof(frame_buffers)); |
+ |
+ // Note: |output_textures| are owned by the transformer. |
+ if (transformer) |
+ transformer->ReleaseCachedGLObjects(); |
+} |
+ |
+void CompositingIOSurfaceMac::CopyContext::PrepareReadbackFramebuffers() { |
+ for (int i = 0; i < num_outputs; ++i) { |
+ if (!frame_buffers[i]) { |
+ glGenFramebuffersEXT(1, &frame_buffers[i]); CHECK_GL_ERROR(); |
+ } |
+ } |
+} |
+ |
+void CompositingIOSurfaceMac::CopyContext::PrepareForAsynchronousReadback() { |
+ PrepareReadbackFramebuffers(); |
+ if (!fence) { |
+ glGenFencesAPPLE(1, &fence); CHECK_GL_ERROR(); |
+ } |
+ for (int i = 0; i < num_outputs; ++i) { |
+ if (!pixel_buffers[i]) { |
+ glGenBuffersARB(1, &pixel_buffers[i]); CHECK_GL_ERROR(); |
+ } |
+ } |
+} |
+ |
// static |
scoped_refptr<CompositingIOSurfaceMac> CompositingIOSurfaceMac::Create() { |
@@ -63,6 +235,13 @@ |
io_surface_handle_(0), |
scale_factor_(1.f), |
texture_(0), |
+ finish_copy_timer_( |
+ FROM_HERE, |
+ base::TimeDelta::FromMilliseconds(kFinishCopyPollingPeriodMs), |
+ base::Bind(&CompositingIOSurfaceMac::CheckIfAllCopiesAreFinished, |
+ base::Unretained(this), |
+ false), |
+ true), |
gl_error_(GL_NO_ERROR), |
eviction_queue_iterator_(eviction_queue_.Get().end()), |
eviction_has_been_drawn_since_updated_(false) { |
@@ -70,9 +249,11 @@ |
} |
CompositingIOSurfaceMac::~CompositingIOSurfaceMac() { |
+ FailAllCopies(); |
{ |
gfx::ScopedCGLSetCurrentContext scoped_set_current_context( |
offscreen_context_->cgl_context()); |
+ DestroyAllCopyContextsWithinContext(); |
UnrefIOSurfaceWithContextCurrent(); |
} |
offscreen_context_ = NULL; |
@@ -131,18 +312,19 @@ |
glDisable(GL_DEPTH_TEST); |
glDisable(GL_BLEND); |
- glColor4f(1, 1, 1, 1); |
if (has_io_surface) { |
- glEnable(GL_TEXTURE_RECTANGLE_ARB); |
+ drawing_context->shader_program_cache()->UseBlitProgram(); |
+ glActiveTexture(GL_TEXTURE0); |
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, texture_); |
+ |
DrawQuad(quad); |
- glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0); |
- glDisable(GL_TEXTURE_RECTANGLE_ARB); |
- CHECK_AND_SAVE_GL_ERROR(); |
+ |
+ glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0); CHECK_AND_SAVE_GL_ERROR(); |
// Fill the resize gutters with white. |
if (window_rect.width() > dip_io_surface_size_.width() || |
window_rect.height() > dip_io_surface_size_.height()) { |
+ drawing_context->shader_program_cache()->UseSolidWhiteProgram(); |
SurfaceQuad filler_quad; |
if (window_rect.width() > dip_io_surface_size_.width()) { |
// Draw right-side gutter down to the bottom of the window. |
@@ -160,11 +342,12 @@ |
} |
// Workaround for issue 158469. Issue a dummy draw call with texture_ not |
- // bound to a texture, in order to shake all references to the IOSurface out |
- // of the driver. |
+ // bound to blit_rgb_sampler_location_, in order to shake all references |
+ // to the IOSurface out of the driver. |
glBegin(GL_TRIANGLES); |
glEnd(); |
- CHECK_AND_SAVE_GL_ERROR(); |
+ |
+ glUseProgram(0); CHECK_AND_SAVE_GL_ERROR(); |
} else { |
// Should match the clear color of RenderWidgetHostViewMac. |
glClearColor(1.0f, 1.0f, 1.0f, 1.0f); |
@@ -195,6 +378,70 @@ |
eviction_has_been_drawn_since_updated_ = true; |
return result; |
+} |
+ |
+void CompositingIOSurfaceMac::CopyTo( |
+ const gfx::Rect& src_pixel_subrect, |
+ const gfx::Size& dst_pixel_size, |
+ const base::Callback<void(bool, const SkBitmap&)>& callback) { |
+ scoped_ptr<SkBitmap> output(new SkBitmap()); |
+ if (!output->allocN32Pixels( |
+ dst_pixel_size.width(), dst_pixel_size.height(), true)) { |
+ DLOG(ERROR) << "Failed to allocate SkBitmap pixels!"; |
+ callback.Run(false, *output); |
+ return; |
+ } |
+ DCHECK_EQ(output->rowBytesAsPixels(), dst_pixel_size.width()) |
+ << "Stride is required to be equal to width for GPU readback."; |
+ |
+ base::Closure copy_done_callback; |
+ { |
+ gfx::ScopedCGLSetCurrentContext scoped_set_current_context( |
+ offscreen_context_->cgl_context()); |
+ copy_done_callback = CopyToSelectedOutputWithinContext( |
+ src_pixel_subrect, gfx::Rect(dst_pixel_size), false, |
+ output.get(), NULL, |
+ base::Bind(&ReverseArgumentOrder, callback, base::Passed(&output))); |
+ } |
+ if (!copy_done_callback.is_null()) |
+ copy_done_callback.Run(); |
+} |
+ |
+void CompositingIOSurfaceMac::CopyToVideoFrame( |
+ const gfx::Rect& src_pixel_subrect, |
+ const scoped_refptr<media::VideoFrame>& target, |
+ const base::Callback<void(bool)>& callback) { |
+ base::Closure copy_done_callback; |
+ { |
+ gfx::ScopedCGLSetCurrentContext scoped_set_current_context( |
+ offscreen_context_->cgl_context()); |
+ copy_done_callback = CopyToVideoFrameWithinContext( |
+ src_pixel_subrect, false, target, callback); |
+ } |
+ if (!copy_done_callback.is_null()) |
+ copy_done_callback.Run(); |
+} |
+ |
+base::Closure CompositingIOSurfaceMac::CopyToVideoFrameWithinContext( |
+ const gfx::Rect& src_pixel_subrect, |
+ bool called_within_draw, |
+ const scoped_refptr<media::VideoFrame>& target, |
+ const base::Callback<void(bool)>& callback) { |
+ gfx::Rect region_in_frame = media::ComputeLetterboxRegion( |
+ gfx::Rect(target->coded_size()), src_pixel_subrect.size()); |
+ // Make coordinates and sizes even because we letterbox in YUV space right |
+ // now (see CopyRGBToVideoFrame). They need to be even for the UV samples to |
+ // line up correctly. |
+ region_in_frame = gfx::Rect(region_in_frame.x() & ~1, |
+ region_in_frame.y() & ~1, |
+ region_in_frame.width() & ~1, |
+ region_in_frame.height() & ~1); |
+ DCHECK_LE(region_in_frame.right(), target->coded_size().width()); |
+ DCHECK_LE(region_in_frame.bottom(), target->coded_size().height()); |
+ |
+ return CopyToSelectedOutputWithinContext( |
+ src_pixel_subrect, region_in_frame, called_within_draw, |
+ NULL, target, callback); |
} |
bool CompositingIOSurfaceMac::MapIOSurfaceToTextureWithContextCurrent( |
@@ -302,8 +549,346 @@ |
EvictionMarkEvicted(); |
} |
+bool CompositingIOSurfaceMac::IsAsynchronousReadbackSupported() { |
+ if (!HasAppleFenceExtension() && HasPixelBufferObjectExtension()) |
+ return false; |
+ if (GpuDataManagerImpl::GetInstance()->IsDriverBugWorkaroundActive( |
+ gpu::DISABLE_ASYNC_READPIXELS)) { |
+ return false; |
+ } |
+ return true; |
+} |
+ |
bool CompositingIOSurfaceMac::HasBeenPoisoned() const { |
return offscreen_context_->HasBeenPoisoned(); |
+} |
+ |
+base::Closure CompositingIOSurfaceMac::CopyToSelectedOutputWithinContext( |
+ const gfx::Rect& src_pixel_subrect, |
+ const gfx::Rect& dst_pixel_rect, |
+ bool called_within_draw, |
+ const SkBitmap* bitmap_output, |
+ const scoped_refptr<media::VideoFrame>& video_frame_output, |
+ const base::Callback<void(bool)>& done_callback) { |
+ DCHECK_NE(bitmap_output != NULL, video_frame_output.get() != NULL); |
+ DCHECK(!done_callback.is_null()); |
+ |
+ // SWIZZLE_RGBA_FOR_ASYNC_READPIXELS workaround: Fall-back to synchronous |
+ // readback for SkBitmap output since the Blit shader program doesn't support |
+ // switchable output formats. |
+ const bool require_sync_copy_for_workaround = bitmap_output && |
+ offscreen_context_->shader_program_cache()->rgb_to_yv12_output_format() == |
+ GL_RGBA; |
+ const bool async_copy = !require_sync_copy_for_workaround && |
+ IsAsynchronousReadbackSupported(); |
+ TRACE_EVENT2( |
+ "browser", "CompositingIOSurfaceMac::CopyToSelectedOutputWithinContext", |
+ "output", bitmap_output ? "SkBitmap (ARGB)" : "VideoFrame (YV12)", |
+ "async_readback", async_copy); |
+ |
+ const gfx::Rect src_rect = IntersectWithIOSurface(src_pixel_subrect); |
+ if (src_rect.IsEmpty() || dst_pixel_rect.IsEmpty()) |
+ return base::Bind(done_callback, false); |
+ |
+ CopyContext* copy_context; |
+ if (copy_context_pool_.empty()) { |
+ // Limit the maximum number of simultaneous copies to two. Rationale: |
+ // Really, only one should ever be in-progress at a time, as we should |
+ // depend on the speed of the hardware to rate-limit the copying naturally. |
+ // In the asynchronous read-back case, the one currently in-flight copy is |
+ // highly likely to have finished by this point (i.e., it's just waiting for |
+ // us to make a glMapBuffer() call). Therefore, we allow a second copy to |
+ // be started here. |
+ if (copy_requests_.size() >= 2) |
+ return base::Bind(done_callback, false); |
+ copy_context = new CopyContext(offscreen_context_); |
+ } else { |
+ copy_context = copy_context_pool_.back(); |
+ copy_context_pool_.pop_back(); |
+ } |
+ |
+ if (!HasIOSurface()) |
+ return base::Bind(done_callback, false); |
+ |
+ // Send transform commands to the GPU. |
+ copy_context->num_outputs = 0; |
+ if (bitmap_output) { |
+ if (copy_context->transformer->ResizeBilinear( |
+ texture_, src_rect, dst_pixel_rect.size(), |
+ ©_context->output_textures[0])) { |
+ copy_context->output_readback_format = GL_BGRA; |
+ copy_context->num_outputs = 1; |
+ copy_context->output_texture_sizes[0] = dst_pixel_rect.size(); |
+ } |
+ } else { |
+ if (copy_context->transformer->TransformRGBToYV12( |
+ texture_, src_rect, dst_pixel_rect.size(), |
+ ©_context->output_textures[0], |
+ ©_context->output_textures[1], |
+ ©_context->output_textures[2], |
+ ©_context->output_texture_sizes[0], |
+ ©_context->output_texture_sizes[1])) { |
+ copy_context->output_readback_format = |
+ offscreen_context_->shader_program_cache()-> |
+ rgb_to_yv12_output_format(); |
+ copy_context->num_outputs = 3; |
+ copy_context->output_texture_sizes[2] = |
+ copy_context->output_texture_sizes[1]; |
+ } |
+ } |
+ if (!copy_context->num_outputs) |
+ return base::Bind(done_callback, false); |
+ |
+ // In the asynchronous case, issue commands to the GPU and return a null |
+ // closure here. In the synchronous case, perform a blocking readback and |
+ // return a callback to be run outside the CGL context to indicate success. |
+ if (async_copy) { |
+ copy_context->done_callback = done_callback; |
+ AsynchronousReadbackForCopy( |
+ dst_pixel_rect, called_within_draw, copy_context, bitmap_output, |
+ video_frame_output); |
+ copy_requests_.push_back(copy_context); |
+ if (!finish_copy_timer_.IsRunning()) |
+ finish_copy_timer_.Reset(); |
+ return base::Closure(); |
+ } else { |
+ const bool success = SynchronousReadbackForCopy( |
+ dst_pixel_rect, copy_context, bitmap_output, video_frame_output); |
+ return base::Bind(done_callback, success); |
+ } |
+} |
+ |
+void CompositingIOSurfaceMac::AsynchronousReadbackForCopy( |
+ const gfx::Rect& dst_pixel_rect, |
+ bool called_within_draw, |
+ CopyContext* copy_context, |
+ const SkBitmap* bitmap_output, |
+ const scoped_refptr<media::VideoFrame>& video_frame_output) { |
+ copy_context->PrepareForAsynchronousReadback(); |
+ |
+ // Copy the textures to their corresponding PBO. |
+ for (int i = 0; i < copy_context->num_outputs; ++i) { |
+ TRACE_EVENT1( |
+ "browser", "CompositingIOSurfaceMac::AsynchronousReadbackForCopy", |
+ "plane", i); |
+ |
+ // Attach the output texture to the FBO. |
+ glBindFramebufferEXT( |
+ GL_READ_FRAMEBUFFER_EXT, copy_context->frame_buffers[i]); |
+ glFramebufferTexture2DEXT( |
+ GL_READ_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, |
+ GL_TEXTURE_RECTANGLE_ARB, copy_context->output_textures[i], 0); |
+ DCHECK(glCheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER_EXT) == |
+ GL_FRAMEBUFFER_COMPLETE_EXT); |
+ |
+ // Create a PBO and issue an asynchronous read-back. |
+ glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, copy_context->pixel_buffers[i]); |
+ CHECK_AND_SAVE_GL_ERROR(); |
+ glBufferDataARB(GL_PIXEL_PACK_BUFFER_ARB, |
+ copy_context->output_texture_sizes[i].GetArea() * 4, |
+ NULL, GL_STREAM_READ_ARB); |
+ CHECK_AND_SAVE_GL_ERROR(); |
+ glReadPixels(0, 0, |
+ copy_context->output_texture_sizes[i].width(), |
+ copy_context->output_texture_sizes[i].height(), |
+ copy_context->output_readback_format, |
+ GL_UNSIGNED_INT_8_8_8_8_REV, 0); |
+ CHECK_AND_SAVE_GL_ERROR(); |
+ } |
+ |
+ glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0); CHECK_AND_SAVE_GL_ERROR(); |
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); CHECK_AND_SAVE_GL_ERROR(); |
+ |
+ glSetFenceAPPLE(copy_context->fence); CHECK_GL_ERROR(); |
+ copy_context->cycles_elapsed = 0; |
+ |
+ // When this asynchronous copy happens in a draw operaton there is no need |
+ // to explicitly flush because there will be a swap buffer and this flush |
+ // hurts performance. |
+ if (!called_within_draw) { |
+ glFlush(); CHECK_AND_SAVE_GL_ERROR(); |
+ } |
+ |
+ copy_context->map_buffer_callback = bitmap_output ? |
+ base::Bind(&MapBufferToSkBitmap, bitmap_output) : |
+ base::Bind(&MapBufferToVideoFrame, video_frame_output, dst_pixel_rect); |
+} |
+ |
+void CompositingIOSurfaceMac::CheckIfAllCopiesAreFinished( |
+ bool block_until_finished) { |
+ if (copy_requests_.empty()) |
+ return; |
+ |
+ std::vector<base::Closure> done_callbacks; |
+ { |
+ gfx::ScopedCGLSetCurrentContext scoped_set_current_context( |
+ offscreen_context_->cgl_context()); |
+ CheckIfAllCopiesAreFinishedWithinContext( |
+ block_until_finished, &done_callbacks); |
+ } |
+ for (size_t i = 0; i < done_callbacks.size(); ++i) |
+ done_callbacks[i].Run(); |
+} |
+ |
+void CompositingIOSurfaceMac::CheckIfAllCopiesAreFinishedWithinContext( |
+ bool block_until_finished, |
+ std::vector<base::Closure>* done_callbacks) { |
+ while (!copy_requests_.empty()) { |
+ CopyContext* const copy_context = copy_requests_.front(); |
+ |
+ if (copy_context->fence && !glTestFenceAPPLE(copy_context->fence)) { |
+ CHECK_AND_SAVE_GL_ERROR(); |
+ // Doing a glFinishFenceAPPLE can cause transparent window flashes when |
+ // switching tabs, so only do it when required. |
+ if (block_until_finished) { |
+ glFinishFenceAPPLE(copy_context->fence); |
+ CHECK_AND_SAVE_GL_ERROR(); |
+ } else if (copy_context->cycles_elapsed < kFinishCopyRetryCycles) { |
+ ++copy_context->cycles_elapsed; |
+ // This copy has not completed there is no need to test subsequent |
+ // requests. |
+ break; |
+ } |
+ } |
+ CHECK_AND_SAVE_GL_ERROR(); |
+ |
+ bool success = true; |
+ for (int i = 0; success && i < copy_context->num_outputs; ++i) { |
+ TRACE_EVENT1( |
+ "browser", |
+ "CompositingIOSurfaceMac::CheckIfAllCopiesAreFinishedWithinContext", |
+ "plane", i); |
+ |
+ glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, copy_context->pixel_buffers[i]); |
+ CHECK_AND_SAVE_GL_ERROR(); |
+ |
+ void* buf = glMapBuffer(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY_ARB); |
+ CHECK_AND_SAVE_GL_ERROR(); |
+ success &= copy_context->map_buffer_callback.Run(buf, i); |
+ glUnmapBufferARB(GL_PIXEL_PACK_BUFFER_ARB); CHECK_AND_SAVE_GL_ERROR(); |
+ } |
+ copy_context->map_buffer_callback.Reset(); |
+ glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0); CHECK_AND_SAVE_GL_ERROR(); |
+ |
+ copy_requests_.pop_front(); |
+ done_callbacks->push_back(base::Bind(copy_context->done_callback, success)); |
+ copy_context->done_callback.Reset(); |
+ copy_context_pool_.push_back(copy_context); |
+ } |
+ if (copy_requests_.empty()) |
+ finish_copy_timer_.Stop(); |
+ |
+ CHECK(copy_requests_.empty() || !block_until_finished); |
+} |
+ |
+bool CompositingIOSurfaceMac::SynchronousReadbackForCopy( |
+ const gfx::Rect& dst_pixel_rect, |
+ CopyContext* copy_context, |
+ const SkBitmap* bitmap_output, |
+ const scoped_refptr<media::VideoFrame>& video_frame_output) { |
+ bool success = true; |
+ copy_context->PrepareReadbackFramebuffers(); |
+ for (int i = 0; i < copy_context->num_outputs; ++i) { |
+ TRACE_EVENT1( |
+ "browser", "CompositingIOSurfaceMac::SynchronousReadbackForCopy", |
+ "plane", i); |
+ |
+ // Attach the output texture to the FBO. |
+ glBindFramebufferEXT( |
+ GL_READ_FRAMEBUFFER_EXT, copy_context->frame_buffers[i]); |
+ glFramebufferTexture2DEXT( |
+ GL_READ_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, |
+ GL_TEXTURE_RECTANGLE_ARB, copy_context->output_textures[i], 0); |
+ DCHECK(glCheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER_EXT) == |
+ GL_FRAMEBUFFER_COMPLETE_EXT); |
+ |
+ // Blocking read-back of pixels from textures. |
+ void* buf; |
+ // When data must be transferred into a VideoFrame one scanline at a time, |
+ // it is necessary to allocate a separate buffer for glReadPixels() that can |
+ // be populated one-shot. |
+ // |
+ // TODO(miu): Don't keep allocating/deleting this buffer for every frame. |
+ // Keep it cached, allocated on first use. |
+ scoped_ptr<uint32[]> temp_readback_buffer; |
+ if (bitmap_output) { |
+ // The entire SkBitmap is populated, never a region within. So, read the |
+ // texture directly into the bitmap's pixel memory. |
+ buf = bitmap_output->getPixels(); |
+ } else { |
+ // Optimization: If the VideoFrame is letterboxed (not pillarboxed), and |
+ // its stride is equal to the stride of the data being read back, then |
+ // readback directly into the VideoFrame's buffer to save a round of |
+ // memcpy'ing. |
+ // |
+ // TODO(miu): Move these calculations into VideoFrame (need a CalcOffset() |
+ // method). http://crbug.com/219779 |
+ const int src_stride = copy_context->output_texture_sizes[i].width() * 4; |
+ const int dst_stride = video_frame_output->stride(i); |
+ if (src_stride == dst_stride && dst_pixel_rect.x() == 0) { |
+ const int y_offset = dst_pixel_rect.y() / (i == 0 ? 1 : 2); |
+ buf = video_frame_output->data(i) + y_offset * dst_stride; |
+ } else { |
+ // Create and readback into a temporary buffer because the data must be |
+ // transferred to VideoFrame's pixel memory one scanline at a time. |
+ temp_readback_buffer.reset( |
+ new uint32[copy_context->output_texture_sizes[i].GetArea()]); |
+ buf = temp_readback_buffer.get(); |
+ } |
+ } |
+ glReadPixels(0, 0, |
+ copy_context->output_texture_sizes[i].width(), |
+ copy_context->output_texture_sizes[i].height(), |
+ copy_context->output_readback_format, |
+ GL_UNSIGNED_INT_8_8_8_8_REV, buf); |
+ CHECK_AND_SAVE_GL_ERROR(); |
+ if (video_frame_output.get()) { |
+ if (!temp_readback_buffer) { |
+ // Apply letterbox black-out around view region. |
+ media::LetterboxYUV(video_frame_output.get(), dst_pixel_rect); |
+ } else { |
+ // Copy from temporary buffer and fully render the VideoFrame. |
+ success &= MapBufferToVideoFrame(video_frame_output, dst_pixel_rect, |
+ temp_readback_buffer.get(), i); |
+ } |
+ } |
+ } |
+ |
+ glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, 0); CHECK_AND_SAVE_GL_ERROR(); |
+ copy_context_pool_.push_back(copy_context); |
+ return success; |
+} |
+ |
+void CompositingIOSurfaceMac::FailAllCopies() { |
+ for (size_t i = 0; i < copy_requests_.size(); ++i) { |
+ copy_requests_[i]->map_buffer_callback.Reset(); |
+ |
+ base::Callback<void(bool)>& done_callback = |
+ copy_requests_[i]->done_callback; |
+ if (!done_callback.is_null()) { |
+ done_callback.Run(false); |
+ done_callback.Reset(); |
+ } |
+ } |
+} |
+ |
+void CompositingIOSurfaceMac::DestroyAllCopyContextsWithinContext() { |
+ // Move all in-flight copies, if any, back into the pool. Then, destroy all |
+ // the CopyContexts in the pool. |
+ copy_context_pool_.insert(copy_context_pool_.end(), |
+ copy_requests_.begin(), copy_requests_.end()); |
+ copy_requests_.clear(); |
+ while (!copy_context_pool_.empty()) { |
+ scoped_ptr<CopyContext> copy_context(copy_context_pool_.back()); |
+ copy_context_pool_.pop_back(); |
+ copy_context->ReleaseCachedGLObjects(); |
+ } |
+} |
+ |
+gfx::Rect CompositingIOSurfaceMac::IntersectWithIOSurface( |
+ const gfx::Rect& rect) const { |
+ return gfx::IntersectRects(rect, |
+ gfx::ToEnclosingRect(gfx::Rect(pixel_io_surface_size_))); |
} |
GLenum CompositingIOSurfaceMac::GetAndSaveGLError() { |
@@ -361,6 +946,10 @@ |
if (!surface->eviction_has_been_drawn_since_updated_) |
continue; |
+ // Don't evict anything with pending copy requests. |
+ if (!surface->copy_requests_.empty()) |
+ continue; |
+ |
// Evict the surface. |
surface->UnrefIOSurface(); |
} |