| Index: content/browser/renderer_host/compositing_iosurface_shader_programs_mac.h
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| diff --git a/content/browser/renderer_host/compositing_iosurface_shader_programs_mac.h b/content/browser/renderer_host/compositing_iosurface_shader_programs_mac.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..de1987f2e0383754ce145f7a3dc9f75339693fe1
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| --- /dev/null
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| +++ b/content/browser/renderer_host/compositing_iosurface_shader_programs_mac.h
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| @@ -0,0 +1,81 @@
|
| +// Copyright (c) 2013 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef CONTENT_BROWSER_RENDERER_HOST_COMPOSITING_IOSURFACE_SHADER_PROGRAMS_MAC_H_
|
| +#define CONTENT_BROWSER_RENDERER_HOST_COMPOSITING_IOSURFACE_SHADER_PROGRAMS_MAC_H_
|
| +
|
| +#include <OpenGL/gl.h>
|
| +
|
| +#include "base/basictypes.h"
|
| +#include "base/gtest_prod_util.h"
|
| +
|
| +namespace content {
|
| +
|
| +// Provides caching of the compile-and-link step for shader programs at runtime
|
| +// since, once compiled and linked, the programs can be shared. Callers invoke
|
| +// one of the UseXXX() methods to glUseProgram() the program and have its
|
| +// uniform variables bound with the given parameters.
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| +//
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| +// Note: All public methods must be invoked within the the same GL context!
|
| +class CompositingIOSurfaceShaderPrograms {
|
| + public:
|
| + CompositingIOSurfaceShaderPrograms();
|
| + ~CompositingIOSurfaceShaderPrograms();
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| +
|
| + // Reset the cache, deleting any references to currently-cached shader
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| + // programs. This must be called within an active OpenGL context just before
|
| + // destruction.
|
| + void Reset();
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| +
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| + // Begin using the "blit" program, which is set up to sample the texture at
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| + // GL_TEXTURE_0. Returns false on error.
|
| + bool UseBlitProgram();
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| +
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| + // Begin using the program that just draws solid white very efficiently.
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| + // Returns false on error.
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| + bool UseSolidWhiteProgram();
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| +
|
| + // Begin using one of the two RGB-to-YV12 color conversion programs, as
|
| + // specified by |pass_number| 1 or 2. The programs will sample the texture at
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| + // GL_TEXTURE0, and account for scaling in the X direction by |texel_scale_x|.
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| + // Returns false on error.
|
| + bool UseRGBToYV12Program(int pass_number, float texel_scale_x);
|
| +
|
| + // |format| argument to use for glReadPixels() when reading back textures
|
| + // generated by the RGBToYV12 program.
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| + GLenum rgb_to_yv12_output_format() const {
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| + return rgb_to_yv12_output_format_;
|
| + }
|
| +
|
| + protected:
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| + FRIEND_TEST_ALL_PREFIXES(CompositingIOSurfaceTransformerTest,
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| + TransformsRGBToYV12);
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| +
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| + // Side effect: Calls Reset(), deleting any cached programs.
|
| + void SetOutputFormatForTesting(GLenum format);
|
| +
|
| + private:
|
| + enum { kNumShaderPrograms = 4 };
|
| +
|
| + // Helper methods to cache uniform variable locations.
|
| + GLuint GetShaderProgram(int which);
|
| + void BindUniformTextureVariable(int which, int texture_unit_offset);
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| + void BindUniformTexelScaleXVariable(int which, float texel_scale_x);
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| +
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| + // Cached values for previously-compiled/linked shader programs, and the
|
| + // locations of their uniform variables.
|
| + GLuint shader_programs_[kNumShaderPrograms];
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| + GLint texture_var_locations_[kNumShaderPrograms];
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| + GLint texel_scale_x_var_locations_[kNumShaderPrograms];
|
| +
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| + // Byte order of the quads generated by the RGBToYV12 shader program. Must
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| + // always be GL_BGRA (default) or GL_RGBA (workaround case).
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| + GLenum rgb_to_yv12_output_format_;
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| +
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| + DISALLOW_COPY_AND_ASSIGN(CompositingIOSurfaceShaderPrograms);
|
| +};
|
| +
|
| +} // namespace content
|
| +
|
| +#endif // CONTENT_BROWSER_RENDERER_HOST_COMPOSITING_IOSURFACE_SHADER_PROGRAMS_MAC_H_
|
|
|