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Unified Diff: content/browser/renderer_host/compositing_iosurface_shader_programs_mac.h

Issue 472663004: Revert of Remove code used by --disable-delegated-renderer on Mac (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 4 months ago
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Index: content/browser/renderer_host/compositing_iosurface_shader_programs_mac.h
diff --git a/content/browser/renderer_host/compositing_iosurface_shader_programs_mac.h b/content/browser/renderer_host/compositing_iosurface_shader_programs_mac.h
new file mode 100644
index 0000000000000000000000000000000000000000..de1987f2e0383754ce145f7a3dc9f75339693fe1
--- /dev/null
+++ b/content/browser/renderer_host/compositing_iosurface_shader_programs_mac.h
@@ -0,0 +1,81 @@
+// Copyright (c) 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CONTENT_BROWSER_RENDERER_HOST_COMPOSITING_IOSURFACE_SHADER_PROGRAMS_MAC_H_
+#define CONTENT_BROWSER_RENDERER_HOST_COMPOSITING_IOSURFACE_SHADER_PROGRAMS_MAC_H_
+
+#include <OpenGL/gl.h>
+
+#include "base/basictypes.h"
+#include "base/gtest_prod_util.h"
+
+namespace content {
+
+// Provides caching of the compile-and-link step for shader programs at runtime
+// since, once compiled and linked, the programs can be shared. Callers invoke
+// one of the UseXXX() methods to glUseProgram() the program and have its
+// uniform variables bound with the given parameters.
+//
+// Note: All public methods must be invoked within the the same GL context!
+class CompositingIOSurfaceShaderPrograms {
+ public:
+ CompositingIOSurfaceShaderPrograms();
+ ~CompositingIOSurfaceShaderPrograms();
+
+ // Reset the cache, deleting any references to currently-cached shader
+ // programs. This must be called within an active OpenGL context just before
+ // destruction.
+ void Reset();
+
+ // Begin using the "blit" program, which is set up to sample the texture at
+ // GL_TEXTURE_0. Returns false on error.
+ bool UseBlitProgram();
+
+ // Begin using the program that just draws solid white very efficiently.
+ // Returns false on error.
+ bool UseSolidWhiteProgram();
+
+ // Begin using one of the two RGB-to-YV12 color conversion programs, as
+ // specified by |pass_number| 1 or 2. The programs will sample the texture at
+ // GL_TEXTURE0, and account for scaling in the X direction by |texel_scale_x|.
+ // Returns false on error.
+ bool UseRGBToYV12Program(int pass_number, float texel_scale_x);
+
+ // |format| argument to use for glReadPixels() when reading back textures
+ // generated by the RGBToYV12 program.
+ GLenum rgb_to_yv12_output_format() const {
+ return rgb_to_yv12_output_format_;
+ }
+
+ protected:
+ FRIEND_TEST_ALL_PREFIXES(CompositingIOSurfaceTransformerTest,
+ TransformsRGBToYV12);
+
+ // Side effect: Calls Reset(), deleting any cached programs.
+ void SetOutputFormatForTesting(GLenum format);
+
+ private:
+ enum { kNumShaderPrograms = 4 };
+
+ // Helper methods to cache uniform variable locations.
+ GLuint GetShaderProgram(int which);
+ void BindUniformTextureVariable(int which, int texture_unit_offset);
+ void BindUniformTexelScaleXVariable(int which, float texel_scale_x);
+
+ // Cached values for previously-compiled/linked shader programs, and the
+ // locations of their uniform variables.
+ GLuint shader_programs_[kNumShaderPrograms];
+ GLint texture_var_locations_[kNumShaderPrograms];
+ GLint texel_scale_x_var_locations_[kNumShaderPrograms];
+
+ // Byte order of the quads generated by the RGBToYV12 shader program. Must
+ // always be GL_BGRA (default) or GL_RGBA (workaround case).
+ GLenum rgb_to_yv12_output_format_;
+
+ DISALLOW_COPY_AND_ASSIGN(CompositingIOSurfaceShaderPrograms);
+};
+
+} // namespace content
+
+#endif // CONTENT_BROWSER_RENDERER_HOST_COMPOSITING_IOSURFACE_SHADER_PROGRAMS_MAC_H_

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