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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/trees/layer_sorter.h" | 5 #include "cc/trees/layer_sorter.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <deque> | 8 #include <deque> |
| 9 #include <limits> | 9 #include <limits> |
| 10 #include <vector> | 10 #include <vector> |
| 11 | 11 |
| 12 #include "base/logging.h" | 12 #include "base/logging.h" |
| 13 #include "cc/base/math_util.h" | 13 #include "cc/base/math_util.h" |
| 14 #include "cc/layers/render_surface_impl.h" | 14 #include "cc/layers/render_surface_impl.h" |
| 15 #include "ui/gfx/transform.h" | 15 #include "ui/gfx/transform.h" |
| 16 | 16 |
| 17 namespace cc { | 17 namespace cc { |
| 18 | 18 |
| 19 // This epsilon is used to determine if two layers are too close to each other | 19 // This epsilon is used to determine if two layers are too close to each other |
| 20 // to be able to tell which is in front of the other. It's a relative epsilon | 20 // to be able to tell which is in front of the other. It's a relative epsilon |
| 21 // so it is robust to changes in scene scale. This value was chosen by picking | 21 // so it is robust to changes in scene scale. This value was chosen by picking |
| 22 // a value near machine epsilon and then increasing it until the flickering on | 22 // a value near machine epsilon and then increasing it until the flickering on |
| 23 // the test scene went away. | 23 // the test scene went away. |
| 24 const float k_layer_epsilon = 1e-4f; | 24 const float k_layer_epsilon = 1e-4f; |
| 25 | 25 |
| 26 inline static float PerpProduct(const gfx::Vector2dF& u, |
| 27 const gfx::Vector2dF& v) { |
| 28 return u.x() * v.y() - u.y() * v.x(); |
| 29 } |
| 30 |
| 26 // Tests if two edges defined by their endpoints (a,b) and (c,d) intersect. | 31 // Tests if two edges defined by their endpoints (a,b) and (c,d) intersect. |
| 27 // Returns true and the point of intersection if they do and false otherwise. | 32 // Returns true and the point of intersection if they do and false otherwise. |
| 28 static bool EdgeEdgeTest(const gfx::PointF& a, | 33 static bool EdgeEdgeTest(const gfx::PointF& a, |
| 29 const gfx::PointF& b, | 34 const gfx::PointF& b, |
| 30 const gfx::PointF& c, | 35 const gfx::PointF& c, |
| 31 const gfx::PointF& d, | 36 const gfx::PointF& d, |
| 32 gfx::PointF* r) { | 37 gfx::PointF* r) { |
| 33 gfx::Vector2dF u = b - a; | 38 gfx::Vector2dF u = b - a; |
| 34 gfx::Vector2dF v = d - c; | 39 gfx::Vector2dF v = d - c; |
| 35 gfx::Vector2dF w = a - c; | 40 gfx::Vector2dF w = a - c; |
| 36 | 41 |
| 37 float denom = static_cast<float>(gfx::CrossProduct(u, v)); | 42 float denom = PerpProduct(u, v); |
| 38 | 43 |
| 39 // If denom == 0 then the edges are parallel. While they could be overlapping | 44 // If denom == 0 then the edges are parallel. While they could be overlapping |
| 40 // we don't bother to check here as the we'll find their intersections from | 45 // we don't bother to check here as the we'll find their intersections from |
| 41 // the corner to quad tests. | 46 // the corner to quad tests. |
| 42 if (!denom) | 47 if (!denom) |
| 43 return false; | 48 return false; |
| 44 | 49 |
| 45 float s = static_cast<float>(gfx::CrossProduct(v, w)) / denom; | 50 float s = PerpProduct(v, w) / denom; |
| 46 if (s < 0.f || s > 1.f) | 51 if (s < 0.f || s > 1.f) |
| 47 return false; | 52 return false; |
| 48 | 53 |
| 49 float t = static_cast<float>(gfx::CrossProduct(u, w)) / denom; | 54 float t = PerpProduct(u, w) / denom; |
| 50 if (t < 0.f || t > 1.f) | 55 if (t < 0.f || t > 1.f) |
| 51 return false; | 56 return false; |
| 52 | 57 |
| 53 u.Scale(s); | 58 u.Scale(s); |
| 54 *r = a + u; | 59 *r = a + u; |
| 55 return true; | 60 return true; |
| 56 } | 61 } |
| 57 | 62 |
| 58 GraphNode::GraphNode(LayerImpl* layer_impl) | 63 GraphNode::GraphNode(LayerImpl* layer_impl) |
| 59 : layer(layer_impl), | 64 : layer(layer_impl), |
| (...skipping 396 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 456 *it = sorted_list[count++]->layer; | 461 *it = sorted_list[count++]->layer; |
| 457 | 462 |
| 458 DVLOG(2) << "Sorting end ----"; | 463 DVLOG(2) << "Sorting end ----"; |
| 459 | 464 |
| 460 nodes_.clear(); | 465 nodes_.clear(); |
| 461 edges_.clear(); | 466 edges_.clear(); |
| 462 active_edges_.clear(); | 467 active_edges_.clear(); |
| 463 } | 468 } |
| 464 | 469 |
| 465 } // namespace cc | 470 } // namespace cc |
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