Chromium Code Reviews| Index: content/renderer/renderer_webkitplatformsupport_impl.cc |
| diff --git a/content/renderer/renderer_webkitplatformsupport_impl.cc b/content/renderer/renderer_webkitplatformsupport_impl.cc |
| index dd0c3c12bf44d6b6a8be0b4f6e05e99786129b7d..b340b7cdd3bc95e758c196ccc64f7e502d09ee38 100644 |
| --- a/content/renderer/renderer_webkitplatformsupport_impl.cc |
| +++ b/content/renderer/renderer_webkitplatformsupport_impl.cc |
| @@ -953,26 +953,35 @@ RendererWebKitPlatformSupportImpl::createOffscreenGraphicsContext3D( |
| if (!RenderThreadImpl::current()) |
| return NULL; |
| + scoped_ptr<webkit::gpu::WebGraphicsContext3DImpl> context; |
| + bool must_use_synchronous_factory = false; |
|
dshwang
2014/08/29 07:06:35
Introduce this local variable, because Android web
|
| #if defined(OS_ANDROID) |
| if (SynchronousCompositorFactory* factory = |
| SynchronousCompositorFactory::GetInstance()) { |
| - return factory->CreateOffscreenGraphicsContext3D(attributes); |
| + context.reset(factory->CreateOffscreenGraphicsContext3D(attributes)); |
| + must_use_synchronous_factory = true; |
| } |
| #endif |
| - |
| - scoped_refptr<GpuChannelHost> gpu_channel_host( |
| - RenderThreadImpl::current()->EstablishGpuChannelSync( |
| - CAUSE_FOR_GPU_LAUNCH_WEBGRAPHICSCONTEXT3DCOMMANDBUFFERIMPL_INITIALIZE)); |
| - |
| - WebGraphicsContext3DCommandBufferImpl::SharedMemoryLimits limits; |
| - bool lose_context_when_out_of_memory = false; |
| - return WebGraphicsContext3DCommandBufferImpl::CreateOffscreenContext( |
| - gpu_channel_host.get(), |
| - attributes, |
| - lose_context_when_out_of_memory, |
| - GURL(attributes.topDocumentURL), |
| - limits, |
| - static_cast<WebGraphicsContext3DCommandBufferImpl*>(share_context)); |
| + if (!must_use_synchronous_factory) { |
| + scoped_refptr<GpuChannelHost> gpu_channel_host( |
| + RenderThreadImpl::current()->EstablishGpuChannelSync( |
| + CAUSE_FOR_GPU_LAUNCH_WEBGRAPHICSCONTEXT3DCOMMANDBUFFERIMPL_INITIALIZE)); |
| + |
| + WebGraphicsContext3DCommandBufferImpl::SharedMemoryLimits limits; |
| + bool lose_context_when_out_of_memory = false; |
| + context.reset(WebGraphicsContext3DCommandBufferImpl::CreateOffscreenContext( |
| + gpu_channel_host.get(), |
| + attributes, |
| + lose_context_when_out_of_memory, |
| + GURL(attributes.topDocumentURL), |
| + limits, |
| + static_cast<WebGraphicsContext3DCommandBufferImpl*>(share_context))); |
| + } |
| + // Most likely the GPU process exited and the attempt to reconnect to it |
| + // failed. Need to try to restore the context again later. |
| + if (!context || !context->InitializeOnCurrentThread()) |
| + return NULL; |
| + return context.release(); |
| } |
| //------------------------------------------------------------------------------ |