| Index: Source/core/rendering/compositing/GraphicsLayerTreeBuilder.cpp
|
| diff --git a/Source/core/rendering/compositing/GraphicsLayerTreeBuilder.cpp b/Source/core/rendering/compositing/GraphicsLayerTreeBuilder.cpp
|
| index 5c006ae3fc2401408aa6e5deaf3be93b240d4520..878776aa162aeb51db7f8867d15f30d67e0bb1ab 100644
|
| --- a/Source/core/rendering/compositing/GraphicsLayerTreeBuilder.cpp
|
| +++ b/Source/core/rendering/compositing/GraphicsLayerTreeBuilder.cpp
|
| @@ -59,7 +59,7 @@ void GraphicsLayerTreeBuilder::rebuild(RenderLayer& layer, AncestorInfo info)
|
| {
|
| // Make the layer compositing if necessary, and set up clipping and content layers.
|
| // Note that we can only do work here that is independent of whether the descendant layers
|
| - // have been processed. computeCompositingRequirements() will already have done the repaint if necessary.
|
| + // have been processed. computeCompositingRequirements() will already have done the paint invalidation if necessary.
|
|
|
| layer.stackingNode()->updateLayerListsIfNeeded();
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|
|
|
|