Index: Source/core/rendering/compositing/GraphicsLayerTreeBuilder.cpp |
diff --git a/Source/core/rendering/compositing/GraphicsLayerTreeBuilder.cpp b/Source/core/rendering/compositing/GraphicsLayerTreeBuilder.cpp |
index 5c006ae3fc2401408aa6e5deaf3be93b240d4520..878776aa162aeb51db7f8867d15f30d67e0bb1ab 100644 |
--- a/Source/core/rendering/compositing/GraphicsLayerTreeBuilder.cpp |
+++ b/Source/core/rendering/compositing/GraphicsLayerTreeBuilder.cpp |
@@ -59,7 +59,7 @@ void GraphicsLayerTreeBuilder::rebuild(RenderLayer& layer, AncestorInfo info) |
{ |
// Make the layer compositing if necessary, and set up clipping and content layers. |
// Note that we can only do work here that is independent of whether the descendant layers |
- // have been processed. computeCompositingRequirements() will already have done the repaint if necessary. |
+ // have been processed. computeCompositingRequirements() will already have done the paint invalidation if necessary. |
layer.stackingNode()->updateLayerListsIfNeeded(); |