| Index: Source/core/rendering/compositing/CompositedLayerMapping.h
|
| diff --git a/Source/core/rendering/compositing/CompositedLayerMapping.h b/Source/core/rendering/compositing/CompositedLayerMapping.h
|
| index 71f81c77f779d389778dee94287beb3c08638fe7..b9314edce256ceca53d2c50069559c84e008ada1 100644
|
| --- a/Source/core/rendering/compositing/CompositedLayerMapping.h
|
| +++ b/Source/core/rendering/compositing/CompositedLayerMapping.h
|
| @@ -158,7 +158,7 @@ public:
|
| // GraphicsLayerClient interface
|
| virtual void notifyAnimationStarted(const GraphicsLayer*, double monotonicTime) OVERRIDE;
|
| virtual void paintContents(const GraphicsLayer*, GraphicsContext&, GraphicsLayerPaintingPhase, const IntRect& clip) OVERRIDE;
|
| - virtual bool isTrackingRepaints() const OVERRIDE;
|
| + virtual bool isTrackingPaintInvalidations() const OVERRIDE;
|
|
|
| #if ENABLE(ASSERT)
|
| virtual void verifyNotPainting() OVERRIDE;
|
| @@ -377,7 +377,7 @@ private:
|
| // + root content layer
|
| //
|
| // With the hierarchy set up like this, the root content layer is able to scroll without affecting
|
| - // the background layer (or repainting).
|
| + // the background layer (or paint invalidation).
|
| OwnPtr<GraphicsLayer> m_foregroundLayer; // Only used in cases where we need to draw the foreground separately.
|
| OwnPtr<GraphicsLayer> m_backgroundLayer; // Only used in cases where we need to draw the background separately.
|
|
|
|
|