DescriptionAudioNodeOutput::disconnectAll() should be called in AudioNode::dispose()
Currently, in oilpan builds, AudioNodeOutput::disconnectAll() is called in AudioNode::dispose().
In non-oilpan builds, AudioNodeOutput::disconnectAll() is called in AudioNode::finishDeref().
We don't want to have different call paths between oilpan builds and non-oilpan builds.
Given that AudioNodeOutput::disconnectAll() should be called when the AudioNode is destructed
(but before the associated AudioContext is gone), AudioNodeOutput::disconnectAll() should always
be called in AudioNode::dispose().
BUG=340522
Committed: https://src.chromium.org/viewvc/blink?view=rev&revision=180277
Patch Set 1 #Patch Set 2 : #Messages
Total messages: 15 (0 generated)
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