Index: athena/wm/split_view_controller.cc |
diff --git a/athena/wm/split_view_controller.cc b/athena/wm/split_view_controller.cc |
index 595a61ae8e0870903d53effa6929c81a828f96bc..36219eb94f20db263d04be3b8b3f62f7a4e4f4a1 100644 |
--- a/athena/wm/split_view_controller.cc |
+++ b/athena/wm/split_view_controller.cc |
@@ -6,6 +6,7 @@ |
#include <cmath> |
+#include "athena/common/closure_animation_observer.h" |
mfomitchev
2014/08/12 18:52:50
Nice. Not part of this CL, but perhaps ClosureAnim
|
#include "athena/wm/public/window_list_provider.h" |
#include "athena/wm/public/window_manager.h" |
#include "base/bind.h" |
@@ -15,33 +16,9 @@ |
#include "ui/events/event_handler.h" |
#include "ui/gfx/display.h" |
#include "ui/gfx/screen.h" |
+#include "ui/wm/core/window_util.h" |
namespace athena { |
-namespace { |
- |
-// An animation observer that runs a callback at the end of the animation, and |
-// destroys itself. |
-class CallbackAnimationObserver : public ui::ImplicitAnimationObserver { |
- public: |
- explicit CallbackAnimationObserver(const base::Closure& closure) |
- : closure_(closure) {} |
- |
- virtual ~CallbackAnimationObserver() {} |
- |
- private: |
- // Overridden from ui::ImplicitAnimationObserver: |
- virtual void OnImplicitAnimationsCompleted() OVERRIDE { |
- if (!closure_.is_null()) |
- closure_.Run(); |
- delete this; |
- } |
- |
- const base::Closure closure_; |
- |
- DISALLOW_COPY_AND_ASSIGN(CallbackAnimationObserver); |
-}; |
- |
-} // namespace |
SplitViewController::SplitViewController( |
aura::Window* container, |
@@ -67,13 +44,46 @@ bool SplitViewController::IsSplitViewModeActive() const { |
return state_ == ACTIVE; |
} |
+void SplitViewController::ToggleSplitView() { |
+ if (IsSplitViewModeActive()) { |
+ const gfx::Transform transform; |
mfomitchev
2014/08/12 18:52:50
Can you add a TODO(mfomitchev): Use UpdateLayout()
|
+ left_window_->SetTransform(transform); |
+ right_window_->SetTransform(transform); |
+ left_window_->SetBounds(container_->bounds()); |
+ right_window_->SetBounds(container_->bounds()); |
+ left_window_ = NULL; |
+ right_window_ = NULL; |
+ current_activity_window_ = NULL; |
+ state_ = INACTIVE; |
+ } else if (window_list_provider_->GetWindowList().size() > 1) { |
+ left_window_ = GetCurrentActivityWindow(); |
mfomitchev
2014/08/12 18:52:50
I'd use left_window_ and right_window if they are
mfomitchev
2014/08/13 15:08:47
You can also use ActivateSplitMode() if you land t
|
+ const aura::Window::Windows& windows = |
+ window_list_provider_->GetWindowList(); |
+ const aura::Window::Windows::const_iterator iter = |
+ std::find(windows.begin(), windows.end(), left_window_); |
+ // TODO(oshima): Make WindowManagerImpl accessible within athena/wm. |
+ right_window_ = (iter == windows.begin() ? *(iter + 1) : * (iter - 1)); |
+ |
+ separator_position_ = container_->bounds().width() / 2; |
+ |
+ const gfx::Transform transform; |
+ left_window_->SetTransform(transform); |
+ right_window_->SetTransform(transform); |
+ const gfx::Rect& bounds = container_->bounds(); |
+ int middle = bounds.width() / 2; |
+ left_window_->SetBounds(gfx::Rect(0, 0, middle, bounds.height())); |
+ right_window_->SetBounds(gfx::Rect(middle, 0, middle, bounds.height())); |
+ state_ = ACTIVE; |
+ } |
+} |
+ |
void SplitViewController::UpdateLayout(bool animate) { |
- if (!left_window_) |
+ if (!left_window_) |
return; |
CHECK(right_window_); |
gfx::Transform left_transform; |
gfx::Transform right_transform; |
- int container_width = container_->GetBoundsInScreen().width(); |
+ int container_width = container_->bounds().width(); |
if (state_ == ACTIVE) { |
// This method should only be called once in ACTIVE state when |
// the left and rightwindows are still full screen and need to be resized. |
@@ -106,7 +116,7 @@ void SplitViewController::SetWindowTransform(aura::Window* window, |
ui::ScopedLayerAnimationSettings settings(animator); |
settings.SetPreemptionStrategy( |
ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
- settings.AddObserver(new CallbackAnimationObserver( |
+ settings.AddObserver(new ClosureAnimationObserver( |
base::Bind(&SplitViewController::OnAnimationCompleted, |
weak_factory_.GetWeakPtr(), |
window))); |
@@ -150,7 +160,7 @@ void SplitViewController::UpdateSeparatorPositionFromScrollDelta(float delta) { |
gfx::Screen* screen = gfx::Screen::GetScreenFor(container_); |
const gfx::Rect& display_bounds = |
screen->GetDisplayNearestWindow(container_).bounds(); |
- gfx::Rect container_bounds = container_->GetBoundsInScreen(); |
+ gfx::Rect container_bounds = container_->bounds(); |
separator_position_ = |
delta > 0 ? ((int)delta) + display_bounds.x() - container_bounds.x() |
: display_bounds.right() - container_bounds.x() + delta; |
@@ -217,7 +227,7 @@ void SplitViewController::ScrollEnd() { |
if (state_ != SCROLLING) |
return; |
- int container_width = container_->GetBoundsInScreen().width(); |
+ int container_width = container_->bounds().width(); |
if (std::abs(container_width / 2 - separator_position_) <= |
kMaxDistanceFromMiddle) { |
state_ = ACTIVE; |
@@ -243,9 +253,9 @@ void SplitViewController::ScrollUpdate(float delta) { |
bool SplitViewController::CanScroll() { |
// TODO(mfomitchev): return false in vertical orientation, in full screen. |
- bool result = (!window_manager_->IsOverviewModeActive() && |
- !IsSplitViewModeActive() && |
- window_list_provider_->GetWindowList().size() >= 2); |
+ bool result = |
+ (!window_manager_->IsOverviewModeActive() && !IsSplitViewModeActive() && |
+ window_list_provider_->GetWindowList().size() >= 2); |
return result; |
} |
@@ -253,21 +263,14 @@ bool SplitViewController::CanScroll() { |
// WindowManagerObserver overrides |
void SplitViewController::OnOverviewModeEnter() { |
if (state_ == ACTIVE) { |
- CHECK(left_window_); |
- CHECK(right_window_); |
- window_list_provider_->MoveToFront(right_window_); |
- window_list_provider_->MoveToFront(left_window_); |
- // TODO(mfomitchev): This shouldn't be done here, but the overview mode's |
- // transition animation currently looks bad if the starting transform of |
- // any window is not gfx::Transform(). |
- right_window_->SetTransform(gfx::Transform()); |
+ ToggleSplitView(); |
mfomitchev
2014/08/12 18:52:50
Not doing MoveToFront() can screw up the window or
|
} else if (current_activity_window_) { |
+ CHECK_EQ(INACTIVE, state_); |
mfomitchev
2014/08/12 18:52:50
This may not hold - you can hit the overview hot k
|
window_list_provider_->MoveToFront(current_activity_window_); |
+ left_window_ = NULL; |
+ right_window_ = NULL; |
+ current_activity_window_ = NULL; |
} |
- state_ = INACTIVE; |
- left_window_ = NULL; |
- right_window_ = NULL; |
- current_activity_window_ = NULL; |
} |
void SplitViewController::OnOverviewModeExit() { |