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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "athena/wm/split_view_controller.h" | 5 #include "athena/wm/split_view_controller.h" |
6 | 6 |
7 #include <cmath> | 7 #include <cmath> |
8 | 8 |
9 #include "athena/common/closure_animation_observer.h" | |
mfomitchev
2014/08/12 18:52:50
Nice. Not part of this CL, but perhaps ClosureAnim
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9 #include "athena/wm/public/window_list_provider.h" | 10 #include "athena/wm/public/window_list_provider.h" |
10 #include "athena/wm/public/window_manager.h" | 11 #include "athena/wm/public/window_manager.h" |
11 #include "base/bind.h" | 12 #include "base/bind.h" |
12 #include "ui/aura/window.h" | 13 #include "ui/aura/window.h" |
13 #include "ui/compositor/layer_animation_observer.h" | 14 #include "ui/compositor/layer_animation_observer.h" |
14 #include "ui/compositor/scoped_layer_animation_settings.h" | 15 #include "ui/compositor/scoped_layer_animation_settings.h" |
15 #include "ui/events/event_handler.h" | 16 #include "ui/events/event_handler.h" |
16 #include "ui/gfx/display.h" | 17 #include "ui/gfx/display.h" |
17 #include "ui/gfx/screen.h" | 18 #include "ui/gfx/screen.h" |
19 #include "ui/wm/core/window_util.h" | |
18 | 20 |
19 namespace athena { | 21 namespace athena { |
20 namespace { | |
21 | |
22 // An animation observer that runs a callback at the end of the animation, and | |
23 // destroys itself. | |
24 class CallbackAnimationObserver : public ui::ImplicitAnimationObserver { | |
25 public: | |
26 explicit CallbackAnimationObserver(const base::Closure& closure) | |
27 : closure_(closure) {} | |
28 | |
29 virtual ~CallbackAnimationObserver() {} | |
30 | |
31 private: | |
32 // Overridden from ui::ImplicitAnimationObserver: | |
33 virtual void OnImplicitAnimationsCompleted() OVERRIDE { | |
34 if (!closure_.is_null()) | |
35 closure_.Run(); | |
36 delete this; | |
37 } | |
38 | |
39 const base::Closure closure_; | |
40 | |
41 DISALLOW_COPY_AND_ASSIGN(CallbackAnimationObserver); | |
42 }; | |
43 | |
44 } // namespace | |
45 | 22 |
46 SplitViewController::SplitViewController( | 23 SplitViewController::SplitViewController( |
47 aura::Window* container, | 24 aura::Window* container, |
48 WindowListProvider* window_list_provider, | 25 WindowListProvider* window_list_provider, |
49 WindowManager* window_manager) | 26 WindowManager* window_manager) |
50 : state_(INACTIVE), | 27 : state_(INACTIVE), |
51 container_(container), | 28 container_(container), |
52 window_manager_(window_manager), | 29 window_manager_(window_manager), |
53 window_list_provider_(window_list_provider), | 30 window_list_provider_(window_list_provider), |
54 current_activity_window_(NULL), | 31 current_activity_window_(NULL), |
55 left_window_(NULL), | 32 left_window_(NULL), |
56 right_window_(NULL), | 33 right_window_(NULL), |
57 separator_position_(0), | 34 separator_position_(0), |
58 weak_factory_(this) { | 35 weak_factory_(this) { |
59 window_manager->AddObserver(this); | 36 window_manager->AddObserver(this); |
60 } | 37 } |
61 | 38 |
62 SplitViewController::~SplitViewController() { | 39 SplitViewController::~SplitViewController() { |
63 window_manager_->RemoveObserver(this); | 40 window_manager_->RemoveObserver(this); |
64 } | 41 } |
65 | 42 |
66 bool SplitViewController::IsSplitViewModeActive() const { | 43 bool SplitViewController::IsSplitViewModeActive() const { |
67 return state_ == ACTIVE; | 44 return state_ == ACTIVE; |
68 } | 45 } |
69 | 46 |
47 void SplitViewController::ToggleSplitView() { | |
48 if (IsSplitViewModeActive()) { | |
49 const gfx::Transform transform; | |
mfomitchev
2014/08/12 18:52:50
Can you add a TODO(mfomitchev): Use UpdateLayout()
| |
50 left_window_->SetTransform(transform); | |
51 right_window_->SetTransform(transform); | |
52 left_window_->SetBounds(container_->bounds()); | |
53 right_window_->SetBounds(container_->bounds()); | |
54 left_window_ = NULL; | |
55 right_window_ = NULL; | |
56 current_activity_window_ = NULL; | |
57 state_ = INACTIVE; | |
58 } else if (window_list_provider_->GetWindowList().size() > 1) { | |
59 left_window_ = GetCurrentActivityWindow(); | |
mfomitchev
2014/08/12 18:52:50
I'd use left_window_ and right_window if they are
mfomitchev
2014/08/13 15:08:47
You can also use ActivateSplitMode() if you land t
| |
60 const aura::Window::Windows& windows = | |
61 window_list_provider_->GetWindowList(); | |
62 const aura::Window::Windows::const_iterator iter = | |
63 std::find(windows.begin(), windows.end(), left_window_); | |
64 // TODO(oshima): Make WindowManagerImpl accessible within athena/wm. | |
65 right_window_ = (iter == windows.begin() ? *(iter + 1) : * (iter - 1)); | |
66 | |
67 separator_position_ = container_->bounds().width() / 2; | |
68 | |
69 const gfx::Transform transform; | |
70 left_window_->SetTransform(transform); | |
71 right_window_->SetTransform(transform); | |
72 const gfx::Rect& bounds = container_->bounds(); | |
73 int middle = bounds.width() / 2; | |
74 left_window_->SetBounds(gfx::Rect(0, 0, middle, bounds.height())); | |
75 right_window_->SetBounds(gfx::Rect(middle, 0, middle, bounds.height())); | |
76 state_ = ACTIVE; | |
77 } | |
78 } | |
79 | |
70 void SplitViewController::UpdateLayout(bool animate) { | 80 void SplitViewController::UpdateLayout(bool animate) { |
71 if (!left_window_) | 81 if (!left_window_) |
72 return; | 82 return; |
73 CHECK(right_window_); | 83 CHECK(right_window_); |
74 gfx::Transform left_transform; | 84 gfx::Transform left_transform; |
75 gfx::Transform right_transform; | 85 gfx::Transform right_transform; |
76 int container_width = container_->GetBoundsInScreen().width(); | 86 int container_width = container_->bounds().width(); |
77 if (state_ == ACTIVE) { | 87 if (state_ == ACTIVE) { |
78 // This method should only be called once in ACTIVE state when | 88 // This method should only be called once in ACTIVE state when |
79 // the left and rightwindows are still full screen and need to be resized. | 89 // the left and rightwindows are still full screen and need to be resized. |
80 CHECK_EQ(left_window_->bounds().width(), container_width); | 90 CHECK_EQ(left_window_->bounds().width(), container_width); |
81 CHECK_EQ(right_window_->bounds().width(), container_width); | 91 CHECK_EQ(right_window_->bounds().width(), container_width); |
82 // Windows should be resized via an animation when entering the ACTIVE | 92 // Windows should be resized via an animation when entering the ACTIVE |
83 // state. | 93 // state. |
84 CHECK(animate); | 94 CHECK(animate); |
85 // We scale the windows here, but when the animation finishes, we reset | 95 // We scale the windows here, but when the animation finishes, we reset |
86 // the scaling and update the window bounds to the proper size - see | 96 // the scaling and update the window bounds to the proper size - see |
(...skipping 12 matching lines...) Expand all Loading... | |
99 } | 109 } |
100 | 110 |
101 void SplitViewController::SetWindowTransform(aura::Window* window, | 111 void SplitViewController::SetWindowTransform(aura::Window* window, |
102 const gfx::Transform& transform, | 112 const gfx::Transform& transform, |
103 bool animate) { | 113 bool animate) { |
104 if (animate) { | 114 if (animate) { |
105 scoped_refptr<ui::LayerAnimator> animator = window->layer()->GetAnimator(); | 115 scoped_refptr<ui::LayerAnimator> animator = window->layer()->GetAnimator(); |
106 ui::ScopedLayerAnimationSettings settings(animator); | 116 ui::ScopedLayerAnimationSettings settings(animator); |
107 settings.SetPreemptionStrategy( | 117 settings.SetPreemptionStrategy( |
108 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | 118 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
109 settings.AddObserver(new CallbackAnimationObserver( | 119 settings.AddObserver(new ClosureAnimationObserver( |
110 base::Bind(&SplitViewController::OnAnimationCompleted, | 120 base::Bind(&SplitViewController::OnAnimationCompleted, |
111 weak_factory_.GetWeakPtr(), | 121 weak_factory_.GetWeakPtr(), |
112 window))); | 122 window))); |
113 window->SetTransform(transform); | 123 window->SetTransform(transform); |
114 } else { | 124 } else { |
115 window->SetTransform(transform); | 125 window->SetTransform(transform); |
116 } | 126 } |
117 } | 127 } |
118 | 128 |
119 void SplitViewController::OnAnimationCompleted(aura::Window* window) { | 129 void SplitViewController::OnAnimationCompleted(aura::Window* window) { |
(...skipping 23 matching lines...) Expand all Loading... | |
143 if (state_ == INACTIVE) | 153 if (state_ == INACTIVE) |
144 right_window_ = NULL; | 154 right_window_ = NULL; |
145 } | 155 } |
146 } | 156 } |
147 } | 157 } |
148 | 158 |
149 void SplitViewController::UpdateSeparatorPositionFromScrollDelta(float delta) { | 159 void SplitViewController::UpdateSeparatorPositionFromScrollDelta(float delta) { |
150 gfx::Screen* screen = gfx::Screen::GetScreenFor(container_); | 160 gfx::Screen* screen = gfx::Screen::GetScreenFor(container_); |
151 const gfx::Rect& display_bounds = | 161 const gfx::Rect& display_bounds = |
152 screen->GetDisplayNearestWindow(container_).bounds(); | 162 screen->GetDisplayNearestWindow(container_).bounds(); |
153 gfx::Rect container_bounds = container_->GetBoundsInScreen(); | 163 gfx::Rect container_bounds = container_->bounds(); |
154 separator_position_ = | 164 separator_position_ = |
155 delta > 0 ? ((int)delta) + display_bounds.x() - container_bounds.x() | 165 delta > 0 ? ((int)delta) + display_bounds.x() - container_bounds.x() |
156 : display_bounds.right() - container_bounds.x() + delta; | 166 : display_bounds.right() - container_bounds.x() + delta; |
157 } | 167 } |
158 | 168 |
159 aura::Window* SplitViewController::GetCurrentActivityWindow() { | 169 aura::Window* SplitViewController::GetCurrentActivityWindow() { |
160 if (!current_activity_window_) { | 170 if (!current_activity_window_) { |
161 aura::Window::Windows windows = window_list_provider_->GetWindowList(); | 171 aura::Window::Windows windows = window_list_provider_->GetWindowList(); |
162 if (windows.empty()) | 172 if (windows.empty()) |
163 return NULL; | 173 return NULL; |
(...skipping 46 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
210 UpdateLayout(false); | 220 UpdateLayout(false); |
211 } | 221 } |
212 | 222 |
213 // Max distance from the scroll end position to the middle of the screen where | 223 // Max distance from the scroll end position to the middle of the screen where |
214 // we would go into the split view mode. | 224 // we would go into the split view mode. |
215 const int kMaxDistanceFromMiddle = 120; | 225 const int kMaxDistanceFromMiddle = 120; |
216 void SplitViewController::ScrollEnd() { | 226 void SplitViewController::ScrollEnd() { |
217 if (state_ != SCROLLING) | 227 if (state_ != SCROLLING) |
218 return; | 228 return; |
219 | 229 |
220 int container_width = container_->GetBoundsInScreen().width(); | 230 int container_width = container_->bounds().width(); |
221 if (std::abs(container_width / 2 - separator_position_) <= | 231 if (std::abs(container_width / 2 - separator_position_) <= |
222 kMaxDistanceFromMiddle) { | 232 kMaxDistanceFromMiddle) { |
223 state_ = ACTIVE; | 233 state_ = ACTIVE; |
224 separator_position_ = container_width / 2; | 234 separator_position_ = container_width / 2; |
225 } else if (separator_position_ < container_width / 2) { | 235 } else if (separator_position_ < container_width / 2) { |
226 separator_position_ = 0; | 236 separator_position_ = 0; |
227 current_activity_window_ = right_window_; | 237 current_activity_window_ = right_window_; |
228 state_ = INACTIVE; | 238 state_ = INACTIVE; |
229 } else { | 239 } else { |
230 separator_position_ = container_width; | 240 separator_position_ = container_width; |
231 current_activity_window_ = left_window_; | 241 current_activity_window_ = left_window_; |
232 state_ = INACTIVE; | 242 state_ = INACTIVE; |
233 } | 243 } |
234 UpdateLayout(true); | 244 UpdateLayout(true); |
235 } | 245 } |
236 | 246 |
237 void SplitViewController::ScrollUpdate(float delta) { | 247 void SplitViewController::ScrollUpdate(float delta) { |
238 if (state_ != SCROLLING) | 248 if (state_ != SCROLLING) |
239 return; | 249 return; |
240 UpdateSeparatorPositionFromScrollDelta(delta); | 250 UpdateSeparatorPositionFromScrollDelta(delta); |
241 UpdateLayout(false); | 251 UpdateLayout(false); |
242 } | 252 } |
243 | 253 |
244 bool SplitViewController::CanScroll() { | 254 bool SplitViewController::CanScroll() { |
245 // TODO(mfomitchev): return false in vertical orientation, in full screen. | 255 // TODO(mfomitchev): return false in vertical orientation, in full screen. |
246 bool result = (!window_manager_->IsOverviewModeActive() && | 256 bool result = |
247 !IsSplitViewModeActive() && | 257 (!window_manager_->IsOverviewModeActive() && !IsSplitViewModeActive() && |
248 window_list_provider_->GetWindowList().size() >= 2); | 258 window_list_provider_->GetWindowList().size() >= 2); |
249 return result; | 259 return result; |
250 } | 260 } |
251 | 261 |
252 /////////////////////////////////////////////////////////////////////////////// | 262 /////////////////////////////////////////////////////////////////////////////// |
253 // WindowManagerObserver overrides | 263 // WindowManagerObserver overrides |
254 void SplitViewController::OnOverviewModeEnter() { | 264 void SplitViewController::OnOverviewModeEnter() { |
255 if (state_ == ACTIVE) { | 265 if (state_ == ACTIVE) { |
256 CHECK(left_window_); | 266 ToggleSplitView(); |
mfomitchev
2014/08/12 18:52:50
Not doing MoveToFront() can screw up the window or
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257 CHECK(right_window_); | |
258 window_list_provider_->MoveToFront(right_window_); | |
259 window_list_provider_->MoveToFront(left_window_); | |
260 // TODO(mfomitchev): This shouldn't be done here, but the overview mode's | |
261 // transition animation currently looks bad if the starting transform of | |
262 // any window is not gfx::Transform(). | |
263 right_window_->SetTransform(gfx::Transform()); | |
264 } else if (current_activity_window_) { | 267 } else if (current_activity_window_) { |
268 CHECK_EQ(INACTIVE, state_); | |
mfomitchev
2014/08/12 18:52:50
This may not hold - you can hit the overview hot k
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265 window_list_provider_->MoveToFront(current_activity_window_); | 269 window_list_provider_->MoveToFront(current_activity_window_); |
270 left_window_ = NULL; | |
271 right_window_ = NULL; | |
272 current_activity_window_ = NULL; | |
266 } | 273 } |
267 state_ = INACTIVE; | |
268 left_window_ = NULL; | |
269 right_window_ = NULL; | |
270 current_activity_window_ = NULL; | |
271 } | 274 } |
272 | 275 |
273 void SplitViewController::OnOverviewModeExit() { | 276 void SplitViewController::OnOverviewModeExit() { |
274 } | 277 } |
275 | 278 |
276 } // namespace athena | 279 } // namespace athena |
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