Index: Source/core/rendering/svg/SVGRenderingContext.cpp |
diff --git a/Source/core/rendering/svg/SVGRenderingContext.cpp b/Source/core/rendering/svg/SVGRenderingContext.cpp |
index f5e310a8696158782cdefd2fb722904aff6b1d33..9f9114a1733bf80539f02ad58928d94d170ce215 100644 |
--- a/Source/core/rendering/svg/SVGRenderingContext.cpp |
+++ b/Source/core/rendering/svg/SVGRenderingContext.cpp |
@@ -118,8 +118,8 @@ void SVGRenderingContext::prepareToRenderSVGContent(RenderObject* object, PaintI |
bool hasBlendMode = style->hasBlendMode() && !isRenderingMask; |
if (opacity < 1 || hasBlendMode || style->hasIsolation()) { |
- FloatRect repaintRect = m_object->paintInvalidationRectInLocalCoordinates(); |
- m_paintInfo->context->clip(repaintRect); |
+ FloatRect paintInvalidationRect = m_object->paintInvalidationRectInLocalCoordinates(); |
+ m_paintInfo->context->clip(paintInvalidationRect); |
if (hasBlendMode) { |
if (!(m_renderingFlags & RestoreGraphicsContext)) { |
@@ -180,7 +180,7 @@ void SVGRenderingContext::prepareToRenderSVGContent(RenderObject* object, PaintI |
if (!m_filter->applyResource(m_object, style, m_paintInfo->context, ApplyToDefaultMode)) |
return; |
- // Since we're caching the resulting bitmap and do not invalidate it on repaint rect |
+ // Since we're caching the resulting bitmap and do not invalidate it on paint invalidation rect |
// changes, we need to paint the whole filter region. Otherwise, elements not visible |
// at the time of the initial paint (due to scrolling, window size, etc.) will never |
// be drawn. |