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Side by Side Diff: Source/core/rendering/svg/SVGRenderingContext.cpp

Issue 463883003: Rename repaint to paintInvalidation in core/rendering/svg. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright (C) 2007, 2008 Rob Buis <buis@kde.org> 2 * Copyright (C) 2007, 2008 Rob Buis <buis@kde.org>
3 * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org> 3 * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
4 * Copyright (C) 2007 Eric Seidel <eric@webkit.org> 4 * Copyright (C) 2007 Eric Seidel <eric@webkit.org>
5 * Copyright (C) 2009 Google, Inc. All rights reserved. 5 * Copyright (C) 2009 Google, Inc. All rights reserved.
6 * Copyright (C) 2009 Dirk Schulze <krit@webkit.org> 6 * Copyright (C) 2009 Dirk Schulze <krit@webkit.org>
7 * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. 7 * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved.
8 * 8 *
9 * This library is free software; you can redistribute it and/or 9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Library General Public 10 * modify it under the terms of the GNU Library General Public
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111 111
112 const SVGRenderStyle& svgStyle = style->svgStyle(); 112 const SVGRenderStyle& svgStyle = style->svgStyle();
113 113
114 // Setup transparency layers before setting up SVG resources! 114 // Setup transparency layers before setting up SVG resources!
115 bool isRenderingMask = isRenderingMaskImage(m_object); 115 bool isRenderingMask = isRenderingMaskImage(m_object);
116 // RenderLayer takes care of root opacity. 116 // RenderLayer takes care of root opacity.
117 float opacity = (object->isSVGRoot() || isRenderingMask) ? 1 : style->opacit y(); 117 float opacity = (object->isSVGRoot() || isRenderingMask) ? 1 : style->opacit y();
118 bool hasBlendMode = style->hasBlendMode() && !isRenderingMask; 118 bool hasBlendMode = style->hasBlendMode() && !isRenderingMask;
119 119
120 if (opacity < 1 || hasBlendMode || style->hasIsolation()) { 120 if (opacity < 1 || hasBlendMode || style->hasIsolation()) {
121 FloatRect repaintRect = m_object->paintInvalidationRectInLocalCoordinate s(); 121 FloatRect paintInvalidationRect = m_object->paintInvalidationRectInLocal Coordinates();
122 m_paintInfo->context->clip(repaintRect); 122 m_paintInfo->context->clip(paintInvalidationRect);
123 123
124 if (hasBlendMode) { 124 if (hasBlendMode) {
125 if (!(m_renderingFlags & RestoreGraphicsContext)) { 125 if (!(m_renderingFlags & RestoreGraphicsContext)) {
126 m_paintInfo->context->save(); 126 m_paintInfo->context->save();
127 m_renderingFlags |= RestoreGraphicsContext; 127 m_renderingFlags |= RestoreGraphicsContext;
128 } 128 }
129 m_paintInfo->context->setCompositeOperation(CompositeSourceOver, sty le->blendMode()); 129 m_paintInfo->context->setCompositeOperation(CompositeSourceOver, sty le->blendMode());
130 } 130 }
131 131
132 m_paintInfo->context->beginTransparencyLayer(opacity); 132 m_paintInfo->context->beginTransparencyLayer(opacity);
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173 m_filter = resources->filter(); 173 m_filter = resources->filter();
174 if (m_filter) { 174 if (m_filter) {
175 m_savedContext = m_paintInfo->context; 175 m_savedContext = m_paintInfo->context;
176 m_savedPaintRect = m_paintInfo->rect; 176 m_savedPaintRect = m_paintInfo->rect;
177 // Return with false here may mean that we don't need to draw the co ntent 177 // Return with false here may mean that we don't need to draw the co ntent
178 // (because it was either drawn before or empty) but we still need t o apply the filter. 178 // (because it was either drawn before or empty) but we still need t o apply the filter.
179 m_renderingFlags |= PostApplyResources; 179 m_renderingFlags |= PostApplyResources;
180 if (!m_filter->applyResource(m_object, style, m_paintInfo->context, ApplyToDefaultMode)) 180 if (!m_filter->applyResource(m_object, style, m_paintInfo->context, ApplyToDefaultMode))
181 return; 181 return;
182 182
183 // Since we're caching the resulting bitmap and do not invalidate it on repaint rect 183 // Since we're caching the resulting bitmap and do not invalidate it on paint invalidation rect
184 // changes, we need to paint the whole filter region. Otherwise, ele ments not visible 184 // changes, we need to paint the whole filter region. Otherwise, ele ments not visible
185 // at the time of the initial paint (due to scrolling, window size, etc.) will never 185 // at the time of the initial paint (due to scrolling, window size, etc.) will never
186 // be drawn. 186 // be drawn.
187 m_paintInfo->rect = IntRect(m_filter->drawingRegion(m_object)); 187 m_paintInfo->rect = IntRect(m_filter->drawingRegion(m_object));
188 } 188 }
189 } 189 }
190 190
191 m_renderingFlags |= RenderingPrepared; 191 m_renderingFlags |= RenderingPrepared;
192 } 192 }
193 193
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302 toRenderSVGImage(m_object)->paintForeground(bufferedInfo); 302 toRenderSVGImage(m_object)->paintForeground(bufferedInfo);
303 } else 303 } else
304 return false; 304 return false;
305 } 305 }
306 306
307 m_paintInfo->context->drawImageBuffer(imageBuffer.get(), boundingBox); 307 m_paintInfo->context->drawImageBuffer(imageBuffer.get(), boundingBox);
308 return true; 308 return true;
309 } 309 }
310 310
311 } 311 }
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