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1 /* | 1 /* |
2 * Copyright (C) 2007, 2008 Rob Buis <buis@kde.org> | 2 * Copyright (C) 2007, 2008 Rob Buis <buis@kde.org> |
3 * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org> | 3 * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org> |
4 * Copyright (C) 2007 Eric Seidel <eric@webkit.org> | 4 * Copyright (C) 2007 Eric Seidel <eric@webkit.org> |
5 * Copyright (C) 2009 Google, Inc. All rights reserved. | 5 * Copyright (C) 2009 Google, Inc. All rights reserved. |
6 * Copyright (C) 2009 Dirk Schulze <krit@webkit.org> | 6 * Copyright (C) 2009 Dirk Schulze <krit@webkit.org> |
7 * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. | 7 * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. |
8 * | 8 * |
9 * This library is free software; you can redistribute it and/or | 9 * This library is free software; you can redistribute it and/or |
10 * modify it under the terms of the GNU Library General Public | 10 * modify it under the terms of the GNU Library General Public |
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111 | 111 |
112 const SVGRenderStyle& svgStyle = style->svgStyle(); | 112 const SVGRenderStyle& svgStyle = style->svgStyle(); |
113 | 113 |
114 // Setup transparency layers before setting up SVG resources! | 114 // Setup transparency layers before setting up SVG resources! |
115 bool isRenderingMask = isRenderingMaskImage(m_object); | 115 bool isRenderingMask = isRenderingMaskImage(m_object); |
116 // RenderLayer takes care of root opacity. | 116 // RenderLayer takes care of root opacity. |
117 float opacity = (object->isSVGRoot() || isRenderingMask) ? 1 : style->opacit
y(); | 117 float opacity = (object->isSVGRoot() || isRenderingMask) ? 1 : style->opacit
y(); |
118 bool hasBlendMode = style->hasBlendMode() && !isRenderingMask; | 118 bool hasBlendMode = style->hasBlendMode() && !isRenderingMask; |
119 | 119 |
120 if (opacity < 1 || hasBlendMode || style->hasIsolation()) { | 120 if (opacity < 1 || hasBlendMode || style->hasIsolation()) { |
121 FloatRect repaintRect = m_object->paintInvalidationRectInLocalCoordinate
s(); | 121 FloatRect paintInvalidationRect = m_object->paintInvalidationRectInLocal
Coordinates(); |
122 m_paintInfo->context->clip(repaintRect); | 122 m_paintInfo->context->clip(paintInvalidationRect); |
123 | 123 |
124 if (hasBlendMode) { | 124 if (hasBlendMode) { |
125 if (!(m_renderingFlags & RestoreGraphicsContext)) { | 125 if (!(m_renderingFlags & RestoreGraphicsContext)) { |
126 m_paintInfo->context->save(); | 126 m_paintInfo->context->save(); |
127 m_renderingFlags |= RestoreGraphicsContext; | 127 m_renderingFlags |= RestoreGraphicsContext; |
128 } | 128 } |
129 m_paintInfo->context->setCompositeOperation(CompositeSourceOver, sty
le->blendMode()); | 129 m_paintInfo->context->setCompositeOperation(CompositeSourceOver, sty
le->blendMode()); |
130 } | 130 } |
131 | 131 |
132 m_paintInfo->context->beginTransparencyLayer(opacity); | 132 m_paintInfo->context->beginTransparencyLayer(opacity); |
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173 m_filter = resources->filter(); | 173 m_filter = resources->filter(); |
174 if (m_filter) { | 174 if (m_filter) { |
175 m_savedContext = m_paintInfo->context; | 175 m_savedContext = m_paintInfo->context; |
176 m_savedPaintRect = m_paintInfo->rect; | 176 m_savedPaintRect = m_paintInfo->rect; |
177 // Return with false here may mean that we don't need to draw the co
ntent | 177 // Return with false here may mean that we don't need to draw the co
ntent |
178 // (because it was either drawn before or empty) but we still need t
o apply the filter. | 178 // (because it was either drawn before or empty) but we still need t
o apply the filter. |
179 m_renderingFlags |= PostApplyResources; | 179 m_renderingFlags |= PostApplyResources; |
180 if (!m_filter->applyResource(m_object, style, m_paintInfo->context,
ApplyToDefaultMode)) | 180 if (!m_filter->applyResource(m_object, style, m_paintInfo->context,
ApplyToDefaultMode)) |
181 return; | 181 return; |
182 | 182 |
183 // Since we're caching the resulting bitmap and do not invalidate it
on repaint rect | 183 // Since we're caching the resulting bitmap and do not invalidate it
on paint invalidation rect |
184 // changes, we need to paint the whole filter region. Otherwise, ele
ments not visible | 184 // changes, we need to paint the whole filter region. Otherwise, ele
ments not visible |
185 // at the time of the initial paint (due to scrolling, window size,
etc.) will never | 185 // at the time of the initial paint (due to scrolling, window size,
etc.) will never |
186 // be drawn. | 186 // be drawn. |
187 m_paintInfo->rect = IntRect(m_filter->drawingRegion(m_object)); | 187 m_paintInfo->rect = IntRect(m_filter->drawingRegion(m_object)); |
188 } | 188 } |
189 } | 189 } |
190 | 190 |
191 m_renderingFlags |= RenderingPrepared; | 191 m_renderingFlags |= RenderingPrepared; |
192 } | 192 } |
193 | 193 |
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302 toRenderSVGImage(m_object)->paintForeground(bufferedInfo); | 302 toRenderSVGImage(m_object)->paintForeground(bufferedInfo); |
303 } else | 303 } else |
304 return false; | 304 return false; |
305 } | 305 } |
306 | 306 |
307 m_paintInfo->context->drawImageBuffer(imageBuffer.get(), boundingBox); | 307 m_paintInfo->context->drawImageBuffer(imageBuffer.get(), boundingBox); |
308 return true; | 308 return true; |
309 } | 309 } |
310 | 310 |
311 } | 311 } |
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