Index: Source/core/rendering/svg/SVGRenderSupport.h |
diff --git a/Source/core/rendering/svg/SVGRenderSupport.h b/Source/core/rendering/svg/SVGRenderSupport.h |
index 1867786292a5ca0b136458124cc6cbd67dc74808..0910a5f9cace6d62e99b88cce35a2d95cdd6b367 100644 |
--- a/Source/core/rendering/svg/SVGRenderSupport.h |
+++ b/Source/core/rendering/svg/SVGRenderSupport.h |
@@ -52,8 +52,8 @@ public: |
// Helper function determining wheter overflow is hidden |
static bool isOverflowHidden(const RenderObject*); |
- // Calculates the repaintRect in combination with filter, clipper and masker in local coordinates. |
- static void intersectRepaintRectWithResources(const RenderObject*, FloatRect&); |
+ // Calculates the paintInvalidationRect in combination with filter, clipper and masker in local coordinates. |
+ static void intersectPaintInvalidationRectWithResources(const RenderObject*, FloatRect&); |
// Determines whether a container needs to be laid out because it's filtered and a child is being laid out. |
static bool filtersForceContainerLayout(RenderObject*); |
@@ -66,14 +66,14 @@ public: |
// the point is outside the clipping area. |
static bool transformToUserSpaceAndCheckClipping(RenderObject*, const AffineTransform& localTransform, const FloatPoint& pointInParent, FloatPoint& localPoint); |
- static void computeContainerBoundingBoxes(const RenderObject* container, FloatRect& objectBoundingBox, bool& objectBoundingBoxValid, FloatRect& strokeBoundingBox, FloatRect& repaintBoundingBox); |
+ static void computeContainerBoundingBoxes(const RenderObject* container, FloatRect& objectBoundingBox, bool& objectBoundingBoxValid, FloatRect& strokeBoundingBox, FloatRect& paintInvalidationBoundingBox); |
- static bool paintInfoIntersectsRepaintRect(const FloatRect& localRepaintRect, const AffineTransform& localTransform, const PaintInfo&); |
+ static bool paintInfoIntersectsPaintInvalidationRect(const FloatRect& localPaintInvalidationRect, const AffineTransform& localTransform, const PaintInfo&); |
- // Important functions used by nearly all SVG renderers centralizing coordinate transformations / repaint rect calculations |
- static LayoutRect clippedOverflowRectForRepaint(const RenderObject*, const RenderLayerModelObject* repaintContainer, const PaintInvalidationState*); |
- static void computeFloatRectForRepaint(const RenderObject*, const RenderLayerModelObject* repaintContainer, FloatRect&, bool fixed, const PaintInvalidationState*); |
- static void mapLocalToContainer(const RenderObject*, const RenderLayerModelObject* repaintContainer, TransformState&, bool* wasFixed = 0, const PaintInvalidationState* = 0); |
+ // Important functions used by nearly all SVG renderers centralizing coordinate transformations / paint invalidation rect calculations |
+ static LayoutRect clippedOverflowRectForPaintInvalidation(const RenderObject*, const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState*); |
+ static void computeFloatRectForPaintInvalidation(const RenderObject*, const RenderLayerModelObject* paintInvalidationContainer, FloatRect&, bool fixed, const PaintInvalidationState*); |
+ static void mapLocalToContainer(const RenderObject*, const RenderLayerModelObject* paintInvalidationContainer, TransformState&, bool* wasFixed = 0, const PaintInvalidationState* = 0); |
static const RenderObject* pushMappingToContainer(const RenderObject*, const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap&); |
// Shared between SVG renderers and resources. |