Index: Source/core/rendering/svg/RenderSVGText.cpp |
diff --git a/Source/core/rendering/svg/RenderSVGText.cpp b/Source/core/rendering/svg/RenderSVGText.cpp |
index 164ada58d9eb49652927c5f6f2c72e88af3e6cbe..78ac18f48a6314c2e105b52f37c6e92fd7bf2f9d 100644 |
--- a/Source/core/rendering/svg/RenderSVGText.cpp |
+++ b/Source/core/rendering/svg/RenderSVGText.cpp |
@@ -96,9 +96,9 @@ const RenderSVGText* RenderSVGText::locateRenderSVGTextAncestor(const RenderObje |
void RenderSVGText::mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect& rect, bool fixed, const PaintInvalidationState* paintInvalidationState) const |
{ |
- FloatRect repaintRect = rect; |
- computeFloatRectForPaintInvalidation(paintInvalidationContainer, repaintRect, fixed, paintInvalidationState); |
- rect = enclosingLayoutRect(repaintRect); |
+ FloatRect paintInvalidationRect = rect; |
+ computeFloatRectForPaintInvalidation(paintInvalidationContainer, paintInvalidationRect, fixed, paintInvalidationState); |
+ rect = enclosingLayoutRect(paintInvalidationRect); |
} |
static inline void collectLayoutAttributes(RenderObject* text, Vector<SVGTextLayoutAttributes*>& attributes) |
@@ -393,9 +393,9 @@ void RenderSVGText::layout() |
LayoutUnit afterEdge = borderAfter() + paddingAfter() + scrollbarLogicalHeight(); |
setLogicalHeight(beforeEdge); |
- LayoutUnit repaintLogicalTop = 0; |
- LayoutUnit repaintLogicalBottom = 0; |
- layoutInlineChildren(true, repaintLogicalTop, repaintLogicalBottom, afterEdge); |
+ LayoutUnit paintInvalidationLogicalTop = 0; |
+ LayoutUnit paintInvalidationLogicalBottom = 0; |
+ layoutInlineChildren(true, paintInvalidationLogicalTop, paintInvalidationLogicalBottom, afterEdge); |
if (m_needsReordering) |
m_needsReordering = false; |
@@ -503,13 +503,13 @@ FloatRect RenderSVGText::strokeBoundingBox() const |
FloatRect RenderSVGText::paintInvalidationRectInLocalCoordinates() const |
{ |
- FloatRect repaintRect = strokeBoundingBox(); |
- SVGRenderSupport::intersectRepaintRectWithResources(this, repaintRect); |
+ FloatRect paintInvalidationRect = strokeBoundingBox(); |
+ SVGRenderSupport::intersectPaintInvalidationRectWithResources(this, paintInvalidationRect); |
if (const ShadowList* textShadow = style()->textShadow()) |
- textShadow->adjustRectForShadow(repaintRect); |
+ textShadow->adjustRectForShadow(paintInvalidationRect); |
- return repaintRect; |
+ return paintInvalidationRect; |
} |
void RenderSVGText::addChild(RenderObject* child, RenderObject* beforeChild) |