Index: Source/core/rendering/svg/RenderSVGInline.h |
diff --git a/Source/core/rendering/svg/RenderSVGInline.h b/Source/core/rendering/svg/RenderSVGInline.h |
index c8ea0494fdd71a39082331fc352c8a3c0e1b3e4b..42afde2ceb5ebe7a1cafb4376df6b5bf6dddc10a 100644 |
--- a/Source/core/rendering/svg/RenderSVGInline.h |
+++ b/Source/core/rendering/svg/RenderSVGInline.h |
@@ -39,7 +39,7 @@ public: |
// Chapter 10.4 of the SVG Specification say that we should use the |
// object bounding box of the parent text element. |
// We search for the root text element and take its bounding box. |
- // It is also necessary to take the stroke and repaint rect of |
+ // It is also necessary to take the stroke and paint invalidation rect of |
// this element, since we need it for filters. |
virtual FloatRect objectBoundingBox() const OVERRIDE FINAL; |
virtual FloatRect strokeBoundingBox() const OVERRIDE FINAL; |
@@ -47,7 +47,7 @@ public: |
virtual LayoutRect clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* = 0) const OVERRIDE FINAL; |
virtual void computeFloatRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer, FloatRect&, bool fixed = false, const PaintInvalidationState* = 0) const OVERRIDE FINAL; |
- virtual void mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0, const PaintInvalidationState* = 0) const OVERRIDE FINAL; |
+ virtual void mapLocalToContainer(const RenderLayerModelObject* paintInvalidationContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0, const PaintInvalidationState* = 0) const OVERRIDE FINAL; |
virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap&) const OVERRIDE FINAL; |
virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const OVERRIDE FINAL; |