| Index: src/gpu/GrSWMaskHelper.h
|
| diff --git a/src/gpu/GrSWMaskHelper.h b/src/gpu/GrSWMaskHelper.h
|
| index ccd2df865e420038d056af10d254c5cfabdf4902..f8cce8b27717f3d0af5163ff67b23873f5742c84 100644
|
| --- a/src/gpu/GrSWMaskHelper.h
|
| +++ b/src/gpu/GrSWMaskHelper.h
|
| @@ -49,8 +49,9 @@ public:
|
| // set up the internal state in preparation for draws. Since many masks
|
| // may be accumulated in the helper during creation, "resultBounds"
|
| // allows the caller to specify the region of interest - to limit the
|
| - // amount of work.
|
| - bool init(const SkIRect& resultBounds, const SkMatrix* matrix);
|
| + // amount of work. allowCompression should be set to false if you plan on using
|
| + // your own texture to draw into, and not a scratch texture via getTexture().
|
| + bool init(const SkIRect& resultBounds, const SkMatrix* matrix, bool allowCompression = true);
|
|
|
| // Draw a single rect into the accumulation bitmap using the specified op
|
| void draw(const SkRect& rect, SkRegion::Op op,
|
|
|