| Index: src/gpu/GrSWMaskHelper.h
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| diff --git a/src/gpu/GrSWMaskHelper.h b/src/gpu/GrSWMaskHelper.h
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| index ccd2df865e420038d056af10d254c5cfabdf4902..f8cce8b27717f3d0af5163ff67b23873f5742c84 100644
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| --- a/src/gpu/GrSWMaskHelper.h
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| +++ b/src/gpu/GrSWMaskHelper.h
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| @@ -49,8 +49,9 @@ public:
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|      // set up the internal state in preparation for draws. Since many masks
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|      // may be accumulated in the helper during creation, "resultBounds"
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|      // allows the caller to specify the region of interest - to limit the
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| -    // amount of work.
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| -    bool init(const SkIRect& resultBounds, const SkMatrix* matrix);
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| +    // amount of work. allowCompression should be set to false if you plan on using
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| +    // your own texture to draw into, and not a scratch texture via getTexture().
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| +    bool init(const SkIRect& resultBounds, const SkMatrix* matrix, bool allowCompression = true);
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|  
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|      // Draw a single rect into the accumulation bitmap using the specified op
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|      void draw(const SkRect& rect, SkRegion::Op op,
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| 
 |