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Unified Diff: include/gpu/GrConfig.h

Issue 459263003: Add a parameter GR_ALWAYS_ALLOCATE_ON_HEAP to allow for only ever creating temporary buffers on the… (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Build fixes Created 6 years, 4 months ago
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Index: include/gpu/GrConfig.h
diff --git a/include/gpu/GrConfig.h b/include/gpu/GrConfig.h
index c0d90a368040ddae5da739698fd12efe482157d0..80897a07bd17c4af4e85edf7d2be3c6a9ee4dc96 100644
--- a/include/gpu/GrConfig.h
+++ b/include/gpu/GrConfig.h
@@ -232,4 +232,16 @@ typedef unsigned __int64 uint64_t;
#define GR_STROKE_PATH_RENDERING 0
#endif
+/**
+ * GR_ALWAYS_ALLOCATE_ON_HEAP determines whether various temporary buffers created
+ * in the GPU backend are always allocated on the heap or are allowed to be
+ * allocated on the stack for smaller memory requests.
+ *
+ * This is only used for memory buffers that are created and then passed through to the
+ * 3D API (e.g. as texture or geometry data)
+ */
+#if !defined(GR_ALWAYS_ALLOCATE_ON_HEAP)
+ #define GR_ALWAYS_ALLOCATE_ON_HEAP 0
+#endif
+
#endif
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