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Issue 459263003: Add a parameter GR_ALWAYS_ALLOCATE_ON_HEAP to allow for only ever creating temporary buffers on the… (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Build fixes Created 6 years, 4 months ago
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1 1
2 /* 2 /*
3 * Copyright 2010 Google Inc. 3 * Copyright 2010 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 10
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225 #endif 225 #endif
226 226
227 /** 227 /**
228 * GR_STROKE_PATH_RENDERING controls whether or not the GrStrokePathRenderer can be selected 228 * GR_STROKE_PATH_RENDERING controls whether or not the GrStrokePathRenderer can be selected
229 * as a path renderer. GrStrokePathRenderer is currently an experimental path re nderer. 229 * as a path renderer. GrStrokePathRenderer is currently an experimental path re nderer.
230 */ 230 */
231 #if !defined(GR_STROKE_PATH_RENDERING) 231 #if !defined(GR_STROKE_PATH_RENDERING)
232 #define GR_STROKE_PATH_RENDERING 0 232 #define GR_STROKE_PATH_RENDERING 0
233 #endif 233 #endif
234 234
235 /**
236 * GR_ALWAYS_ALLOCATE_ON_HEAP determines whether various temporary buffers creat ed
237 * in the GPU backend are always allocated on the heap or are allowed to be
238 * allocated on the stack for smaller memory requests.
239 *
240 * This is only used for memory buffers that are created and then passed through to the
241 * 3D API (e.g. as texture or geometry data)
242 */
243 #if !defined(GR_ALWAYS_ALLOCATE_ON_HEAP)
244 #define GR_ALWAYS_ALLOCATE_ON_HEAP 0
235 #endif 245 #endif
246
247 #endif
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