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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2010 Google Inc. | 3 * Copyright 2010 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 | 10 |
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225 #endif | 225 #endif |
226 | 226 |
227 /** | 227 /** |
228 * GR_STROKE_PATH_RENDERING controls whether or not the GrStrokePathRenderer can
be selected | 228 * GR_STROKE_PATH_RENDERING controls whether or not the GrStrokePathRenderer can
be selected |
229 * as a path renderer. GrStrokePathRenderer is currently an experimental path re
nderer. | 229 * as a path renderer. GrStrokePathRenderer is currently an experimental path re
nderer. |
230 */ | 230 */ |
231 #if !defined(GR_STROKE_PATH_RENDERING) | 231 #if !defined(GR_STROKE_PATH_RENDERING) |
232 #define GR_STROKE_PATH_RENDERING 0 | 232 #define GR_STROKE_PATH_RENDERING 0 |
233 #endif | 233 #endif |
234 | 234 |
| 235 /** |
| 236 * GR_ALWAYS_ALLOCATE_ON_HEAP determines whether various temporary buffers creat
ed |
| 237 * in the GPU backend are always allocated on the heap or are allowed to be |
| 238 * allocated on the stack for smaller memory requests. |
| 239 * |
| 240 * This is only used for memory buffers that are created and then passed through
to the |
| 241 * 3D API (e.g. as texture or geometry data) |
| 242 */ |
| 243 #if !defined(GR_ALWAYS_ALLOCATE_ON_HEAP) |
| 244 #define GR_ALWAYS_ALLOCATE_ON_HEAP 0 |
235 #endif | 245 #endif |
| 246 |
| 247 #endif |
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