Index: ui/base/ime/input_method.h |
diff --git a/ui/base/ime/input_method.h b/ui/base/ime/input_method.h |
index 2109a511de614b4cf9338411c0b4d4ef98d14755..8975daa694137f93da91011aa2d653d8956595bc 100644 |
--- a/ui/base/ime/input_method.h |
+++ b/ui/base/ime/input_method.h |
@@ -99,7 +99,7 @@ class InputMethod { |
// ui::InputMethodDelegate::DispatchKeyEventPostIME(), once it's processed by |
// the input method. It should only be called by a message dispatcher. |
// Returns true if the event was processed. |
- virtual bool DispatchKeyEvent(const base::NativeEvent& native_key_event) = 0; |
+ virtual bool DispatchKeyEvent(const ui::KeyEvent& event) = 0; |
// TODO(yusukes): Add DispatchFabricatedKeyEvent to support virtual keyboards. |
// TODO(yusukes): both win and ibus override to do nothing. Is this needed? |