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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_BASE_IME_INPUT_METHOD_H_ | 5 #ifndef UI_BASE_IME_INPUT_METHOD_H_ |
6 #define UI_BASE_IME_INPUT_METHOD_H_ | 6 #define UI_BASE_IME_INPUT_METHOD_H_ |
7 | 7 |
8 #include <string> | 8 #include <string> |
9 | 9 |
10 #include "base/basictypes.h" | 10 #include "base/basictypes.h" |
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92 virtual void DetachTextInputClient(TextInputClient* client) = 0; | 92 virtual void DetachTextInputClient(TextInputClient* client) = 0; |
93 | 93 |
94 // Gets the current text input client. Returns NULL when no client is set. | 94 // Gets the current text input client. Returns NULL when no client is set. |
95 virtual TextInputClient* GetTextInputClient() const = 0; | 95 virtual TextInputClient* GetTextInputClient() const = 0; |
96 | 96 |
97 // Dispatches a key event to the input method. The key event will be | 97 // Dispatches a key event to the input method. The key event will be |
98 // dispatched back to the caller via | 98 // dispatched back to the caller via |
99 // ui::InputMethodDelegate::DispatchKeyEventPostIME(), once it's processed by | 99 // ui::InputMethodDelegate::DispatchKeyEventPostIME(), once it's processed by |
100 // the input method. It should only be called by a message dispatcher. | 100 // the input method. It should only be called by a message dispatcher. |
101 // Returns true if the event was processed. | 101 // Returns true if the event was processed. |
102 virtual bool DispatchKeyEvent(const base::NativeEvent& native_key_event) = 0; | 102 virtual bool DispatchKeyEvent(const ui::KeyEvent& event) = 0; |
103 | 103 |
104 // TODO(yusukes): Add DispatchFabricatedKeyEvent to support virtual keyboards. | 104 // TODO(yusukes): Add DispatchFabricatedKeyEvent to support virtual keyboards. |
105 // TODO(yusukes): both win and ibus override to do nothing. Is this needed? | 105 // TODO(yusukes): both win and ibus override to do nothing. Is this needed? |
106 // Returns true if the event was processed. | 106 // Returns true if the event was processed. |
107 virtual bool DispatchFabricatedKeyEvent(const ui::KeyEvent& event) = 0; | 107 virtual bool DispatchFabricatedKeyEvent(const ui::KeyEvent& event) = 0; |
108 | 108 |
109 // Called by the focused client whenever its text input type is changed. | 109 // Called by the focused client whenever its text input type is changed. |
110 // Before calling this method, the focused client must confirm or clear | 110 // Before calling this method, the focused client must confirm or clear |
111 // existing composition text and call InputMethod::CancelComposition() when | 111 // existing composition text and call InputMethod::CancelComposition() when |
112 // necessary. Otherwise unexpected behavior may happen. This method has no | 112 // necessary. Otherwise unexpected behavior may happen. This method has no |
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167 virtual bool IsCandidatePopupOpen() const = 0; | 167 virtual bool IsCandidatePopupOpen() const = 0; |
168 | 168 |
169 // Management of the observer list. | 169 // Management of the observer list. |
170 virtual void AddObserver(InputMethodObserver* observer) = 0; | 170 virtual void AddObserver(InputMethodObserver* observer) = 0; |
171 virtual void RemoveObserver(InputMethodObserver* observer) = 0; | 171 virtual void RemoveObserver(InputMethodObserver* observer) = 0; |
172 }; | 172 }; |
173 | 173 |
174 } // namespace ui | 174 } // namespace ui |
175 | 175 |
176 #endif // UI_BASE_IME_INPUT_METHOD_H_ | 176 #endif // UI_BASE_IME_INPUT_METHOD_H_ |
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