| Index: ui/base/ime/input_method.h
|
| diff --git a/ui/base/ime/input_method.h b/ui/base/ime/input_method.h
|
| index 2109a511de614b4cf9338411c0b4d4ef98d14755..8975daa694137f93da91011aa2d653d8956595bc 100644
|
| --- a/ui/base/ime/input_method.h
|
| +++ b/ui/base/ime/input_method.h
|
| @@ -99,7 +99,7 @@ class InputMethod {
|
| // ui::InputMethodDelegate::DispatchKeyEventPostIME(), once it's processed by
|
| // the input method. It should only be called by a message dispatcher.
|
| // Returns true if the event was processed.
|
| - virtual bool DispatchKeyEvent(const base::NativeEvent& native_key_event) = 0;
|
| + virtual bool DispatchKeyEvent(const ui::KeyEvent& event) = 0;
|
|
|
| // TODO(yusukes): Add DispatchFabricatedKeyEvent to support virtual keyboards.
|
| // TODO(yusukes): both win and ibus override to do nothing. Is this needed?
|
|
|